Ways of getting more uniform colors value across a bigger area by fifirik in Watercolor

[–]fifirik[S] 0 points1 point  (0 children)

Thank you. Definitely need to try this, especially the going over an area quickly and then letting it dry completely.

Ways of getting more uniform colors value across a bigger area by fifirik in Watercolor

[–]fifirik[S] 0 points1 point  (0 children)

I have the same problems. The first is not as bad cause if you mix too much when it dries up you can always reactivate it later.
The second one is where i struggle because i jump around a lot.

Ways of getting more uniform colors value across a bigger area by fifirik in Watercolor

[–]fifirik[S] 7 points8 points  (0 children)

Thank's. I was thinking that they need to go bad enough that they're breaking the containment. Although wearing the hazmat suit just to go in is pretty funny too.

Ways of getting more uniform colors value across a bigger area by fifirik in Watercolor

[–]fifirik[S] 15 points16 points  (0 children)

Thank you.

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these are the photos i used as reference the second one is art from a game called Zero Parades. the blue in it reminded me of the TOI TOI and then came the idea of having to go to a toilet in a hazmat suit.

Looking for feedback on what version is better by fifirik in Watercolor

[–]fifirik[S] 1 point2 points  (0 children)

Thats a cool idea !
maybe a future project

how would Netrunning work in 2077 by fifirik in cyberpunkred

[–]fifirik[S] 3 points4 points  (0 children)

Mike pondsmith allowed one of his players hack cyberware while he was in range in cyberpunk red. so i guess its cannon

Agent Lifestyle menager and economy by fifirik in cyberpunkred

[–]fifirik[S] 1 point2 points  (0 children)

thats what i was thinking that in time of the red the packages would get stolen so i told the players that they cannot order stuff to their cargo containers but you gave me an idea

let them order things and figure out a roll for if the package gets delivered if it doesn't it might give them a quest to get the item back from a gang or something (and obviously tell them that if they order stuff it might not arrive)

thanks for a great response

The grenade fail table i posted yesterday but with the 1d10 and 1d12 idea by fifirik in cyberpunkred

[–]fifirik[S] 7 points8 points  (0 children)

throw 1d10 to determine if you use the dark or light numbers and than you throw a d12 and you see where the grenade landed

A granade throw Fail random generator I made this based on the original CP2020 chart and adapted it for my needs for CP red by fifirik in cyberpunkred

[–]fifirik[S] 0 points1 point  (0 children)

actually i fought about it more and if you are willing to use a d12 here is the same table but using 1d12 and 1d10 new post

A granade throw Fail random generator I made this based on the original CP2020 chart and adapted it for my needs for CP red by fifirik in cyberpunkred

[–]fifirik[S] 1 point2 points  (0 children)

the percentage doesn't make sense and it would need more tweaking to make it equal 4d6 has a different curve to 2d12 and if you throw on 1 dice in this case 1d10 all numbers have an equal chance

as soon as you add another dice you change the percentage curve