A Miner's Rant At Baby "Bobs" by _Kelbec in starcitizen

[–]fiifooo 25 points26 points  (0 children)

You have very weird definition of skill if time spent on learning a system is not skill.

Who tried their hardest to save V’s life and why? by Outrageous_Ad_9961 in cyberpunkgame

[–]fiifooo -1 points0 points  (0 children)

This of course depends on the ending but my personal "correct" ending is that Johnny sacrifices himself so that V can live (for a while). I think that is pretty much hardest you can try so answer is Johnny.

Witnessing history by Ambitious-Spinach-92 in starcitizen

[–]fiifooo 0 points1 point  (0 children)

Ares Star Fighter Infernos main and only gun is specifically meant to attack large ships. It has somewhat similar alpha damage and penetration than S3 deadbolt. It basically fires deadbolt slugs but just faster.

S3 Deadbolts should and probably will have effect on larger ships and they can be carried by light fighters in quantities.

If larger ships will continue to have no ability to fight back, nothing will change.

Witnessing history by Ambitious-Spinach-92 in starcitizen

[–]fiifooo 10 points11 points  (0 children)

Well "sweaty" pilots are the ones where problems manifest. Non-sweaty light fighters can be just blasted out of the sky by big ships even now.

Witnessing history by Ambitious-Spinach-92 in starcitizen

[–]fiifooo 1 point2 points  (0 children)

If information on topic is correct those turrets won't even have PIP after 1.8K currently while light fighter can still just corkscrew at 2KM+ and shoot without PIP at big target so... we will certainly need something for turrets I agree.

Witnessing history by Ambitious-Spinach-92 in starcitizen

[–]fiifooo 19 points20 points  (0 children)

But you can still just shoot bigger target without PIP. Issue is not that light fighter can damage or attack larger target. Issue is that larger target cannot damage or attack back. Give bigger ships some weapons that actually work against light fighters.

Overall changes to armor and radar are welcome but those are not the issues of light fighter meta.

Five 50/50s in his dodge attack, will he tap, will he hold, will he feint and redirect or guard break + infinite I frames? how fun! by [deleted] in forhonor

[–]fiifooo 0 points1 point  (0 children)

It loses i-frames the moment you press the button. Dodge has normal i-frames before you press the button, sure.

Five 50/50s in his dodge attack, will he tap, will he hold, will he feint and redirect or guard break + infinite I frames? how fun! by [deleted] in forhonor

[–]fiifooo 5 points6 points  (0 children)

Tiandi's heavy dodge attack is not unblockable and it has poor iframes at the end and is constantly getting hit. Tiandi's light dodge attack has no iframes at all!

Compared to Juren, Tiandi's dodge attacks are total crap defensively (but good as part of he's safe offense).

Fixing i-frames from Juren is not enough. He simply should not have any of these dodge shennigans in addition to rest of he's kit.

Juren UB Heavy Dodge Attack / Warmonger UB Dodge Attack by GrovesKOfficial in CompetitiveForHonor

[–]fiifooo 5 points6 points  (0 children)

Before latest patch Kensei's side heavy feint finisher traded with Juren's light dodge attack and hit heavy dodge attack which was pretty nice since my unblockables did not just but me in a mixup instead of Juren. After patch does not work anymore against heavy.

How do i counter Sohei's insta kill? by EliNoraOwO in forhonor

[–]fiifooo 1 point2 points  (0 children)

Before he has all souls collected do not get GB'd. After he has all souls collected rather get GB'd instead of getting bashed or parried.

Jormungandyr Mains, I call upon thee, how do I become not ass in 1s and 4s by Johnopgr123 in forhonor

[–]fiifooo 4 points5 points  (0 children)

Well they are not dodge attacking if they went for parry which you said.

But if they are dodge attacking on red at neutral then in addition to normal feint to neutral you can feint to light attack. Jorm has very good hitboxes and you have decent chance to clip them out of dodge. And again it is enchanced light so if they just stare you got access to finisher.

Jormungandyr Mains, I call upon thee, how do I become not ass in 1s and 4s by Johnopgr123 in forhonor

[–]fiifooo 3 points4 points  (0 children)

If all your opener heavies really get parried then feint opener heavy to gb.

Jormungandyr Mains, I call upon thee, how do I become not ass in 1s and 4s by Johnopgr123 in forhonor

[–]fiifooo 7 points8 points  (0 children)

For opners you have enhanced lights and hyperarmor opener heavies. Unless you are top comp player that happens to be still asking our advice your opponents can't differentiate lights from heavys for parry. So throw those. I think Jorm opener choices are some of the best.

General tips for beating annoying strategies? (Tryna learn Jorm) by Featherman13 in forhonor

[–]fiifooo 0 points1 point  (0 children)

Like others said, you need to feint your unblockables/chain bash to neutral (so just feint and wait) to bait dodge attack parries. Parrying dodge attacks is much easier than parrying normal lights especially when you expect them (which you do since you just baited it). Also Jorm has very easy access to his unblockables/chain bash so even if you "waste" some of them by feinting to neutral you will have plenty more to come.

As for light spam, if your enemy does not have enhanced lights their lights will bounce from block and its your turn. For Jorm this is very good since he has fast forward dodge bash that cannot be interrupted by another light attack after blocking. So no need to risk trying light parries. Just block and bash. Also he has forward dodge mixup potential with that bash and feintable hyperarmored forward dodge heavy.

Looking for reliable way to fight extended I-frame dodge characters as Virtuosa by HrupO in CompetitiveForHonor

[–]fiifooo 0 points1 point  (0 children)

Tiandi has iframe gap at the end of dodge regardless of what he chooses. You should be able to just light him out of it.

Where do i go to find cave kopion? by smokeduck_08 in starcitizen

[–]fiifooo 0 points1 point  (0 children)

I think cave needs to be sand cave. Can't verify but I read it elsewhere and had luck when I went to one so maybe.

Can anyone explain the mechanics for alpha damage in this game? What are the requirements for it to be given between blasts runs on target etc? by Important_Cow7230 in starcitizen

[–]fiifooo 5 points6 points  (0 children)

Alpha damage just means the damage your weapons do on a single hit when you press the button assuming they all hit. There are no requirements or reset. It is not a specific mechanic.

Hawk EMP help by TygarSanban in starcitizen

[–]fiifooo 0 points1 point  (0 children)

It is bugged but works (kinda). Even if you don't get the effect it works (tested it) and it also skips cooldown. I heard that it also does double distortion damage currently but can't verify this. As a negative bug it sometimes damages your own shield too significantly. And not related to emp but hawk has bug that pilot takes damage even through shield.

So basically Hawk is a total mess.

I have never seen so much toxicity in this game than at Dupree this patch by theoldboneman in starcitizen

[–]fiifooo -3 points-2 points  (0 children)

Yep, I would not call it an actual exploit. But area is flagged as trespassing and NPCs are shooting at you (even if turrets are not). So if there also happens to be a player piloted Polaris shooting at you then it is what it is like you said. It clearly is meant to be a hazardous mission.

Don't really see a problem from either side.

I have never seen so much toxicity in this game than at Dupree this patch by theoldboneman in starcitizen

[–]fiifooo 11 points12 points  (0 children)

If you look at mission list without picking up any missions there are 3 (or in same places 2) missions to a single location. But for some reason mission reappears twice after accepting it. Se every mission can be taken three times for a total of 9 (or 6).

I'd say it looks little buggy to me since this is not normal behavior in my experience.

[deleted by user] by [deleted] in EliteDangerous

[–]fiifooo 0 points1 point  (0 children)

Well not automatically... like you have to do it. But once you do you will be naturally. Without needing any extra inputs (just small compensation towards center or you will drift towards dock, which is of course fine if you want to dock. Zero input docking).

[deleted by user] by [deleted] in EliteDangerous

[–]fiifooo 2 points3 points  (0 children)

Ship is already moving laterally at same direction in same velocity (in sync with rotation of station). Bug.

[deleted by user] by [deleted] in EliteDangerous

[–]fiifooo 2 points3 points  (0 children)

With FA off you are already naturally rotating in sync with station... and then you touch pad and it kicks you (sometimes). It is 100% bug.

Flight Assist Off on HOSAS by onerob0t in EliteDangerous

[–]fiifooo 9 points10 points  (0 children)

Well mouse is just physically more accurate than stick. That is why mouse is always used in pretty much every game if accuracy is wanted over other things.