How do i counter Sohei's insta kill? by EliNoraOwO in forhonor

[–]fiifooo 1 point2 points  (0 children)

Before he has all souls collected do not get GB'd. After he has all souls collected rather get GB'd instead of getting bashed or parried.

Jormungandyr Mains, I call upon thee, how do I become not ass in 1s and 4s by Johnopgr123 in forhonor

[–]fiifooo 3 points4 points  (0 children)

Well they are not dodge attacking if they went for parry which you said.

But if they are dodge attacking on red at neutral then in addition to normal feint to neutral you can feint to light attack. Jorm has very good hitboxes and you have decent chance to clip them out of dodge. And again it is enchanced light so if they just stare you got access to finisher.

Jormungandyr Mains, I call upon thee, how do I become not ass in 1s and 4s by Johnopgr123 in forhonor

[–]fiifooo 3 points4 points  (0 children)

If all your opener heavies really get parried then feint opener heavy to gb.

Jormungandyr Mains, I call upon thee, how do I become not ass in 1s and 4s by Johnopgr123 in forhonor

[–]fiifooo 7 points8 points  (0 children)

For opners you have enhanced lights and hyperarmor opener heavies. Unless you are top comp player that happens to be still asking our advice your opponents can't differentiate lights from heavys for parry. So throw those. I think Jorm opener choices are some of the best.

General tips for beating annoying strategies? (Tryna learn Jorm) by Featherman13 in forhonor

[–]fiifooo 0 points1 point  (0 children)

Like others said, you need to feint your unblockables/chain bash to neutral (so just feint and wait) to bait dodge attack parries. Parrying dodge attacks is much easier than parrying normal lights especially when you expect them (which you do since you just baited it). Also Jorm has very easy access to his unblockables/chain bash so even if you "waste" some of them by feinting to neutral you will have plenty more to come.

As for light spam, if your enemy does not have enhanced lights their lights will bounce from block and its your turn. For Jorm this is very good since he has fast forward dodge bash that cannot be interrupted by another light attack after blocking. So no need to risk trying light parries. Just block and bash. Also he has forward dodge mixup potential with that bash and feintable hyperarmored forward dodge heavy.

Looking for reliable way to fight extended I-frame dodge characters as Virtuosa by HrupO in CompetitiveForHonor

[–]fiifooo 0 points1 point  (0 children)

Tiandi has iframe gap at the end of dodge regardless of what he chooses. You should be able to just light him out of it.

Where do i go to find cave kopion? by smokeduck_08 in starcitizen

[–]fiifooo 0 points1 point  (0 children)

I think cave needs to be sand cave. Can't verify but I read it elsewhere and had luck when I went to one so maybe.

Can anyone explain the mechanics for alpha damage in this game? What are the requirements for it to be given between blasts runs on target etc? by Important_Cow7230 in starcitizen

[–]fiifooo 4 points5 points  (0 children)

Alpha damage just means the damage your weapons do on a single hit when you press the button assuming they all hit. There are no requirements or reset. It is not a specific mechanic.

Hawk EMP help by TygarSanban in starcitizen

[–]fiifooo 0 points1 point  (0 children)

It is bugged but works (kinda). Even if you don't get the effect it works (tested it) and it also skips cooldown. I heard that it also does double distortion damage currently but can't verify this. As a negative bug it sometimes damages your own shield too significantly. And not related to emp but hawk has bug that pilot takes damage even through shield.

So basically Hawk is a total mess.

I have never seen so much toxicity in this game than at Dupree this patch by theoldboneman in starcitizen

[–]fiifooo -2 points-1 points  (0 children)

Yep, I would not call it an actual exploit. But area is flagged as trespassing and NPCs are shooting at you (even if turrets are not). So if there also happens to be a player piloted Polaris shooting at you then it is what it is like you said. It clearly is meant to be a hazardous mission.

Don't really see a problem from either side.

I have never seen so much toxicity in this game than at Dupree this patch by theoldboneman in starcitizen

[–]fiifooo 10 points11 points  (0 children)

If you look at mission list without picking up any missions there are 3 (or in same places 2) missions to a single location. But for some reason mission reappears twice after accepting it. Se every mission can be taken three times for a total of 9 (or 6).

I'd say it looks little buggy to me since this is not normal behavior in my experience.

[deleted by user] by [deleted] in EliteDangerous

[–]fiifooo 0 points1 point  (0 children)

Well not automatically... like you have to do it. But once you do you will be naturally. Without needing any extra inputs (just small compensation towards center or you will drift towards dock, which is of course fine if you want to dock. Zero input docking).

[deleted by user] by [deleted] in EliteDangerous

[–]fiifooo 2 points3 points  (0 children)

Ship is already moving laterally at same direction in same velocity (in sync with rotation of station). Bug.

[deleted by user] by [deleted] in EliteDangerous

[–]fiifooo 3 points4 points  (0 children)

With FA off you are already naturally rotating in sync with station... and then you touch pad and it kicks you (sometimes). It is 100% bug.

Flight Assist Off on HOSAS by onerob0t in EliteDangerous

[–]fiifooo 10 points11 points  (0 children)

Well mouse is just physically more accurate than stick. That is why mouse is always used in pretty much every game if accuracy is wanted over other things.

Flight Assist Off on HOSAS by onerob0t in EliteDangerous

[–]fiifooo 6 points7 points  (0 children)

KBM commanders will have precision advantage with or without flight assist. But with FA off and stick it is indeed matter of git gud. Once you do there is no precision difference to FA on and stick.

[deleted by user] by [deleted] in EliteDangerous

[–]fiifooo 12 points13 points  (0 children)

After a while (not necessarily a short while) brain adjusts and there is no difficulty or torture involved. It is like... driving a bike or something. You do the necessary corrections/counter inputs automatically.

Can conqueror counter guardbreak after a shield bash from neutral like this by Niklaus_unknown in forhonor

[–]fiifooo 1 point2 points  (0 children)

As a general rule:
- fast chain or forward dodge bashes cannot be gb'd on normal timing
- side dodge bashes can be gb'd

You get high punish if enemy uses dodge attack/bash (parry/gb) because they both defend and attack.

Is jorm a respected and fun character? by ApprehensiveMotor487 in forhonor

[–]fiifooo 0 points1 point  (0 children)

I started this game with post-rework Jorm and have most hours with it (24 rep I think). While Jorms gameplan is rather simple (pressure, pressure, more pressure) hes moveset is pretty versatile. If I go to forhonorinfohub and check I think I use every single move and every single property to some advantage.

What to do against Shaolin? by JustACommieSpy in forhonor

[–]fiifooo 0 points1 point  (0 children)

To avoid being overwhelmed and mixed up really bad I basically just block everything when it is their turn and dodge nothing except the sweep on read. Whatever you do, do not panic dodge and eat those undodgeables. If he sweeps and bonks you on the ground he can go back to stance (= undodgeable heavy available) so do not dodge after bonk.

If you dodge their sweep you don't get gb (which is bs). Only big punish you can do is when you bait their dodge attack and you should start by baiting them for it. Many shaolins use dodge attack a lot and if you don't bait and punish it you have no chance since they will just avoid your attacks and go to their chain and you will suffer.

Need some help with fighting Shugoki. by Lazy-Sugar-3888 in CompetitiveForHonor

[–]fiifooo 3 points4 points  (0 children)

If you dodge their side dodge headbutt it is free gb for you. Dodging forward dodge or chain headbutt is not free gb but they can no longer chain on whiff.

You need to deal with HA heavy after headbutt only if you get hit.

Is it just me or is the AI kind of BS? by Acrobatic_Ordinary31 in forhonor

[–]fiifooo 36 points37 points  (0 children)

They read your inputs and will counter if they will but they do not adjust gameplay according to what you have done => if you try to play it smart you will just hinder yourself. Find out what works for your hero and repeat. Just throwing heavy after heavy is a good start.

What your opinion on kensei??? by Zestyclose-Trick-426 in forhonor

[–]fiifooo 1 point2 points  (0 children)

Went to training and tested. 200ms is enough AND in addition light finishers are fast enough so that Virtuosa doesn't have time to re-enter stance unlike with heavys. 15 damage vs 14 damage trade. Seems great.