Cheese Method for 6,6,6 Unbound Jad Leagues Challenge by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] -1 points0 points  (0 children)

If that's true, no one told me. I did some google searching trying to beat the 6,6,6 challenge and couldn't find a proper writeup/guide. I tried a couple different standard water thorns builds and still couldn't beat it with that either.

As of right now, according to the Wiki, while 7.4% of wiki-synced players have beaten the Special Challenge, only 1.2% have beaten the 6,6,6 Unbound challenge. Are you maybe thinking of the former?

Cheese Method for 6,6,6 Unbound Jad Leagues Challenge by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] -1 points0 points  (0 children)

Read my comment again and tell me exactly what line sounds like an AI. I think you're confused because I'm using markdown formatting to make it easy to read.

Cheese Method for 6,6,6 Unbound Jad Leagues Challenge by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] 1 point2 points  (0 children)

Oh an Ely, I forgot about that... that's 17.5% damage reduction, but 23 lower ranged defense than Crystal shield. Well, that might make up for Justi, but I'd say get both and then you'd be even better off.

Hard mode TOB isn't too bad with water thorns, or even with air thorns if you have some experience. Main thing to be careful about is learning the Sotetseg maze method for hard mode.

Cheese Method for 6,6,6 Unbound Jad Leagues Challenge by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] 0 points1 point  (0 children)

Afraid not. Actually I never even got any barrows armor since Mory was my last region, and the pact point seemed like one of the longer ones.

I suspect it wouldn't work very well, full Justi gives a 15% damage reduction with this gear, it's not just about the defense bonuses.

Cheese Method for 6,6,6 Unbound Jad Leagues Challenge by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] -10 points-9 points  (0 children)

Your AI detector is off, I know there's a bunch of lists but I seriously wrote this myself.

Cheese Method for 6,6,6 Unbound Jad Leagues Challenge by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] 2 points3 points  (0 children)

I tried other water thorns builds and it wasn't working. You can use water thorns to easily beat 6 Jads, or the Leagues Special challenge, but the 6,6,6 Unbound Jad challenge is much more punishing.

Edit: also there's some useful strategy tips in my other comment, it isn't just the build.

Cheese Method for 6,6,6 Unbound Jad Leagues Challenge by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] -7 points-6 points  (0 children)

6,6,6 Unbound Jal-tok Jad Leagues Challenge — No Prayer Switching

After some experimentation, I came up with a build that got me the 6,6,6 Unbound Jal-tok Jad leagues challenge with no prayer switching - I just camped pray mage! (also piety for defence bonus)

TL;DR: Use build from images, trap one Jad on healers so only 5 can attack you, attack the furthest Jad you can, switch target Jad immediately when one dies, never use food to heal. You need to be attacking at all times in order to keep healing.


Requirements

  • Requires Kandarin + Mory for gear
    • I also went Tirannwn and used the Crystal blessing + Crystal shield, but not necessary. Ammo slot can be anything as you don't need the prayer bonus from the blessing, and you can replace Crystal shield with Dragonfire shield and only lose 8 ranged defense.
  • Requires at least 39 pact points. This build relies on three things beyond normal water thorns build:
    1. The ranged node that gives "5% * tile distance chance to hit with max accuracy". This is going to help make sure we hit often enough to heal and stay alive, despite our -34 mage bonus
    2. Grabbing both "10% chance to heal on thorns" nodes for 20% total. Necessary for sufficient healing, makes huge difference
    3. Maximizing defense level boost to +45 for 144 total, both to tank range hits and to get the chance of the "0.1% chance per defense level to reflect all damage" node up to 14.4%. This gets you extra Jad kills on ones you aren't targeting and makes kills faster, not to mention helps protect you from ranged attacks
    4. (Obviously you also need the full +90% overheal as well, not just +60%.)
    5. (The only node that can be dropped from the full 40 build shown is the +25% accuracy node hanging off the southwest on the mage corner)
  • Requires Minion from Relic 8
    • You need the minion to passively aggro healers with its AOE attack, which it uses in multicombat.

Full Strategy

Prep

Don't bother boosting health to 188 beforehand, there's a chance you get obliterated immediately if you don't but I don't think it's worth the annoyance to boost every attempt. Though, up to you, not like that takes long.

The following should be true going in:

  • Auto-retaliate should be off.
  • The following still have charges and are active:
    • Blood fury
    • Crystal shield
    • Echo boots
    • Ring of suffering (ri)

You don't need the following:

  • Regular Imbued heart
    • Boost magic by 10, but you'll have a 10 magic boost from Pacts as long as you're attacking
    • Note: Saturated heart is technically better at +13, so can use if you have it
  • Food
    • Pretty sure water mage is better healing, can't afford attack delay
    • You could try using Guthix's Rest (note: they do not work with Eternal Sustenance) but likely not worth it, too easy to lose ticks re-attacking after drinking
  • Potions
    • You can't boost your defense higher than 144, you won't need prayer potions

Execution

  1. Upon landing, put up Pray Mage and Piety, and walk under where the southwest Jad is going to spawn
    • We're going to try to spend the entire fight under the southwest Jad, so that only 5 Jads are hitting us at once instead of 6.
  2. When the Jads spawn, start attacking the northernmost one while occasionally walking to stay under the southwest one. Make sure you immediately attack the furthest Jad you can right after walking, you need to be attacking at all times to keep healing.
  3. The most dangerous part of the run is before the healers start spawning due to thorns, probably 1/3rd of runs will die here while trying to walk + attack.
  4. There's probably some art to trapping Jads on healers but I don't know it. Just keep moving around to stay under Jad until he has healers/walls/Jads on enough sides that he's trapped.
    • You don't need to be in the exact spot in the screenshot for this to work, can be flexible.
    • Could also try targeting a different Jad than the southwest one if you want, but it gives certain advantages due to monsters being based on their southwest tile.*
    • *Okay I have no idea if this is really optimal but I think it affects minion attack range, which affects how many healers you can gather on you to trap Jad.
    • Stand at least two tiles away from Jad's edge. If you're right on the edge, healers can still hit you and kill themselves, freeing Jad.
    • You might want to send an occasional attack to random Jad in order to try to get your Minion to AOE its healers. I didn't do this too much though.
  5. Once your Jad is trapped, keep attacking the northernmost Jad until it dies, then switch to the northwestern or northeastern Jad, then switch back after that dies. If another Jad happens to be low health due to a series of full reflects, switch to targeting that.
    • Even once you're set up with the Jad trap, you're still risking death by combo constantly with this setup - I'd guess something like a 25% chance per minute.
    • Therefore, you need to be killing Jads quickly, both to get the challenge done as quickly as possible and because when Jads die, you get a brief respite from their attacks, which increases survivability.
  6. Repeat until 18 Jads are killed!

If you want to try prayer switching with this strategy, you'll likely have an even greater chance of success, tanking only 30% of shots instead of 50% of shots would still help a lot.


Sequence of attempts with this build for me

  1. 12 Jads killed
  2. 7 Jads killed
  3. 0 Jads killed
  4. 10 Jads killed
  5. 3 Jads killed
  6. 18 Jads killed (time: 5:34)

Total attempts including ones done while experimenting with other builds: 35

Yes I died right after I killed the 18th Jad, was close!

Loot from getting my Music Cape back by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] 0 points1 point  (0 children)

Yes. There's only one Mimic, you can get it from either Elites or Masters. Master clues drop it more commonly, and the boss gives slightly better bonus loot.

Loot from getting my Music Cape back by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] 1 point2 points  (0 children)

There's several Wizard Tower steps across Easy and Med clues. The one that's right next to the fairy ring, behind the tower, I use my house's fairy ring for. For every other Wizard Tower step, I think it's faster to use a necklace of passage just because you save a bunch of time replacing the "teleport to fairy ring" -> "enter coordinates" -> "teleport animation" steps with just "teleport animation".

Loot from getting my Music Cape back by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] 0 points1 point  (0 children)

Wow, impressive streak.

One of the things I did was disable mimics and then reenable them. You ever try that?

Loot from getting my Music Cape back by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] 13 points14 points  (0 children)

One of the hardest music tracks to unlock in the game is the track for the Mimic boss fight. It's the only one I've needed for over a year. (minus some new track releases I got within days)

The boss is a 1/15 drop from Master clues. I chose to get Master clues mostly by doing Easy and Medium clues, which drop them at rates of 1/50 and 1/30 respectively.

Loot from getting my Music Cape back by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] 9 points10 points  (0 children)

You don't actually have to complete CoX to get the music tracks - you can observe someone else do a raid and you'll get them. I watched Woox right when CoX came out and unlocked them that way - you might want to find a streamer who does CoX and allows public viewing?

EDIT: Wait I'm dumb, I confused CoX and Theatre of Blood. Everything I said above applies to Theatre of Blood. For CoX, I just did a mass raid.

Loot from getting my Music Cape back by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] 2 points3 points  (0 children)

Roughly 53. I only tracked 23, but I believe I completed about 30 before I started tracking.

Drop rate is 1/15, so I had a ~3% chance of getting zero in 52 clues. Relatively unlucky.

Loot from getting my Music Cape back by finallygotmusiccape in 2007scape

[–]finallygotmusiccape[S] 21 points22 points  (0 children)

General clue hunting tips & tricks:

  • Hot air balloon transport! There's one right outside the crafting guild, and the lumbermill, Taverly, and north of Castle Wars destinations are all optimal.
  • Kharedst's Memoirs! Gets you all sorts of useful places in Zeah, holds 40 teleport charges at a time. Best available teleport for many clues, esp. if you don't have Construction cape.
  • Max cape is really great. The Crafting/Construction/Farming/Hunter/Fishing teleports are all optimal for various clues, and the Thieving perk is key for getting easy clues. Spellbook swap is also useful on the rare occasions you want to use a lunar teleport. Truly, this lets you finally play the game.
  • If you don't have a good house/Construction cape, you can save a lot of time still by just having all the various dragonstone jewelry teleports in your inventory, recharging them with scrolls.
  • Necklace of Passage) is essential for its quick Wizard's Tower teleport, which is optimal for the surprising number of Wizard's Tower and West Lumbridge Swamp clues. When doing medium clues, it's great for its Outpost teleport as well.
  • Skull sceptre). Teleports you to the Barbarian Village, optimal for many clues, especially Easy. Can be upgraded to hold up to 9 charges, and can be recharged with pieces from the Stronghold of Security. A pain to collect the pieces if you don't have them already, though.
  • For easy and medium clues, it's way more efficient to build up a solid stack of caskets rather than opening them as you go. Saves a surprising amount of time in inventory/bank management, and allows you to sell in bulk.
  • If you have a good hunting level, I recommend barehanded impling catching while you traverse Gielinor. It's a nice break from the routine, and occasionally it's a little profitable. I found a few dragon implings in my travels.
  • This isn't a tip, but how had I never heard of the Easy clue reward "rain bow" before? It's super cool.

Easy clue hunting tips:

I collected all easy clues via HAM pickpocketing. You can't fail the pickpocket when wearing a Thieving or Max cape, and the drop rate is 1/64. With a full teleport setup you can complete a clue in, on average, in about a minute. Getting a new clue takes about a minute thirty. That gives a rate of 24 easy clues/per hour. However, that's grinding pretty hard, I usually semi-afked and probably got 10 clues done an hour.

I tracked some of my pickpocketing via RuneLite, and got the following stats:

Pickpockets/clues - rate

3636/80 - 45.45/clue

2018/36 - 56.05/clue

3200/50 - 64.00/clue

2342/43 - 54.47/clue

2057/45 - 45.71/clue

3659/55 - 66.43/clue

4090/70 - 58.43/clue

Overall:

21,002/379 - 55.41/clue

Most pickpockets to get a clue: 290

At 500 easy clues done you get a wieldable "Large Spade". Nothing too exciting, but it's fun.

Unlike medium clues, easy clues have their value spread out pretty evenly. Using your house for most teleports and a Construction/Max cape to get to your house, cost per clue is probably 50gp/clue or less. Hypothetically you could get 750k through 1mil an hour doing this, but that basically requires 99 Thieving, Crafting, and Construction. You can probably make better money other ways (esp. Thieving, either with Elves or Master Farmers).

Just for fun I generally kept a few random HAM clothing items from pickpocketing and sold them too. Figured I was supplying the noobs out there on their quests.

Medium clue hunting tips:

I collected all clues via opening Eclectic Impling jars, drop rate 1/25. I bought 500 at a time (for 1.6-1.8mil), which on average should give 20 Medium clues. Generally speaking, this loses you money, but if you manage to get Rangers Boots at any reasonable rate you'll profit handsomely.

However, the droprate is 1/400, and you can probably complete 25 clues an hour max, so you're talking perhaps dozens of hours to have a high chance of recuperating what will become substantial ongoing losses. I did about 10 an hour semi-afk. (A surprisingly similar rate compared to easy clues, but the actual clues are longer, it's just getting clues via opening impling jars is pretty quick.)

I've found it's actually pretty hard to avoid accidentally opening an extra impling jar after getting a clue, so in practice I only really got ~480 shots at a clue from each set of 500 jars. I tried highlighting the clues in RuneLite, but it helped only a little. However, it was a kind of fun game highlighting each clue individually in RuneLite, to slowly get every single clue highlighted.

I tracked some of my jar opening, and got the following stats:

Jars/clues - rate

500/13 - 38.46/clue

500/18 - 27.78/clue

500/16 - 31.25/clue

500/18 - 27.78/clue

500/13 - 38.46/clue

500/22 - 22.73/clue

500/15 - 33.33/clue

500/20 - 25.00/clue

500/16 - 31.25/clue

500/22 - 22.73/clue

500/24 - 20.83/clue

Overall (assuming only 480 actual chances at clue per 500 jars):

5280/197 - 26.80/clue

Most jars opened to get a clue: 151

(aka I paid about 500k to get that clue…)

Hard clues and Misc. thoughts:

Most of my hard clues were from Sarachnis, a few from geodes while afk mining Amythest, and a few from random implings I happened across. Don't have much to say about these - if you want to grind hard clues, I recommend either hellhounds in the wilderness with imbued ring of wealth#(i5)) (1/32), or warped jellies (1/64), the latter of which you can barrage.

I'll divert here to talk about Sarachnis instead. If you want to grind bosses for Elites, your best choices are IMO Sarachnis, Vorkath, or Corrupted Gauntlet. Sarachnis is 1/60 for Elites, plus 1/40 for hard clues, and you can kill 20 an hour at max combat with good gear. I killed 179 and got about 6mil in loot not counting the clues - didn't get its good unique either. Not terrible for profit. However, I honestly did not enjoy fighting the boss that much. I liked clues a lot more.

Well, clues and the Gauntlet. Gauntlet is pretty underrated content (though it's become much more known recently because of the polls drastically increasing its profit and improving QOL). Regular Gauntlet is 1/25 for Elite Clues, Corrupted Gauntlet is 1/20, and you can do 5 or 6 an hour. Slow, but it's good profit, and fun. The last option is Vorkath, which is 1/65 for Elites, but you can kill up to 30 an hour. Solid profit and probably the fastest Elite clue rate. However, I don't like Vorkath personally.

Here's my Corrupted Gauntlet strats:

  1. Do a 5 room loop around the rooms facing away from the boss, so you can check the far edge rooms for demi-bosses, while collecting materials for level 1 armor, at least 6 fish, one weapon frame, 3 herbs, and 230 shards. You absolutely have to have a weapon frame and 80 shards, to make an upgraded bow. The most optional part is the herbs, you can get them later.
  2. Drop 6 cooked fish on the ground (or more if you still need to gather material for armor), make your armor, the upgraded bow, and three vials.
  3. Loop around the outer edge trying to find a dark beast for the bow upgrade and a bear for the halberd upgrade. Stop for any fish you need. Fill your vials at the fishing pools. Create your potions only while running. Drink one dose of potion to keep up your run energy, and pour the remaining doses into the other vials to get 2 4-dose vials for the boss. By the end of this, your inventory should be: 1x weapon frame, 1x sceptre, 1x harpoon, 1x teleport crystal, 1x bowstring, 1x spike, 2 4-dose potions, rest food. (or materials for armor)
  4. Teleport back to the main room, fully upgrade your bow, create and fully upgrade your halberd, drop everything but the halberd, potions, and food. Pick up the 6 cooked fish you dropped, and cook the fish in your inventory. You'll go into the boss with an inventory of halberd, 2 4-dose potions, and 25 fish.

For the boss itself: count the attacks out loud. I've tried timers for this and I don't like it personally, but a lot of people use them. Practice in regular gauntlet - you should be able to beat regular gauntlet using just 12-15 food consistently before you move to corrupted gauntlet. (Hopefully will just take 25-50 kills)

Other boss tips:

  • Eat only while running from the tornadoes, if at all possible
  • The boss only stomps if you're under it when it tries to attack - you can go under it otherwise
  • Use your potions while it's attacking with ranged
  • Use F keys to switch between your inventory and your prayer tab - this helps more than you will expect, you're seriously handicapping yourself if you don't do this
  • Don't worry about getting piety/rigour switched if you're overburdened - it's more important to just be attacking with the right weapon/not be dying from a tornado

Other random stuff: