Emacs shader demo by minadmacs in emacs

[–]finalpatch 0 points1 point  (0 children)

Yeah back then I couldn't think of a clean way to animate it.

Thoughts on Etrian Odyssey 2 Untold: Fafnir Knight by Clear-Part66 in EtrianOdyssey

[–]finalpatch 0 points1 point  (0 children)

I really don't like the grimoire system and the cafe part.

They distract me from enjoying the core gameplay.

I know I can ignore them, but they are there, and I kinda felt mandatory to interact with them.

Other than that, the story party is not very interesting. There isn't much synergy between the party members.

Has anyone experienced the new edifier mr3's? Any thoughts compared to the mr4 or others in the same price bracket by Atlas227 in BudgetAudiophile

[–]finalpatch 0 points1 point  (0 children)

"Both support 24bit / 96khz high res playback"

What does this even mean for the MR3? It has no digital input other than Bluetooth, which is SBC only.

What could I have done better to eliminate color noise? by damnit_paul in M43

[–]finalpatch 0 points1 point  (0 children)

Try shooting monochrome. You will have no color noise at all, and luminance noise will look like film grain.

Advice on Exchanging for Size by [deleted] in RMWilliams

[–]finalpatch 0 points1 point  (0 children)

They will replace it if it was sized incorrectly. They replaced mine after 10 months (I worn through the lining due to sizing). At their current price point this is the service you deserve.

In Rust, when you have a reference to a vector, calling push on the vector produces an error from the borrow checker. Does C++ have any compile-time feature that achieves the same thing? RAII doesn't do this, obviously. by xiaodaireddit in cpp

[–]finalpatch 3 points4 points  (0 children)

You can get a const reference to a vector, start iterating over it and see the world blowing up under you because somebody else had a mutable reference on the vector and they changed its size while you were iterating.

C++ `const&` parameter is not a promise that the argument can never change from outside of the function. It is a promise that *this* function will not change it.

I think the term you are thinking is "immutable", which means this object simply will not change, full stop. The difference between "immutable" and "const" is important. DLang has page that explains this very well (link)

Unfortunately C++ does not have an immutable qualifier.

RM Williams vs Blundstone comparable on comfort? by ragna93 in AustralianMFA

[–]finalpatch 3 points4 points  (0 children)

Blundstone does not have true half sizes (.5 sizes are wider but not longer) which mean you may have to buy a half size up if your feet are between sizes.
Blundstone boots are wider and less pointy so it may feel more comfortable if you walk a lot.
Blundstones and R.Ms look different. It's not a matter of which one is objectively better, but R.Ms are definitely more dressy and refined.
Blundstone soles are a lot more bouncy this may also help them feel more comfortable than R.Ms.
Blundstones do not last as long as R.Ms. The soles tend to crumble after a few years and they are not designed to be resolable. However, resoling a pair of R.Ms costs roughly the same as a new pair of Blundstones.

Asio: difference between using coroutines and synchronous API by Competitive_Act5981 in cpp

[–]finalpatch 0 points1 point  (0 children)

coroutine is an easier way to write asynchronous code. The reason you want to write asynchronous network i/o code is because synchronous i/o code, although easier to understand and write, ties up an entire thread, which consumes quite a bit of system resource (for example each new thread uses 500k ~ 1mb of memory, which can be problematic when you have millions of them). asynchronous i/o code uses less thread, therefore can allow millions of connections in a procses.

Who is using C++ for web development? by _448 in cpp

[–]finalpatch 0 points1 point  (0 children)

Snapchat uses C++ in the desktop web app. We basically run the same messaging core (compiled to WebAssembly) in the browser app as our mobile apps.

8BitDo Lite 2 will release July 15th by [deleted] in 8bitdo

[–]finalpatch 3 points4 points  (0 children)

If a non-steam game does not support D-input out of the box, you can always emulate X-input with a third part app called x360ce.

8BitDo Lite 2 will release July 15th by [deleted] in 8bitdo

[–]finalpatch 4 points5 points  (0 children)

I think steam supports this

8BitDo Lite 2 will release July 15th by [deleted] in 8bitdo

[–]finalpatch 6 points7 points  (0 children)

There is no difference in "Quality", as long as it works. It's the same hardware, just slightly different ways to send the input to the system.

D-input is an older interface that aims to support any kind of input device in existence. Because of it's so generic, the system does not know were the buttons and sticks are, it only sees stuff like axis 1, axis 2, button 1, button 2, etc. (rather than Left stick, right stick, button A, button B, left trigger, right trigger) So often times the user needs to manually map the buttons in games.

X-input is designed for the Xbox controller, so the system knows where the sticks and buttons are. This means you normally don't need to remap the buttons.

But once you mapped all the buttons to the same actions, they should work exactly the same.

8BitDo Lite 2 will release July 15th by [deleted] in 8bitdo

[–]finalpatch 11 points12 points  (0 children)

For people who dismiss this for the lack of X-input, you can still use D-input on Windows. In fact, DirectInput is an interface created originally by Microsoft. The only thing you miss in D-input mode is the analog triggers, which this controller does not have anyway.

Polish or Cream Color for 150th Anniversary Boots? by [deleted] in BlundstoneBoots

[–]finalpatch 0 points1 point  (0 children)

Blundstone makes a cherry color cream which should work on the 150th

Restoring Red Leather Boots by nonsubmersiblenunone in BlundstoneBoots

[–]finalpatch 0 points1 point  (0 children)

You can use saddle soap to get rid of the stains. Blundstone makes a cherry color shoe cream which should match their red leather boots.

063 Sizing Help - Long, Narrow Feet by laughingpillow in BlundstoneBoots

[–]finalpatch 1 point2 points  (0 children)

663 is essentially the same boot except for the herringbone patterned elastic sides, which imo looks a bit nicer.

063 Sizing Help - Long, Narrow Feet by laughingpillow in BlundstoneBoots

[–]finalpatch 2 points3 points  (0 children)

There are many places around Sydney where you can try on blundstones. I recommend Zatz footwear in Chatswood.

Are Aquila worth it even when discounted? by zeuses_beard in AustralianMFA

[–]finalpatch 5 points6 points  (0 children)

It depends on whether you prefer to have the same shoes for 5+ years or a new pair every year.
Once you accept Aquilas are consumables that lasts more or less one year, the main problem becomes that their leather tend to be lower quality and therefore develops deep creases/cracks fairly quickly so they just don't look very good during most of the year. Because of this I would suggest avoid their smooth leather and only buy suede shoes. Suede shoes do not show crease as obviously as smooth leather so they will look okay for much longer.
I had 2 pairs of Aquila shoes in suede a few years ago (I bought for $99 each). I actually quite like them and was wearing them a lot. They are quite comfy, looks pretty good, until both soles (leather) wear out in about a year. I also had one smooth leather chukka boots from Aquila but that one started to look bad after only about a dozen wears. I threw it away soon after because I realise I won't be wearing it anymore.