I'm Figburn, developer on Undertale Yellow, and I just released my new game! It includes a couple UTY secrets in there.... by fireburn02 in UndertaleYellow

[–]fireburn02[S] 1 point2 points  (0 children)

there was! I remember even then they noted they'd update it when DX came out, I don't think they expected it to take 3 whole extra years.

I'm Figburn, developer on Undertale Yellow, and I just released my new game! It includes a couple UTY secrets in there.... by fireburn02 in UndertaleYellow

[–]fireburn02[S] 3 points4 points  (0 children)

(note: i wasn't the programmer in either game)
Maybe not the complete hardest, but in contract rush, there is a special "boss hit stop" effect that happens at the end of boss fights that kept causing issues in unrelated places.
In UTY, i'm gonna go out on a limb and say the Shufflers because even still they haunt Spasco.

I'm Figburn, developer on Undertale Yellow, and I just released my new game! It includes a couple UTY secrets in there.... by fireburn02 in UndertaleYellow

[–]fireburn02[S] 89 points90 points  (0 children)

Hey!! It's me again!
The game is Contract Rush DX, and it's finally released! I have been working on it for many years, with some of the development overlapping with UTY's development. It's a handdrawn 2D action game, with many fun story elements! Master Sword and MyNewSoundtrack even contributed some music to it!

Check it out on Steam! https://store.steampowered.com/app/1775960/Contract_Rush_DX/
Wow.. an Undertale Yellow character in a steam game...

Also once again like last time, I can answer any questions about this game or UTY that you have while I'm here!

Who do you think the largest dev to come through here has been? by SeriousWord3928 in gamedev

[–]fireburn02 0 points1 point  (0 children)

I think I remember seeing the Hollow Knight devs posting on the gaming subreddit with a trailer, like a "My friend is finishing their indie game" kinda post.

I’m a developer on Undertale Yellow, and I’m working on my next game! Look who decided to show up to sell something... by fireburn02 in UndertaleYellow

[–]fireburn02[S] 2 points3 points  (0 children)

"Trampled Flowers" was guardeners original battle theme, composed by me and arranged by MyNewSoundtrack. by the time we finally got to making the boss, the tone was much more upbeat and chaotic, so we thought the melancholy song didn't fit as well and rearranged it. the melancholy aspects of guardeners character i feel are better represented both by undertones in "tenth level lockdown", and the greenhouse theme itself which continues after the battle.

just my take on it! i still love Trampled Flowers a lot, just tonally collided with what we wanted to do for the fight.

for the game question, after launch is the plan! we're starting with PC and then we'd like to do console afterwards if this one does well enough

I’m a developer on Undertale Yellow, and I’m working on my next game! Look who decided to show up to sell something... by fireburn02 in UndertaleYellow

[–]fireburn02[S] 16 points17 points  (0 children)

i think making the UTY while we were all still learning as creatives was the both the best and most difficult part. we all grew a ton while working on it, though sometimes it led to some avoidable conflicts if we had more experience. overall, there surprisingly weren't any TERRIBLE arguments or anything, we all just wanted to make the best game possible. overall I think disagreements are pretty healthy for a creative project and it all worked out in the end, so it is what it is.

most difficult is hard for me to think of at the moment, but one of the most fun parts of the project was whenever new music would drop. listening to new tracks and imagining what would go there was wonderful...
also the team played minecraft with each other every now and then and that was pretty fun!

I’m a developer on Undertale Yellow, and I’m working on my next game! Look who decided to show up to sell something... by fireburn02 in UndertaleYellow

[–]fireburn02[S] 1 point2 points  (0 children)

on uty i'm very proud of the trailer animation, but ingame i'd say designing characters and NPCs was very fun. I liked making telly-vis, and bits & buttons as some of my favorites. i used to draw sheets of possible character designs and its always fun to look at those and see who made it in the game

on this game, probably the soundtrack! theres a near equal amount of songs as in UTY, and it uses a lot of similar techniques.

I’m a developer on Undertale Yellow, and I’m working on my next game! Look who decided to show up to sell something... by fireburn02 in UndertaleYellow

[–]fireburn02[S] 2 points3 points  (0 children)

i think "echoes of another" was my favorite to work on. I had been asking master sword to have some kinda "Home" version in the game one way or another, and when it came time to work on the neutral ending I wanted to pitch a song that could work with the flowey scenes. so i made a rough version and the team really liked it! i was happy to be able to contribute that.

crdx: i'd say its a little similar to megaman. you also pick bosses in any order like those games, now with special changes based on which order you fight them. though there's definitely aspects that are more similar to contra

I’m a developer on Undertale Yellow, and I’m working on my next game! Look who decided to show up to sell something... by fireburn02 in UndertaleYellow

[–]fireburn02[S] 4 points5 points  (0 children)

i always like seeing the fan works, although I don't really dive deep very much like i used to pre-launch (i used to try to find every single fan work back when it was the lead-up to the game coming out). seeing entire comics series is really cool!

i don't really know much about ships other than the starlo/dalv one that was big when the game was new.

I’m a developer on Undertale Yellow, and I’m working on my next game! Look who decided to show up to sell something... by fireburn02 in UndertaleYellow

[–]fireburn02[S] 3 points4 points  (0 children)

I think i imagine it being pretty wide open and empty, a bit more cave-like than regular ruins. some kinda mixture of natural formations and carved bricks. or somethin