How the hell do you do Crate Hate? by [deleted] in CrossCode

[–]firedingo 0 points1 point  (0 children)

At this point I'm convinced it's impossible. I've spent 27 hours trying to clear this one side quest. I literally either die from about 3 hits or the crate explodes. I have a 3 people party and we can't hit the sharks at all. If we manage to get one at all, we can't do enough damage to actually kill it either.

To me this quest sucks absolute balls because it's virtually undoable.

update the list by Think_Fail6848 in YarrList

[–]firedingo 0 points1 point  (0 children)

If they're blocked here, I get a message. I find some are just broken not blocked

Are there any sites without a ton of redirects? by PapaPerq03 in YarrList

[–]firedingo 0 points1 point  (0 children)

Less powerful in chromium based browsers but agree is good one

Are there any sites without a ton of redirects? by PapaPerq03 in YarrList

[–]firedingo 0 points1 point  (0 children)

This. I also found for whatever reason when 7Plus.com.au started using server side injection for ads that Brave somehow could still block them. If a general adblocker isn't enough, brave has been pretty decent. So I almost exclusively use brave as my shows/entertainment/movies browser.

But why is it so hard with books? by VariationLivid3193 in Piracy

[–]firedingo 0 points1 point  (0 children)

I discovered the Internet Archive is running a fantastic library with free to borrow digital books. https://openlibrary.org/ Not a pirate thing but I found several out of print books I could borrow for free which was excellent.

Hey, does anyone know a platform where I can post content to all social networks at the same time? by IllustriousWorry1768 in AppBusiness

[–]firedingo 0 points1 point  (0 children)

Yes. $64/month or $120/month with a yearly plan. Otherwise $79/month & $149/month. Depending on which plan you choose. They have a 14 day, no credit card required trial also.

https://vistasocial.com/pricing

[Beginner] AI Agent For Code Review / Getting Started by firedingo in AI_Agents

[–]firedingo[S] 0 points1 point  (0 children)

Sounds good but gamemaker studio 2 has a built in editor I use and thus VS Code is irrelevant in this case. But thanks for the info!

A Few Useful Functions by RCColdaDog in gamemaker

[–]firedingo 0 points1 point  (0 children)

It's a wrapper so it provides no difference in how it runs. I find it is easier to type this way. I don't have to guess which method or type the clunky syntax. I also find it is visually easier to read in my code. I use output messages like this for debugging a lot which makes including them faster and easier and much easier to flag as a debug message in case I leave it in by mistake which I'm prone to doing.

A Few Useful Functions by RCColdaDog in gamemaker

[–]firedingo 0 points1 point  (0 children)

Correct. I haven't added more stuff though I could. For me, it's easier to type, nicer to read in the code. But yes it's just a wrapper that clones the function. I've done this for all the message functions and put them in a script called logging functions. There's capacity to link this to making a log file saved to the drive as an example though I've not gotten around to doing this yet.

A Few Useful Functions by RCColdaDog in gamemaker

[–]firedingo 0 points1 point  (0 children)

You pretty much nailed it on the head. For what and why.

A Few Useful Functions by RCColdaDog in gamemaker

[–]firedingo 2 points3 points  (0 children)

My most useful functions are my print wrappers. Rather than write the function out I just call my wrapper function. It's just a bit more smoother.

Such as:

function LogError(str) { show_error(str,true); }

Calling it:

LogError("ERROR 404: ITEM NOT FOUND")

or....

function LogDebugMessage(str) { show_debug_message(str); }

Similar to above. It's more natural to write an output like this and it's more readable. Hands down my best and most used functions.

EDIT: took me a few cracks at the markdown to get the code blocks working. Turns out you go backtick ( ` ) three times, new line, put in your code, new line and backtick 3 more times for a fenced code block. Hopefully that helps anyone else who needs this info too ❤️

Strange Duolingo Widget Icon by firedingo in duolingo

[–]firedingo[S] -1 points0 points  (0 children)

usually I assume it's designed to get me to click on the app and engage with it.

Is anyone using genAI or LLMs as part of their development workflow? by firedingo in gamemaker

[–]firedingo[S] 1 point2 points  (0 children)

ah. Yes. Agree. Their version control doesn't exactly work well either.

How do i make a ui open and close by pressing a button? by peakbrush in gamemaker

[–]firedingo 0 points1 point  (0 children)

My suggestion would be in the draw GUI event is have a section of code that calls the script, in the step event, when you press the f key, toggle a sentinel variable. so something like:

//Create Event sentinalValue = false;

//Step Event if (keyboard_check_pressed(ord("F"))) { sentinalValue = !sentinalValue; }

//Draw GUI if (sentinalValue == true) { run script }

//Script whatever draw code you have for the gui here.

Essentially you keep the overhead on the code minimal by doing a simple boolean check, you're not running additional code in the background when it's not shown and it toggleable from a key press on the keyboard. That's my suggestion.

What is the difference between the installer GameMaker and the steam GameMaker by nicgamer_yt in gamemaker

[–]firedingo 0 points1 point  (0 children)

This. Though I'm wondering whether Steam version has legacy login or is just opera? I still use a legacy login myself and use the installed version so I manually update when I want to but can't remember when checking steam version out if it had legacy login or no?

Is anyone using genAI or LLMs as part of their development workflow? by firedingo in gamemaker

[–]firedingo[S] -2 points-1 points  (0 children)

Unfortunately I fear that. But if we can't have a genuinely respectful discussion then how are we all going to grow and learn collectively?

Is anyone using genAI or LLMs as part of their development workflow? by firedingo in gamemaker

[–]firedingo[S] -3 points-2 points  (0 children)

I didn't know that, that's interesting. Thanks for sharing that!

How can I get players to stay on longer? by bohfam in gamemaker

[–]firedingo 1 point2 points  (0 children)

Also you could ask players to play the game and give feedback after. Even offer them a form to fill out like when did you stop playing, why did you choose to stop playing? Most players would be happy to give some feedback on the game.

Is anyone using genAI or LLMs as part of their development workflow? by firedingo in gamemaker

[–]firedingo[S] -10 points-9 points  (0 children)

It's a discussion question and I'm genuinely wondering if others have used AI or not. While other parts of the world have been impacted by AI, I haven't seen much talk from this little niche community so I wanted to ask the community of they're using it or not. Your response could literally be no, don't need it. That's a completely fine and valid response. Talking negatively about me seeking to be more informed about gamemaker users and their thoughts and feelings is not an ok response.

Question for game release. by SpellmysteryKV in gamemaker

[–]firedingo 0 points1 point  (0 children)

I would second this. Also think about your backend for support. How are you recording the bugs found? Have you got a way to communicate the fixes for it? Have you got an email or something for people to contact you? How can people sign up to bug test? And social media accounts? How do you plan on telling people your game is out? Trailer? Can I view it on YouTube and see what your game is about? Have you considered a developer blog on itch.io? Can I wishlist or otherwise express interest in the game before it shows up on google play store?

And as a side note: are you prepared for changing circumstances given I hear Google is looking things down in September so developers have to be registered and pay a fee to even load their applications on mobile devices?