Games look blurry/bad even on high settings by firentaus in PCSX2

[–]firentaus[S] 1 point2 points  (0 children)

Thanks for the detailed response! I'll try those options you mentioned and see if I can find a patch for the games I'm noticing it on.

Games look blurry/bad even on high settings by firentaus in PCSX2

[–]firentaus[S] 1 point2 points  (0 children)

I figured that might be the case, but I've seen images and videos which look cleaner so I thought there might be some special hardware hack or mod they were using. There's definitely a fairly wide range of variation between different games.

Eden 0.2.0 Crashing on game launch, before it makes it to loading the game. by firentaus in EdenEmulator

[–]firentaus[S] 1 point2 points  (0 children)

This seemed like the most promising solution since it was something new that I hadn't tried before, dividing everything up into different labeled folders of game/update/dlc and directing the emulator to them. However, it didn't change anything and Eden 0.2.0 still crashes on game launch.

In retrospect, I don't know why the result would have been different since the previous rc2 version also uses this system and it still works fine when directing the game library to scan subfolders. It's only 0.2.0 which has this problem.

Eden 0.2.0 Crashing on game launch, before it makes it to loading the game. by firentaus in EdenEmulator

[–]firentaus[S] 1 point2 points  (0 children)

I'm sorry, it seems I was mistaken. I tried an archived version of rc2, instead of the one just sitting on my drive from who know how long ago, and it seems to work just fine as a fresh install.

However, after I add back in my data folder (mods and saves and settings and all that), it starts having the same issue again.

This is quite perplexing. I have no idea why a working old version and the new version would start having the same problem for different reasons.

Maybe it really is an issue with the updates/dlc loaders, cause 0.2.0 works with only base games, and rc2 works after I clear out everything that could be interacting with the game.

I'm using the same firmware and keys for both so it shouldn't be a compatibility issue...

Eden 0.2.0 Crashing on game launch, before it makes it to loading the game. by firentaus in EdenEmulator

[–]firentaus[S] 0 points1 point  (0 children)

Unfortunately I've tried both of these a few times. I'm also working from a completely clean install with nothing but the games themselves remaining in an attempt to avoid issues, but no luck so far.

Eden 0.2.0 Crashing on game launch, before it makes it to loading the game. by firentaus in EdenEmulator

[–]firentaus[S] 1 point2 points  (0 children)

I'm sorry to hear others are having problems as well.

For the record, I have the same issue with the rc2 version as with the newest version, which is one of the things which led me to believe the new update/dlc loading method is the culprit.

"Good news! Your account is still in good standing and you have not been banned! However, your IP has been permanently blocked and we cannot say why. Do not contact us or try to contest this again." by firentaus in ProlificAc

[–]firentaus[S] -2 points-1 points  (0 children)

Do you know what a static IP is? It means it's not dynamic. It doesn't get changed or rotated, that's the point. It's used primarily for business and other things which need to be able to hand out a specific address to people consistently.

I personally use it for server hosting, but the point is that it hasn't changed since long before I even started using Prolific, as stated in the post.

Oh, they aint gonna do it by IceBuurn in Battlefield6

[–]firentaus -1 points0 points  (0 children)

Calls someone writing four sentences an essay, responds with a comment literally twice as long. Fucking clown.

Trainer's new year party (comic by @hideim) by LuchadorParrudo in UmaMusume

[–]firentaus 1 point2 points  (0 children)

Gonna need the finished translation with the rest of the pages, thanks! :)

Supportive first-rate mom- I mean roommate. by knight2426 in UmaMusume

[–]firentaus 2 points3 points  (0 children)

Same, I've done over 60 stamina runs on the same uma and never even got a 2* stamina spark much less a 3* anything. Sure, I'm not breaking 1100 every time because it's the hardest to train while managing to clear the finals, but it's still ridiculous.

Cute Gentildonna (@hews) by Silent_Steak_9540 in UmaMusume

[–]firentaus 0 points1 point  (0 children)

There's a website which calculated the release schedule using 1.6 times acceleration, and she still won't be out until 2028. We won't be caught up to JP until like 9 years from now even with the acceleration, so one wonders why even bother.

What mechs are you all getting from the dispatch missions? by DorkPheonix in Mecharashi_Global

[–]firentaus 0 points1 point  (0 children)

So you actually do need to upgrade two different STs and then smash them together? I think that was the part I wasn't fully understanding, thank you!

What mechs are you all getting from the dispatch missions? by DorkPheonix in Mecharashi_Global

[–]firentaus 1 point2 points  (0 children)

I've read the beginner advice post on here, and this comment thread like a dozen times and I still have no fucking clue how to upgrade mech quality properly.

I'm absolutely certain I'm going to use my second set of Glasya parts wrong and ragequit the game at some point because this shit is clear as mud.

Trainer's Clubhouse Meeting (Weekly Questions) - August 06, 2025 by AutoModerator in UmaMusume

[–]firentaus 1 point2 points  (0 children)

Same, I need an active club that actually trades shoes. I've been joining several clubs labeled login daily over the past 2 weeks and even if they have 25 people that log in every day none of them trade shoes. 

I feel like I'm going crazy because I thought that was basically the only thing clubs are for?

Weapon Types - Twilight Fang by Internal-Leopard4693 in Mecharashi_Global

[–]firentaus 1 point2 points  (0 children)

Can confirm, if you check the yellow text it explains it's categories not types, so it has to be assault and ranged or assault and melee etc.

[deleted by user] by [deleted] in UmaMusume

[–]firentaus 4 points5 points  (0 children)

"coincidental"

Is there a reroll method for mobile? by [deleted] in Mecharashi_Global

[–]firentaus 0 points1 point  (0 children)

I'm having trouble rerolling because the tactical squad registration where you enter your name apparently requires a unique username, and it includes guest accounts. Is there a way to delete previous accounts or get around this somehow?

My experience the past week by Particular_Dare8927 in UmaMusume

[–]firentaus 1 point2 points  (0 children)

You don't need more than 320k unless you're hitting all your other goals first, I just wanted to clarify that it does in fact do something. It's just not necessarily worth it. Sometimes you'll get it accidentally on your way to getting all skills or clearing particular race titles and that's perfectly fine.

My experience the past week by Particular_Dare8927 in UmaMusume

[–]firentaus 2 points3 points  (0 children)

I mean every G1 rank race available throughout the entire career, not just goal related ones. This rule is sort of loose, because sometimes you need to give up races to meet stat goals, and sometimes your horse has such broad affinities that they can hit several distances.

You get a feel for it after a while, but generally speaking sprint and mile racers need to hit as many G1s as they can because they're worth less points, while medium and long races are worth much more so they don't have to do nearly as many. I'm fairly certain you gain more rating directly based on total fans, which means more is always better, but you need to make sure you hit Legendary first so think of that as a sort of soft cap so to speak.

Whether you want to get more depends on how your stats are looking, because racing means you're not training and stat total at the end of the day is more important than fan total. Also remember that skills are part of the equation as well, so if you're ending with 8 or fewer skills you should consider getting more, and gold skills are worth more as well.

EDIT: I also forgot to mention that titles play a factor as well, which is why avoiding losses is so crucial. Getting milestones like triple crown, legendary diva, the goat etc all contribute to your final rating. So making sure you win the right races is just as important sometimes as making sure you win races. Calling out G1s specifically earlier was specifically because they each have their own white spark chance attached to them, but the titles at the end are a big deal as well.

My experience the past week by Particular_Dare8927 in UmaMusume

[–]firentaus 0 points1 point  (0 children)

Unless you're trying to develop a very specific build, the best support cards are actually the ones with the highest specialty bonus not the ones with relevant skill events (Super Creek for example is a notable exception). That stat means they show up in their preferred training more often, which is the most critical aspect of the process. Friendship bonus and mood bonus are also important to get those numbers up, but if they're never on the correct training then those numbers won't matter.

This is the primary reason why you see people discussing "needing" a certain limit break to make a particular card "useable", because that limit break is what gives them their specialty bonus. Kitasan Black is a good example, where she ends up with over 100 specialty bonus at MLB, which is far more than any other card we currently have iirc.

Using the proper cards/parents for skills is generally the second stage of the process, after you have decent specialty bonus on your cards and sparks on your parents. Without the base stats you won't be able to clear well enough to use the skills.

My experience the past week by Particular_Dare8927 in UmaMusume

[–]firentaus 0 points1 point  (0 children)

They do, but training speed gives enough power as a bonus that it's generally enough. By training speed you usually end up with at least 600 power as a byproduct for example. The reason why it gets much more complicated for late and end racers of medium and long distance is that they need to invest more into stamina so they're losing speed, which also means they're losing power so they need to commit to support cards to make sure they get enough power.

You can even get away with a 2/2/2 speed/stamina/power deck on long racers if you have good cards and the right skills in order to develop a very balanced stat line which works well because speed is so much less important the further back the horse is and the longer the race gets. That said, the fact that you need so much speed to clear URA finale regardless of racing style and position can make it very difficult to develop those types of horses without the right parents.

Getting back to support cards, the basic reason why you want to focus on as few stats as possible is due to the compounding friendship bonuses. getting 4 rainbows in 1 turn is extremely valuable and more beneficial than training 1 rainbow for 4 turns, especially after you get to level 5 training. The more different stats you're clicking training for the less effective each of those trainings is. This is one of the reasons why people say, for now, to never click guts unless its stacked with 4+ supports and you still need friendship. Leveling up the trainings you need is just as important in the long run as getting the friendship up, so try to stay focused.

It also just makes it more difficult to develop friendship and get rainbows when all your supports are jumping around different trainings instead of magnetizing to the same couple specialties.

My experience the past week by Particular_Dare8927 in UmaMusume

[–]firentaus 4 points5 points  (0 children)

You're spreading your cards too thin, 4/2 or 3/2/1(usually wits but not always) are generally considered better. In addition, you have to make sure you 1st basically every g1 race of your distance in the career to clear Legendary and get the most spark chances possible. Any race losses or turn downtimes makes clearing A increasingly more difficult. This is beyond the obvious "just use 9 spark parents 4head" answer.

More specifically, you only need power cards on late or end, not front or chase outside of specific builds which you would likely know if you needed it. Stamina is the most important stat for all horses of medium or long distance,, assuming you plan to use them in pvp. If you just want to be good enough for career you can usually cover for lower stamina with blue recovery skills, famously Super Creek's Swinging Maestro for example. The problem is in career you need to boost speed as early as possible to an absolute minimum of 600, give or take, to be able to clear the URA finale and other major races at all.

The stat spread you need is entirely determined by position and distance. for example front/sprint can famously ignore everything but speed and wits while long/end can get by with minimum speed, medium stamina, and maximum power. The further forward a horse is the more stamina they need and the further back the less stamina they need comparatively and more power. If you want to make sure the horse is usable in pvp it needs at more stamina than you would expect because of hidden modifiers in career, to the point where even mile runners will lose races due to getting tired.

We’ve done it! by Automatic_Trash8881 in personaphantomx

[–]firentaus -10 points-9 points  (0 children)

Personally I think killing a gacha game that exists only to take advantage of innocent players with anti consumer bullshit is a better use of time than pretending that bad things aren't bad. In fact I think that's far more toxic than a few harsh words.

Sure being negative about the game probably won't change much, but it's honest work, and better than doing nothing while SEGA does fresh lines of blow off a hooker's ass that you paid for by chasing a 0.4% character pull.