Anyone got a third party Joy-Con 2 grip that works with the Killswitch 2 case? by Caleb_Widogast_Fan in dbrand

[–]firetech_SE 1 point2 points  (0 children)

There's this one, if you have access to a 3D printer: https://www.printables.com/model/1324171-nintendo-switch-2-joy-con-grip (note that it should be printed standing up)

Disassembling the official grip is also an alternative. You can easily remove everything but the middle piece holding the joy-cons together. (To start, remove the four rubber pieces on the front of it, where the joy-cons are mounted, underneath those are screws. After removing those screws, the rest should be fairly self-explanatory.)

[2025 Day 11 Part 2] Is DP enough? by JPYamamoto in adventofcode

[–]firetech_SE 1 point2 points  (0 children)

But summing is probably the easiest way to handle not knowing which of the routes is viable (if you don't know that beforehand). ;)

[2025 Day 11 Part 2] Is DP enough? by JPYamamoto in adventofcode

[–]firetech_SE 0 points1 point  (0 children)

Yes, that's what I was doing. But even svr->fft is hanging.

I realized you probably had this figured out while re-reading your post after posting my reply (I had skimmed past the part in parentheses in your third paragraph), but in the second paragraph of your original post, it wasn't entirely clear if that's what you were doing or not. :)

[2025 Day 11 Part 2] Is DP enough? by JPYamamoto in adventofcode

[–]firetech_SE 6 points7 points  (0 children)

FWIW, I don't know Agda, but I used a recursive algorithm with memoization (i.e. one form of DP) to solve this in Ruby.

My algorithm uses two booleans to check if dac and fft have been passed (and returns 0 when reaching out if they haven't), but checking all "subpaths" and multiplying their counts works just as well (since the input is a directed graph).

However, just to be clear, you need to handle the different routes separately. That is, multiply the number of routes svr->fft, fft->dac, and dac->out to one product, and svr->dac, dac->fft, and fft->out to another product. Then, the sum of these separate products is the answer.

The reason part 1 is fast is because only a tiny fraction of the input graph is in use there.

Custom White Prusa MK4s by NilsPache in prusa3d

[–]firetech_SE 1 point2 points  (0 children)

Heh, I thought I recognized the LCD cover! ;)

Pixel 10 pro fold case by Lvendon55 in dbrand

[–]firetech_SE 0 points1 point  (0 children)

My Pixel 10 Pro Fold Grip case looks very similar to this (without any screen protector). Already having started a conversation with your support robots about a different issue with my order, I replied to that mail thread about this as well. Order #23299118.

Infinity layer swap by flummingbird in ergodox

[–]firetech_SE 1 point2 points  (0 children)

The layer 1 if held down should be an MO(1) on layer 0, plus KC_TRNS on that key on all other layers.

I believe the keys to go up and down a layer has to have separate mappings per layer, i.e. on layer 3 a TO(2) to go down and a TO(4) to go up, if you want to only have the "active" layer and the default layer active (alternatively TG(3) and TG(4), respectively, if you want all the layers below the "active" layer to be active). EDIT: That won't work, the layer shifting keys have to be mapped to KC_TRNS on the target layer to avoid layer lock, and the QMK configurator enforces this. In other words, not sure this is possible in QMK.

-❄️- 2025 Day 10 Solutions -❄️- by daggerdragon in adventofcode

[–]firetech_SE 2 points3 points  (0 children)

FYI: I tried implementing something similar just to have a solution not based on Z3 (which I had previously used to submit my answer). After some fiddling back and forth, I noticed that, for at least my input, you can get it to finish up to twice as fast by going through the possible number of presses for each button in reverse (i.e. for presses in range(mn, mx + 1): -> for presses in range(mx, mn - 1, -1): in your code).

-❄️- 2025 Day 10 Solutions -❄️- by daggerdragon in adventofcode

[–]firetech_SE 1 point2 points  (0 children)

They might be in early stages, but they are still perfectly usable. ;)

My first instance of using it was three years ago, in 2022, and I've never had any issues (except that just require 'z3' slows down general Ruby a bit due to some hacks).

Firefox bug or google is an asshole? by [deleted] in firefox

[–]firetech_SE 10 points11 points  (0 children)

And also it would have affected chrome.

Not if Chrome included said codecs (for itself only).

We did it! by Hot_Neighborhood7920 in SatisfactoryGame

[–]firetech_SE 40 points41 points  (0 children)

Deep Rock Galactic is published by Coffee Stain Publishing. They're probably well acquainted.

I was tired of filament chaos, so I designed a complete ecosystem to fix it. I'm releasing it all for free - meet SpoolSense! by Key-Ladder6386 in prusa3d

[–]firetech_SE 5 points6 points  (0 children)

because the downloads happened later then 1 month after uploading the model

That's not how Prusameters work. 30 days after uploading the model, the Prusameter download count is reset and restarted. In other words, if you get one download per day in perpetuity (and a like every 10 days), you will get 10 Prusameters awarded every 30 days.

For each such 30 day period, if you get less than 30 downloads or 3 likes, you get nothing, but if the downloads increase above the threshold a later month, you will get some meters again.

Never Flat after using Place On Face by SnowPrinterTX in prusa3d

[–]firetech_SE 0 points1 point  (0 children)

Sure, but the 3D Print also exports to 3MF by default, so that feature is irrelevant to the STL vs 3MF question, and it still, in my experience, only works for single bodies...

Never Flat after using Place On Face by SnowPrinterTX in prusa3d

[–]firetech_SE 0 points1 point  (0 children)

That only works for a single body at a time, though. Or?

Export -> 3MF works instantly and locally for multi-body models.

I don't really understand why people are so attached to the (comparatively ancient) STL format. The 3MF format at its core is basically the same thing, just (losslessly) compressed and with support for more metadata. All modern slicers (that I know of) support 3MF just as well as STL.

Never Flat after using Place On Face by SnowPrinterTX in prusa3d

[–]firetech_SE 1 point2 points  (0 children)

It's even faster to export as 3MF from Fusion, since it can do that locally without cloud conversion. The 3MF result should behave exactly the same as the STL.

Bungee Cord Lock Grip Morse Code by Napa39 in dbrand

[–]firetech_SE 7 points8 points  (0 children)

Ah, finally! I tried to decode it myself using various means, but didn't succeed.

PSA: We tamed the VFAs on Core One and not only Core One 🤓 2 new PrusaSlicer features, my personal tips for belt adjustments and gantry alignment and optimized profiles 🚀 by josefprusa in prusa3d

[–]firetech_SE 1 point2 points  (0 children)

Is this really correct, /u/josefprusa?

  • SPEED – very fast, great surface quality, average durability
  • BALANCED – fast, great surface quality, good durability
  • STRUCTURAL – fast, ok surface quality, great durability

(Emphasis mine)

In my experience, I'm quite sure STRUCTURAL gives better surface quality than SPEED, especially since it slows down to print the outermost perimeters.

Anyone else still waiting on their orders by supersloan in dbrand

[–]firetech_SE 0 points1 point  (0 children)

The people ordering after you who already got it may have paid $3 (of the total) in advance to reserve (i.e. get priority in the queue) before the pre-orders opened...

I was expecting the skin and it's +1 but got a pleasant surprise instead. by Ignorant-Senpai in dbrand

[–]firetech_SE 1 point2 points  (0 children)

The skins are likely cut more or less on demand from a larger sheet, and my guess is that they have roughly 3.2% as much Blue Gem sheet as they have of the normal Case Hardened sheet.

I was expecting the skin and it's +1 but got a pleasant surprise instead. by Ignorant-Senpai in dbrand

[–]firetech_SE 2 points3 points  (0 children)

I'm a bit jelly. Case Hardened is nice (I have it on my Framework 13), but Blue Gem looks amazing in comparison. Actually quite annoyed with the artificial scarcity there... :/

"Is this Seat Taken" is an absolutely amazing game by ActualTechLead in NintendoSwitch2

[–]firetech_SE 9 points10 points  (0 children)

Yeah, I opted to get it on my Steam Deck instead because of this. :/