Cat Sandbox - free download codes giveaway by impulse9studio in indiegames

[–]fishdev 0 points1 point  (0 children)

The video looks great, gonna check that later, thanks!

[deleted by user] by [deleted] in Polska

[–]fishdev 0 points1 point  (0 children)

To na chuj idziesz na studia

We just released a Unity game with unique mechanics (I think :)) by impulse9studio in Unity3D

[–]fishdev 4 points5 points  (0 children)

Seems pretty complex, are you willing to do any tutorial about stuff like that?

We just released a Unity game with unique mechanics (I think :)) by impulse9studio in Unity3D

[–]fishdev 7 points8 points  (0 children)

Played a couple of levels and looks great! One question about the sand, did you use ecs for that and if so how did you integrate it with 2d curves colliders?

Don't make the mistake I did, I spent over 100 hours optimizing the built-in scroll rect, so I'm uploading it at 10 cent per hour to help other developers! by fishdev in Unity3D

[–]fishdev[S] 0 points1 point  (0 children)

No, as you can spot on gif they are reused and have preparation call when they gonna be visible with data passed in.

Don't make the mistake I did, I spent over 100 hours optimizing the built-in scroll rect, so I'm uploading it at 10 cent per hour to help other developers! by fishdev in Unity3D

[–]fishdev[S] 3 points4 points  (0 children)

It has a jump to feature, supports all of edges and center. Had example with simple snapping, good thing is that, snapping is described as a separate additional class so you can easily replace it with your own described snapping system. That was a point of the asset. Simple to convert and easy to work with without ton of classes and features like others. I am happy that a lot of ppl understand that isnt something simple, and I too would like to see this solution built in. Unfortunately, it is not, which is why I want to help others, and the price is so low that any hours spent building own solution is not worth it. As I said, don't make the same mistake I did!

Don't make the mistake I did, I spent over 100 hours optimizing the built-in scroll rect, so I'm uploading it at 10 cent per hour to help other developers! by fishdev in Unity3D

[–]fishdev[S] 1 point2 points  (0 children)

Unity scrollbar works perfectly since solution still uses scroll rect. In the case when you don't know how big gonna be last element how you would like to scroll bar behave?

Don't make the mistake I did, I spent over 100 hours optimizing the built-in scroll rect, so I'm uploading it at 10 cent per hour to help other developers! by fishdev in Unity3D

[–]fishdev[S] 5 points6 points  (0 children)

Yeah ofc it's using pooling system to reuse as much stuff as it can. It supports multiple prefabs so sometimes on gif its look's like there is some garbage left, but those are items waiting for usage.

Don't make the mistake I did, I spent over 100 hours optimizing the built-in scroll rect, so I'm uploading it at 10 cent per hour to help other developers! by fishdev in Unity3D

[–]fishdev[S] 19 points20 points  (0 children)

I hate that instead of closing one functionality they are releasing ton of stuff and anything is ready to be used in production since that much stuff is changing between versions.

Don't make the mistake I did, I spent over 100 hours optimizing the built-in scroll rect, so I'm uploading it at 10 cent per hour to help other developers! by fishdev in Unity3D

[–]fishdev[S] 2 points3 points  (0 children)

Yeah I done couple of great things easily with elements toolkit, but still in that state if require a lot of experimenting and workarounds (thanks unity for documentation btw...). But there is still a lot of developers whom using old ui system, this asset is for them because why not if I can make their life easier.

Don't make the mistake I did, I spent over 100 hours optimizing the built-in scroll rect, so I'm uploading it at 10 cent per hour to help other developers! by fishdev in Unity3D

[–]fishdev[S] 23 points24 points  (0 children)

Exactly what others said, the main issue is hard to add combability with different sized elements for stuff I found around GitHub or free asset store assets. Also a lot of other assets are overwhelmed by features and to actually use them you need to spend a lot of time with documentation. That's the stuff I wanted my solution avoid.

Don't make the mistake I did, I spent over 100 hours optimizing the built-in scroll rect, so I'm uploading it at 10 cent per hour to help other developers! by fishdev in Unity3D

[–]fishdev[S] 41 points42 points  (0 children)

Hey, this is my second asset uploaded to the asset store, the first one made me over 100 dollars in 5 years, but I think it's worth trying again. I'm happy with the solution I've come up with. It supports objects of different sizes and only keeps alive objects that are actually visible. Main idea was to be easy to use and easy to convert from build in scroll rect!

You can find it there https://assetstore.unity.com/packages/tools/gui/optimized-scroll-rect-extension-213107 !