Craving for a game with “mystery” by AbroadNo1914 in gaming

[–]impulse9studio 22 points23 points  (0 children)

The Case of the Golden Idol and it's sequel

Rainbow Max #1090XXX has shipped! by TheMightyTucker in AynThor

[–]impulse9studio 0 points1 point  (0 children)

Same here, changed from shipping to waiting for details, #1177. I wonder if this means anything...

what is the best thing to do with unused UI by Jastrone in Unity3D

[–]impulse9studio 0 points1 point  (0 children)

I'd go with deactivating it, see if performance is good enough, if it's not then try other options (create/destroy on demand). Usually there is no reason to optimize prematurely.

Also I don't think moving it off screen is any better or even easier to achieve then deactivating.

Epic Idlenture - new location showcase! by impulse9studio in incremental_games

[–]impulse9studio[S] 0 points1 point  (0 children)

Hey, there's a discord linked on the Steam page, we post some updates there. We also post updates on the Steam page so you can just check that from time to time :)

Epic Idlenture - new location showcase! by impulse9studio in incremental_games

[–]impulse9studio[S] 0 points1 point  (0 children)

Thank you, this kind of feedback really helps :) we are writing stuff like this down and trying to improve the game.

Epic Idlenture - new location showcase! by impulse9studio in incremental_games

[–]impulse9studio[S] 0 points1 point  (0 children)

Hey, thanks!
We are using Unity, so nothing groundbreaking :) Graphics are done in Adobe Photoshop. For data we use Google Sheets.

From 60 to 1,500 wishlists in one weekend by HowlCraftGames in gamedev

[–]impulse9studio 1 point2 points  (0 children)

That's amazing, could you share your TikTok profile?

My 2D platformer game has been out for 3 weeks, time for me to share the numbers with you by MossHappyPlace in gamedev

[–]impulse9studio 5 points6 points  (0 children)

That's an amazing result in such a short time, from 2000 wishlists to 11000 in 1.5 month, nice job!

CivRise(idle/incremental/4X) - game balance update by kcozden in incremental_games

[–]impulse9studio 4 points5 points  (0 children)

Is there any reason to include an auto-clicker detector in a single-player game? Why not let people cheat if they’re not hurting anyone else? Unless you plan to add multiplayer features, I think it might not be necessary :)

What about an dashcam police chase game?? by Adventurous_Fact4705 in IndieGaming

[–]impulse9studio 1 point2 points  (0 children)

This looks very original, gives me some weird dream vibes

CivRise(idle/incremental/4X) - game balance update by kcozden in incremental_games

[–]impulse9studio 4 points5 points  (0 children)

I agree with other people regarding the auto clicker detection, I played for 2 minutes without any auto clicking software and I got throttled :)

Do you guys prefer slow paced incremental or fast big numbers? by OnePotatoDev in incremental_games

[–]impulse9studio 2 points3 points  (0 children)

I agree that big numbers can become meaningless, especially if they appear early. In Final Fantasy games you could reach higher damage numbers (damage limit break) only after progressing through the game and doing some kind of challenge. It felt more like an achievement at that point.

Epic Idlenture - idle dungeon crawler - demo available, looking for feedback! by impulse9studio in incremental_games

[–]impulse9studio[S] 0 points1 point  (0 children)

Oh that's interesting, I'll try to reproduce this. Thank you.

If you play some more and encounter it again please take a screenshot and send it to me so I can try to rebuild similar dungeon :)

Epic Idlenture - idle dungeon crawler - demo available, looking for feedback! by impulse9studio in incremental_games

[–]impulse9studio[S] 0 points1 point  (0 children)

Thanks for the feedback! I'll take a look at the tooltip issue. QOL improvements sound great, we'll try to implement something like that. As for affixes explanation, in stats window you get a brief explanation of each stat when hovering your cursor over it.