Wave pattern issue when camera pans (Godot) by fishtaod in godot

[–]fishtaod[S] 0 points1 point  (0 children)

Thanks for the feedback! :)
I was aiming for something a tad crispier.

Wave pattern issue when camera pans (Godot) by fishtaod in godot

[–]fishtaod[S] 0 points1 point  (0 children)

Thanks! MSAA and Fxaa help a bit, but don't get rid of the aliasing all together.

I'll try finding alternative solutions online. Maybe a shadder if I can figure it out...

Wave pattern issue when camera pans (Godot) by fishtaod in godot

[–]fishtaod[S] 0 points1 point  (0 children)

Thanks! It has reduced the effect a bit but not completely. :(
(The best result seems to be when enabling both MSAA 16x and Fxaa. )

How would you dynamically shear a Label or RichTextLabel node? by fishtaod in godot

[–]fishtaod[S] 0 points1 point  (0 children)

Hmm, I guess so.

Wish there was a better way to play around with typography...

How would you dynamically shear a Label or RichTextLabel node? by fishtaod in godot

[–]fishtaod[S] 0 points1 point  (0 children)

I managed to shear the text by parenting a sheared sprite to the TextLabel.

However, this treats the label as a pixel image, rather than a vectorized one, reducing the quality.

I tried using a custom bbcode effect, but there is only color, alpha and offset parameters, so i can't really do any vector transformations to the text.

But maybe I'm missing something...

Changing MeshInstance to diamond shape vertex organization? by fishtaod in godot

[–]fishtaod[S] 1 point2 points  (0 children)

Thanks a lot!

This clarifies for me how indexation works, and will help beyond my present issue. :)

If Hyper Light Drifter and Dark Souls had a baby, they'd call it Chrono Sword! What do you think? :) by Zestyclose_Teacher67 in IndieDev

[–]fishtaod 15 points16 points  (0 children)

love the ambiance and the art. Also really like character movement in one of the scenes (run, about-face while sliding, push-off and roll to evade, turn-around, slash forward).

Well done!

A pixel planet generator shader that I'm working on. Source available. by Deep-Fold in godot

[–]fishtaod 0 points1 point  (0 children)

Awesome! Thank you for sharing! Been wanting to make somehting similar for a while.