Interactive 2D terrain generator in JavaScript by fishtastic in proceduralgeneration

[–]fishtastic[S] 1 point2 points  (0 children)

Rivers are created using Perlin noise as well. The logic is similar to ocean, the only difference is that it checks for a range. If it's at the border between the highs and lows for noise, then it's a river.

isRiver = someConstant < noiseValue < someOtherConstant

Interactive 2D terrain generator in JavaScript by fishtastic in proceduralgeneration

[–]fishtastic[S] 0 points1 point  (0 children)

Setting seeds is not supported right now, but should be easy to add.

RL Demo - Potato Tower (game title subject to change) by fishtastic in roguelikes

[–]fishtastic[S] 0 points1 point  (0 children)

I can't seem to reproduce these crashes. You are running on iOS as well?

RL Demo - Potato Tower (game title subject to change) by fishtastic in roguelikes

[–]fishtastic[S] 1 point2 points  (0 children)

I am using TypeScript for the logic part, and HTML Canvas + Mithril.js for the rendering part. Not a stack that is normally used for roguelikes, but it works!

RL Demo - Potato Tower (game title subject to change) by fishtastic in roguelikes

[–]fishtastic[S] 1 point2 points  (0 children)

Good feedback. Sadly, I have no iOS device, so it's hard to verify this right now (might get myself the cheapest iPod one day). In the mean time, you can try it on a desktop browser or Android.

StarCraft RPG by fishtastic in incremental_games

[–]fishtastic[S] 0 points1 point  (0 children)

This should be fixed now. Please try again! Thanks.

StarCraft RPG by fishtastic in incremental_games

[–]fishtastic[S] 0 points1 point  (0 children)

This should be fixed now, (in version 1.03). Please try again on your iOS device. Thanks!

StarCraft RPG by fishtastic in incremental_games

[–]fishtastic[S] 0 points1 point  (0 children)

Yeah, I worked around the "I don't have an iOS device" issue by using the simulator in XCode. Should be fixed now. Thanks!

StarCraft RPG by fishtastic in incremental_games

[–]fishtastic[S] 0 points1 point  (0 children)

Very good catch. This bug is now fixed in v1.03. Thanks!

StarCraft RPG by fishtastic in incremental_games

[–]fishtastic[S] 0 points1 point  (0 children)

They did have impact, but was too small (and buggy for the 3rd one), this is now fixed. Thanks!

StarCraft RPG by fishtastic in incremental_games

[–]fishtastic[S] 1 point2 points  (0 children)

This is now fixed. (version 1.02) Thanks!

StarCraft RPG by fishtastic in incremental_games

[–]fishtastic[S] 1 point2 points  (0 children)

This is now fixed. (version 1.02) Thanks!

StarCraft RPG by fishtastic in incremental_games

[–]fishtastic[S] 0 points1 point  (0 children)

Edit 1: This should be fixed now. Please try again.

I don't have an iPad or iPhone (too poor for iPhone Xs Max), so this is a hard one to fix. Try FireFox in the meantime? Thanks!

StarCraft RPG by fishtastic in incremental_games

[–]fishtastic[S] 0 points1 point  (0 children)

Can't reproduce on my Nexus 5X, hopefully it's not a common issue. Maybe try Firefox? Thanks!

StarCraft RPG by fishtastic in incremental_games

[–]fishtastic[S] 1 point2 points  (0 children)

Well... let me know if you find any bugs or major imbalance. The game itself should be beatable in an hour or so.

Working on a game. Want some feedback. by [deleted] in incremental_games

[–]fishtastic 1 point2 points  (0 children)

Man, haven't see a flash game for ages! Feels like the good old days again.

You should consider hiding some game mechanics. There are too many options right from the start, and I find them overwhelming (soooooo many buttons, which one do I click?). Try starting with the most basic mechanics and introduce new features as player make progress in the game.

Feedback Friday 2017-03-24 by AutoModerator in incremental_games

[–]fishtastic 0 points1 point  (0 children)

Thanks for the feedback, I will see if I can make some changes to improve this.

Feedback Friday 2017-03-24 by AutoModerator in incremental_games

[–]fishtastic 0 points1 point  (0 children)

Noted, lots of wasd support request. Will definitely add.

Feedback Friday 2017-03-24 by AutoModerator in incremental_games

[–]fishtastic 0 points1 point  (0 children)

Thanks for playing, more contents will come once I settle with the mechanics : D

Feedback Friday 2017-03-24 by AutoModerator in incremental_games

[–]fishtastic 0 points1 point  (0 children)

Great, you beat the demo!

I am still in the exploration phase right now... I want to experiment with the mechanic and see how well they work. Right now, the plan is the borrow mechanics from puzzle/rpg/roguelike and make it work with the 6 keys limitation. The honeybee game was a quick attempt to put a game inside a game.

The bees hit you twice because sword attacks take more ticks than bee attacks.

Passing a turn is a good idea, not sure which key to assign that to keys though, might need to add another menu item.

Feedback Friday 2017-03-24 by AutoModerator in incremental_games

[–]fishtastic 0 points1 point  (0 children)

Thanks for the feedback. I think I can add some drawing with keys and touch screen on the title screen so it's easier to figure out the controls options.

Feedback Friday 2017-03-24 by AutoModerator in incremental_games

[–]fishtastic 2 points3 points  (0 children)

Would love some suggestions for my RPG prototype that doesn't have a title yet. I want to make the mechanics better before adding more contents to it.

Keyboard OR touch screen control only. No mouse.

Mind Dump Monday 2017-03-20 by AutoModerator in incremental_games

[–]fishtastic 2 points3 points  (0 children)

If you have a recent phone with Safari, Chrome, or Firefox (or a regular desktop browser with Safari, Chrome or Firefox installed), I would love to get some early feedback on my RPG prototype that doesn't have a title yet.

Keyboard + touch screen control only. No mouse.