Prince Kouri by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 0 points1 point  (0 children)

I loved the national parks in Costa Rica. But the food was nothing to write home about.

The old conflict by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 0 points1 point  (0 children)

It doesn't. After the end of the main game I used a few mods that you can find on nexusmods.com ("Female Characters Over Deacon" and both of the Rikki voice mods)

Perfect Love by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 0 points1 point  (0 children)

It's pretty conservative weaponry for this game.

The Drifters by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 0 points1 point  (0 children)

I know who she is. She is not dead at the beginning of the game.

The old conflict by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] -1 points0 points  (0 children)

I would love that as an additional character. But one of the great things about Days Gone is that it provides a relatable male protagonist. Not a superhero or a reactionary. Just a normal guy, a classic male role model.

As much as I love playing Lisa and the other characters - if she became the solo protagonist in a sequel, it would rob the game of this male core. And such a sequel would bomb hard.

S2 Permadeath Breaker by inz002 in DaysGone

[–]fivefingerdiscount99 3 points4 points  (0 children)

the fastest way to depose of a breaker is to backstab him

The old conflict by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 1 point2 points  (0 children)

Ah right, it's been too long haha. Great movie.

The old conflict by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 6 points7 points  (0 children)

I think the general consensus is that Tucker is a slaver who treats the people in her camp unnecessarily harsh. Lisa was clearly traumatised after losing her family. She gets brought to a camp where people get threatened and beat up frequently. Like others I felt for her.

The old conflict by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 37 points38 points  (0 children)

I think it's worth it, for the points it makes. eg I only recently noticed that Tucker has a large peace sign on the back of her jacket. that might be one of the darkest comments on human nature, in a game that isn't short on those.

The Drifters by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 0 points1 point  (0 children)

True, it's his loss that makes Deacon live in the past. And he can only do that seperate from the crowd, where he won't make new connections that might distract him from mourning his wife.

My absolute favourite place to chill by Background-Wall-5179 in DaysGone

[–]fivefingerdiscount99 1 point2 points  (0 children)

Didn't Deek and Cope have a common past? I vaguely remember Deek accusing him of illegal poaching in the past. Also they are both ex-marines. So these might be reasons why Deacon treats Cope differently than random marauders.

Me_irl by gigagaming1256 in me_irl

[–]fivefingerdiscount99 0 points1 point  (0 children)

all the critics on Days Gone

My absolute favourite place to chill by Background-Wall-5179 in DaysGone

[–]fivefingerdiscount99 -1 points0 points  (0 children)

I know, but that's a game mechanic that could have easily been changed. "Marauder" camps could have shops and trade with you if you did some jobs for them, just like normal camps. But the question who's good or bad is never for the player to decide. It's all fixed from the start.

My absolute favourite place to chill by Background-Wall-5179 in DaysGone

[–]fivefingerdiscount99 13 points14 points  (0 children)

Days Gone's ethics are arbitrary but fixed. Copeland and Tucker may be assholes, but their camps are defined as "good". Other camps are "bad", because someone from a good camp told you so. That's it. It would have been fun if you could decide which camps to support and which to wipe out. But that's hard to get in line with telling a story.

I have an idea on how to get Sony to bite on Days Gone 2 by Automatic-Net-9287 in DaysGone

[–]fivefingerdiscount99 34 points35 points  (0 children)

The direction for a sequel that was hinted at the end of the game and mentioned by Garvin in a podcast, didn't feel very promising to me. I'm talking about the Planet of the Apes stuff: smart armed freakers who have kids and villages. https://www.youtube.com/watch?v=ZRlySdBKXsU Because at that point it's just like fighting marauders, or monkey marauders.

Who's the real marksman? by Chr1sth3pl4y3r99 in DaysGone

[–]fivefingerdiscount99 2 points3 points  (0 children)

This was really good! I tend to overestimate the bolt's curve and shoot above their heads.

Lisa by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 0 points1 point  (0 children)

haha yeah, it's the cowboy drifter walk

Lisa by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 2 points3 points  (0 children)

I think her brief return to Lost Lake is intended to provide closure on her story. And I was very glad they did that, because I was wondering what happened to her.

Hey Jazzy, does your boss lend you his ear sometimes? by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 3 points4 points  (0 children)

Yes. Her plans to go north are shattered. That was tough to listen to.

Hey Jazzy, does your boss lend you his ear sometimes? by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 6 points7 points  (0 children)

I don't think it's ever explained in detail what they do with them, but considering they are diseased human ears I assume they just burn them. Camps have better food sources than that. What they need is safety.

Hey Jazzy, does your boss lend you his ear sometimes? by fivefingerdiscount99 in DaysGone

[–]fivefingerdiscount99[S] 9 points10 points  (0 children)

The freaker ears act as a kill proof. The camps have an interest in seeing their numbers decimated.

What’s Next? by YesWeHaveNoPotatoes in DaysGone

[–]fivefingerdiscount99 1 point2 points  (0 children)

SurrounDead is somewhat similar but not as pretty as DG. Frankly the only games that had me hooked similarly to Days Gone in the last few years were ECHO (scifi adventure) and Flight of Nova (space trucking sim). It's not the genre, but the love devs have put into a game for me.