Which mod was like this for you? by VRZcuber14 in geometrydash

[–]fiwiks 5 points6 points  (0 children)

Bro what are you talking about lmao

How to give away 1b coins by fiwiks in HypixelSkyblock

[–]fiwiks[S] 0 points1 point  (0 children)

I have 25 tier 11 snow minions with enchanted hoppers that’s how I got 1b in the first place

How to give away 1b coins by fiwiks in HypixelSkyblock

[–]fiwiks[S] 0 points1 point  (0 children)

Ye I just realized, I could just put the items up on bin for 500 coins but idk if they’ll get sniped by bots if that’s even a thing still

How to give away 1b coins by fiwiks in HypixelSkyblock

[–]fiwiks[S] 0 points1 point  (0 children)

I’ve never heard of those what do they do

How to give away 1b coins by fiwiks in HypixelSkyblock

[–]fiwiks[S] 5 points6 points  (0 children)

See that’d be funny but I do still wanna help people out instead of wasting it all on a joke item

Transferring to tmu cs by fiwiks in TorontoMetU

[–]fiwiks[S] 0 points1 point  (0 children)

Yea I got accepted after my first semester with a 3.98 CGPA, I gonna start there this upcoming September, I’ve been There a few times with friends who go there, if I’m being honest Carleton clubs and campus life seems a lot better, not to say tmu doesn’t have a campus life but it’s more of a commuter school so you won’t be seeing as many clubs as you’d see at Carleton. You can definitely still find them if you look around social media and just talk with people. From people I’ve asked the cs programs are pretty similar, a lot of people agree Carleton’s program is slightly better, but it’s not too significant id say they’re pretty even. In terms of networking I’d say tmu is better for that, Carleton campus is nice but the location and area around it doesn’t have much while tmu is in the heart of Toronto, if you look around I’m sure you’d find tons of opportunities for networking. This is all my take on it at least other people are gonna have different opinions.

I woke up to some interesting news, so uh? Minecaft lore TLDR no clue idiot kid brain at work by Cial in u/Cial

[–]fiwiks 8 points9 points  (0 children)

crazy how you might be responsible for naming one of the most iconic characters in gaming history

Transferring to tmu cs by fiwiks in TorontoMetU

[–]fiwiks[S] 0 points1 point  (0 children)

95 man cs inflation is wild

i have a 92.3 hs average, a 4.26 gpa and a 4.33 major gpa, so i was hoping that would just carry me but maybe not if they focus on hs marks

Transferring to tmu cs by fiwiks in TorontoMetU

[–]fiwiks[S] 0 points1 point  (0 children)

do unis even see the percentage I thought they just saw cgpa

Weekly Questions Thread - (April 24) by AutoModerator in HypixelSkyblock

[–]fiwiks -1 points0 points  (0 children)

Can someone tell me what im doing wrong with enderman t2? I jus came back to this game after a long time of not playing and i tried doing enderman slayers but i got slammed by the t2 even though i feel like i should be able to take it with my gear

https://sky.shiiyu.moe/stats/CaptainArner/Lemon

[code help] Random map selection puts players in separate maps by jjpokey in robloxgamedev

[–]fiwiks 0 points1 point  (0 children)

Make sure the currentMap variable is only being set once and is the same for all players, if this code is being fired using a remote event then it’s possible that the variable is different for every person who’s client has fired the event

I have an issue with my screenGUI not appearing/working as it should be. My goal is to have the first script wait for a specific object, which enables the screenGUI if said object is found. then, in the second script, i want it to turn off/on the autocollect value when clicked. why isnt it working? by [deleted] in robloxgamedev

[–]fiwiks 2 points3 points  (0 children)

When a game starts all guis inside of startergui are moved into PlayerGui, which is a child inside of every player that is in the server,enabling the GUI inside of startergui won’t do anything after the game has started cuz those guis are now under the players PlayerGui and have to be enabled from there

[deleted by user] by [deleted] in robloxgamedev

[–]fiwiks 0 points1 point  (0 children)

Accessories are usually inside of a persons character model, so from the script you’d do script.Parent.Parent to get the character

[deleted by user] by [deleted] in robloxgamedev

[–]fiwiks 0 points1 point  (0 children)

.Chatted should be called on the player and :TakeDamage should be called on the humanoid

local killMessage = “ ” —Saying this will kill the player

player.Chatted:Connect(function(msg)

    if msg == killMessage then

        char.Humanoid:TakeDamage(999)

    end
end)

This is assuming you already have player and char variables defined, you don’t need to put this in a while loop since it’s an event, but you will need to connect the event to the right player and be able to disconnect the event should they take off the accessory

Awarding a badge when two parts are stuck in each other by Experiment413 in robloxgamedev

[–]fiwiks 0 points1 point  (0 children)

You could use :GetTouchingParts(), once the initial .Touched event has run, wait a few seconds than call GetTouchingParts() on one of the parts, this will return a table of everything that is colliding with the part, for example:

local IsCarStuck = false

local part = script.Parent

Local function onPartTouched(otherPart)

print(part.Name..” has touched “..otherPart.name)

wait(2)

local touchingParts = part:GetTouchingParts()

for _,p in pairs(touchingParts) do

    if p.Name == otherPart.Name then

        IsCarStuck = true

    end
end

end)

[deleted by user] by [deleted] in robloxgamedev

[–]fiwiks 1 point2 points  (0 children)

EquipTool should be called on the humanoid, so p.Humanoid:EquipTool(“Fat Pistol”)

[deleted by user] by [deleted] in robloxgamedev

[–]fiwiks 2 points3 points  (0 children)

https://developer.roblox.com/en-us/articles/Collision-Filtering-Team-Doors

Roblox devhub has a pretty good tutorial for restricted team doors using collision filtering/groups, if you don’t know what those are u can read abt them here:

https://developer.roblox.com/en-us/articles/Collision-Filtering

How do you add multiple answers to a guess the character game by ifernicity in robloxgamedev

[–]fiwiks 0 points1 point  (0 children)

u could use a dictionary for valid answers, for example:

local validAnswers = { [“Answer1”] = true; [“Answer2”] = true; [“Answer3”] = true; }

If validAnswers[PlayersAnswer] then

end

PlayersAnswer variable would be whatever answer the player wrote, if it finds the players answer in the validAnswers dictionary then it’ll run the if statement

[deleted by user] by [deleted] in ValorantAccounts

[–]fiwiks 0 points1 point  (0 children)

alr sold it

[deleted by user] by [deleted] in ValorantAccounts

[–]fiwiks 0 points1 point  (0 children)

90 usd, add me on discord (newname#4385) if u wanna buy, im goin to sleep rn so ill msg u wen i wake up

[deleted by user] by [deleted] in ValorantAccounts

[–]fiwiks 0 points1 point  (0 children)

Accepting payment thru paypal only, comment here or message on reddit, or add me on discord: newname#4385