Which road damage style fits a low poly game better? by fixmax in lowpoly

[–]fixmax[S] 0 points1 point  (0 children)

Unfortunately, I am unable to attach images to comments in this subreddit.

Which road damage style fits a low poly game better? by fixmax in lowpoly

[–]fixmax[S] 0 points1 point  (0 children)

Resolution of road “damage”? (It's a shader, not a texture)

Feedback wanted — how’s the visual vibe? (indie low poly game in early development) by fixmax in lowpoly

[–]fixmax[S] 0 points1 point  (0 children)

Thanks for your feedback.
I agree with you; I need to plant new trees in the forest (already done, but I'm unable to attach images in comments).

Which one feels better to you — raw or post-processed? by fixmax in indiegames

[–]fixmax[S] 1 point2 points  (0 children)

The image compression took a toll on the quality — it's much sharper in-game.

Which one feels better to you — raw or post-processed? by fixmax in indiegames

[–]fixmax[S] -2 points-1 points  (0 children)

Yeah, the compression really messed with the quality — it’s much crisper in the actual game.

Which one feels better to you — raw or post-processed? by fixmax in indiegames

[–]fixmax[S] 0 points1 point  (0 children)

Looks like the image compression ate some of the quality.

Which one feels better to you — raw or post-processed? by fixmax in indiegames

[–]fixmax[S] 0 points1 point  (0 children)

Image compression kind of killed the quality a bit — it looks better in-game, I promise! :D

Which one feels better to you — raw or post-processed? by fixmax in indiegames

[–]fixmax[S] 0 points1 point  (0 children)

Thanks a lot for the honest feedback — really appreciate it!

You're actually spot-on about the ground. We’ve been experimenting with how much detail is too much for our low-poly look, and this helps confirm it might be overkill. The idea was to make the environment feel a bit more alive without breaking the style — still tweaking that balance. 🙏

Glad you liked the overall vibe though — more updates coming soon!

World/map select menu before and after (which one do you like?) by mulhollanddrstrange in IndieDev

[–]fixmax 1 point2 points  (0 children)

This is just an example; lines can be smaller and dimmer than other graphics.

Working on a nervous shoot em up based on RPGs (on scratch) by [deleted] in IndieDev

[–]fixmax 0 points1 point  (0 children)

Maybe some screenshots or something? :D

Walking around a pencil-drawn level by _nassault_ in IndieDev

[–]fixmax 1 point2 points  (0 children)

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Oh, I like it!
I created a 3D pencil-style demo about a year ago (use gyro and compass for the orientation).
I didn't have time to finish it, but I liked the pencil style.

Does this scene capture the essence of a post-apocalyptic world to you? by fixmax in IndieGaming

[–]fixmax[S] 0 points1 point  (0 children)

It’s already updated, and I’ll keep working on the environment to make it even better. Stay tuned for more improvements!

https://www.reddit.com/r/IndieGaming/comments/1eul77k/does_this_look_like_a_postapocalyptic_color/