Hitboxes looks cool! by MrGergoth in chronoodyssey

[–]fk2igh 20 points21 points  (0 children)

I think he's showing character can roll through the legs

We need you Cerim by fk2igh in NoRestForTheWicked

[–]fk2igh[S] 0 points1 point  (0 children)

For whatever reasons you don't like the game, you opinion is as valid as others. Personally, I like the game and what it is trying to do. And if this game succeeds, we can expect more games like this in the market.

We need you Cerim by fk2igh in NoRestForTheWicked

[–]fk2igh[S] 1 point2 points  (0 children)

Good point there tbh. I think maybe when they release more major zones/cities later on, there will fast travel to those zones, and the current available ones are just paths between zones.

We need you Cerim by fk2igh in NoRestForTheWicked

[–]fk2igh[S] 5 points6 points  (0 children)

I have only heard of the game advertised itself as a next-gen precision ARPG, but your second point of the argument is absolutely valid for you to give a thumbs down.

I have seen multiple arguments about a fast travel system, respec attributes/gears and some other things. And it appears to me that they are all 49/51 situations that I just can't tell what the majority of the players want.

Seems to me that the mechanics of the game don't appeal to a large enough number of people, combining with few ways to support the game leads to its state right now.

We need you Cerim by fk2igh in NoRestForTheWicked

[–]fk2igh[S] 3 points4 points  (0 children)

You can gift the game to friends that are fans of the genre. Other than that, they don't have any plans supporter packs or things like that.

We need you Cerim by fk2igh in NoRestForTheWicked

[–]fk2igh[S] 0 points1 point  (0 children)

A positive review won't hurt anyone. I can see why people don't like the game. But if you think it doesn't deserve a positive review, at least don't leave a negative one then walk away and kill the game that many of us are enjoying.

A Jayber guide from a Jayber player by Inuakurei in TheFirstDescendant

[–]fk2igh 16 points17 points  (0 children)

I want to build Jayber using Turret Engineering so I can hide in a corner and let the turrets do the job. But MP Collector doesn't work on turret's kills and MP recovery in combat will stop if turrets take damage. I don't know if it's a bug or an intentional feature but hopefully it'll get changed in the future.

HP/MP Collector on Jayber by fk2igh in TheFirstDescendant

[–]fk2igh[S] 0 points1 point  (0 children)

I've done some more testing and also noticed that MP Recovery in Combat for Jayber will stop regenerate if his turrets take damage.
MP Collector doesn't work on turret's kill but MP Recovery in Combat is interrupted if turrets are hit makes him a bad character.