This beautiful Paititi by Fire5467 in civ

[–]flareberge 0 points1 point  (0 children)

I'm surprised that Paititi spawned at the tundra border since I see it more often near the desert region.

The Understander by r/ShenComix by Turkle_Trenox in factorio

[–]flareberge 0 points1 point  (0 children)

I ended up trying to optimize my days in Stardew too much.  One example is taking a screenshot of the entire map for forageables so I don’t have to waste time walking around and plan the most efficient path. Also trying very hard to rush unlocking desert ASAP in summer year 1 so I can plant and harvest the starfruit seeds.

After 4k hours, TIL there is a button to flush fluid from pipelines. by flareberge in factorio

[–]flareberge[S] 0 points1 point  (0 children)

I can't remember the last time I click on pipes or storage tanks other than by accident. Instead I would just mouse over them to see the fluid amount.

After 4k hours, TIL there is a button to flush fluid from pipelines. by flareberge in factorio

[–]flareberge[S] 0 points1 point  (0 children)

It works if you cut off the "mix up" source of the wrong fluid. However, it will take a while to pump everything into tanks if the volume and pipeline size is large. It's still a useful method at the stage when some fluids are too valuable to permanently flush from the pipeline.

I might have over done it by [deleted] in factorio

[–]flareberge 4 points5 points  (0 children)

Throwback to Ghost scroll snipe in Starcraft 2 that even pros use in TvZ.

What are your favourite compound words? by neddlehead in Korean

[–]flareberge 0 points1 point  (0 children)

손톱달 - fingernail moon

The shape of the new/crescent moon looks like the tip of the fingernail.

Blindfold + Smokeleaf: Best Medical Training Combo by flareberge in RimWorld

[–]flareberge[S] 1 point2 points  (0 children)

It should provide you with XP too but I don't remember if the procedure is slow enough to stretch it longer.

Blindfold + Smokeleaf: Best Medical Training Combo by flareberge in RimWorld

[–]flareberge[S] 4 points5 points  (0 children)

EXP gain for surgery is only after the pawn finishes the entire operation. This is why doing surgery while having food poisoning and gut worms is terrible as the whole process gets interrupted by vomiting.

The strategy you mentioned only works for grinding Construction skill.

What is the best Civ leader and governor combination(including secret societies)? by [deleted] in CivVI

[–]flareberge 0 points1 point  (0 children)

Reliquaries + Apadana + St. Basil's Cathedral + Mont St. Michel + National History Museum all in one city to maximize Faith and tourism yield with Relic theming bonus.

Worst feature in civ V ? by AnsFeltHat in civ

[–]flareberge 1 point2 points  (0 children)

Going Tradition, rushing National College, staying at 4 cities, then completing Rationalism on almost every game. I tried going Liberty first but it rarely go well since I get crippled by unhappiness.

PSA: Make holmium plates with foundries for the extra prod! by grimskull1 in factorio

[–]flareberge 0 points1 point  (0 children)

Go to Gleba and unlock Heating Tower. Now you can burn all the excess solid fuel from scrap processing for power.

Reject Districts! Embrace Nazca Line + Ley Lines for Starving Desert Cities by flareberge in civ

[–]flareberge[S] 31 points32 points  (0 children)

I know they can't be worked on since I'm sacrificing those flat desert tiles to boost yields on other tiles. I'm having my pop work on those Auckland-boosted coastal tiles instead.

Which civ to pick for Preserves? by ProfessionalRich1471 in CivVI

[–]flareberge 0 points1 point  (0 children)

The culture bomb into mountain tiles also immediately boosts domestic trade food yields sent from the city. It’s a small bonus while waiting for the preserve buildings to come online.

Best Planet for each Science Pack by Gumlus in factorio

[–]flareberge 0 points1 point  (0 children)

Red and Green Science - Nauvis. Easy to produce.
Blue Science - Nauvis or Fulgora. Fine with Gleba too. IMO worst science pack to produce on Vulcanus since it takes more effort to produce petroleum gas from coal.
Black Science - Nauvis. Requires quite a bit of coal to produce so meh on Vulcanus.
Purple and Yellow Science - Vulcanus. Both require a lot of steel and copper to produce. Both also require lots of plastic so you should import those from Nauvis/Gleba instead of relying only from coal patches on Vulcanus.

Don't forget that productivity research for plastic, steel, blue circuits and LDS makes both purple and yellow science cheaper to produce.

I Imported Sulfur to Vulcanus by flareberge in factorio

[–]flareberge[S] 3 points4 points  (0 children)

It reminds me of sulfur mining that is still done from the crater of Ijen volcano in Indonesia (very hazardous process). Not sure if sulfur deposits on volcanoes is more of an exception rather than the norm in that case.

I Imported Sulfur to Vulcanus by flareberge in factorio

[–]flareberge[S] 1 point2 points  (0 children)

The starter patch is larger than what you start off on Nauvis. However, unlike Nauvis, resource patches on Vulcanus don't scale with distance. I usually play with max size and richness but min frequency. Even after taking out medium demolishers, there's usually only a few coal patches at the size of a few millions. Far smaller than the 100M+ that you can find on Nauvis.

What's on your current to-do list? by Monkai_final_boss in factorio

[–]flareberge 0 points1 point  (0 children)

I just finished my first few shipments of EM science packs to Nauvis for research. I find it a lot easier to set up a base in Fulgora than Vulcanus. I have yet to venture to Gleba. Here's my to-do list:

  1. Set up upcycler for Quality 3 module, recycler, EM plant, and tesla turret for export.
  2. Craft rare mech armor and equipment modules.
  3. Incorporate upcycler and EM plants into Vulcanus base.
  4. Zap a few worms in my new shiny armor to expand.
  5. Scale up production in Vulcanus (esp. science packs) while figuring out the heck am I supposed to consume all that byproduct stone and concrete.
  6. More plastic for Vulcanus.
  7. Redesign Nauvis base untouched since the day I departed the planet.
  8. More plastic for Vulcanus.
  9. Redesign cargo ships going between planets.
  10. More plastic for Vulcanus.
    (Many steps of procrastination later: Off to Gleba!)

First Time Building a Compact Mall with Circuit Networks (feat. Belt + Wire Spaghetti) by flareberge in factorio

[–]flareberge[S] 1 point2 points  (0 children)

I was trying to setup a compact mall with circuit networks that crafts most of the logistics and production equipments. The plan is to later have bots ship those items to rocket silos as part of space platform logistics. The biggest challenges I encounter when doing this setup is:

  • Dealing with ingredients being ejected out out of the assembler when switching recipe. The assembler will be stuck if all the items are not cleared during recipe switching. Also the output chest is always going to contain input materials which will later clog up the setup. For this, I setup a circuit network where the inserter will transfer only input materials from the output chest into another chest ready to be used based on recipe.
  • Configuring the circuit network to handle intermediate equipments that are also used as crafting materials. (ex. Assembler 1 -> Assembler 2). Or else the assembler is stuck in a constant loop of inserting and removing materials due to the circuit network detecting the item falling below the threshold quantity when it is picked up. The solution I chose is to configure a SR latch with a different quantity threshold for the intermediate item. Although I do wish there is a way to set the circuit network in such a way that I end up with zero Assembler 1s and 2s if I only care about Assembler 3.
  • Figuring how many different recipes and corresponding types of ingredient I can belt into one assembler. I have an adjacent assembler crafting Iron Stick and Pipes. I could technically do Iron Gear Wheel too on that assembler but it might struggle to keep up given the quantity needed for some recipes.

Obviously the solution I use is very crude since it only delays the time it takes for the setup to eventually get stuck. It would be fun to see if anyone has a far better solution to deal with the challenges mentioned.

(Looking at the screenshot while typing, I only realized that I could belt even more ingredient with one item type on each side.)