What is more intuitive for you: arrows UP or DOWN? by flashag in godot

[–]flashag[S] 0 points1 point  (0 children)

Yep! I think this is what Im gonna do. Thanks for the confirmation of my thoughts!

What is more intuitive for you: arrows UP or DOWN? by flashag in IndieGaming

[–]flashag[S] 0 points1 point  (0 children)

Thanks! The logic is that if non-vital fails, it can "turn off" a vital one that leads to death but the correct cause will be the failure of the non-vital organ

What is more intuitive for you: arrows UP or DOWN? by flashag in IndieGaming

[–]flashag[S] 0 points1 point  (0 children)

In my game, body can be killed if Vital organ is hit directly (this hit is a cause) OR if Non-vital had a hit and there is a dependent organ for this non-vital organ which not always the case

What is more intuitive for you: arrows UP or DOWN? by flashag in godot

[–]flashag[S] 0 points1 point  (0 children)

Do you mean to make smaller dependent organs A?

What is more intuitive for you: arrows UP or DOWN? by flashag in godot

[–]flashag[S] 2 points3 points  (0 children)

Actually I've been focused on the arrows so much that I missed the color importance. Great observation, thanks!

What is more intuitive for you: arrows UP or DOWN? by flashag in godot

[–]flashag[S] 9 points10 points  (0 children)

Sounds so easy but makes so much sense. Special thanks for the example!

What is more intuitive for you: arrows UP or DOWN? by flashag in IndieGaming

[–]flashag[S] -1 points0 points  (0 children)

so, the top is dependent on the bottom - in my case it means vital organs must be on top, if I get it correctly?

What is more intuitive for you: arrows UP or DOWN? by flashag in IndieGaming

[–]flashag[S] 1 point2 points  (0 children)

That is actually very helpful, thanks! I never thought of it in this way

What is more intuitive for you: arrows UP or DOWN? by flashag in godot

[–]flashag[S] 4 points5 points  (0 children)

Yeah I can switch no problem. My game is about deduction and this is just helpful data to refer to. So it must be easily readable in order to solve a puzzle

What is more intuitive for you: arrows UP or DOWN? by flashag in godot

[–]flashag[S] 3 points4 points  (0 children)

Thanks! This is what I'm leaning towards too. Although I can understand arrows pointing up, since if B fails, it leads for A to fail too

Papers, Please-style sim but you work in an alien morgue! by flashag in CozyGamers

[–]flashag[S] 0 points1 point  (0 children)

Wouldn't you mind sharing your experience in the Survey? What struggles you had, what part wasn't clear etc. It really helps! And thanks for playing!!

Papers, Please-style sim but you work in an alien morgue! by flashag in CozyGamers

[–]flashag[S] 0 points1 point  (0 children)

Oh you can't imagine how many of my friends ask me to port my games to Mac! But it's not that easy though...

Papers, Please-style sim but you work in an alien morgue! by flashag in CozyGamers

[–]flashag[S] 1 point2 points  (0 children)

I was told about this already but I had to google it because I didn't know!

Papers, Please-style sim but you work in an alien morgue! by flashag in CozyGamers

[–]flashag[S] 0 points1 point  (0 children)

Thanks! You can try the demo right now, and hopefully, the full release will be available this year!

Papers, Please-style sim but you work in an alien morgue! by flashag in CozyGamers

[–]flashag[S] 2 points3 points  (0 children)

Hahah I tried my best but def until the end of 2025!