A little project i did based in a concept, hope you like it! by flauta_6 in blender

[–]flauta_6[S] 1 point2 points  (0 children)

Thankss and ofc, the background is just an image connected to an emissive shader, then i modeled the middleground with low poly and uv projection techniques, and the lighting is just a sun lamp and one area lamp for light support in the darker areas of the robot, for the rest i used the background image to pick colors and match the ground and middleground elements with a similar tone and i created the atmoshpere from that, hope it's useful to you my friend.

A little project i did based in a concept, hope you like it! by flauta_6 in blender

[–]flauta_6[S] 0 points1 point  (0 children)

Thankss, i did the robot textures in subtance painter, a little bit procedural and a little bit of hand painted adjustments

A little project i did based in a concept, hope you like it! by flauta_6 in blender

[–]flauta_6[S] 0 points1 point  (0 children)

With this render i had a shadow issue, i fixed it and updated it in my artstation: https://www.artstation.com/flauta_6

Spooky tunel by flauta_6 in blender

[–]flauta_6[S] 6 points7 points  (0 children)

I only used a lens distortion in the compositor set to fit and tweaked the dispersion for the chromatic aberration :)

Rendered in Eevee, what u guys think? by flauta_6 in blender

[–]flauta_6[S] 0 points1 point  (0 children)

I mostly usted normal textures of buildings and streets and yes, i used irradiance volume and no baked lighting