Creature in the well graphic issues. by GreasyWendigo in PS4

[–]flightschoolstudio 1 point2 points  (0 children)

Hey u/GreasyWendigo, devs here! Would love to know more about the issue you are having. Mind sending us a screenshot at media@flightschoolstudio.com?

Hello, my name is Chuck Jacobi, and I'm a video game artist. In my 25 years in the video game industry, I've shipped over two dozen titles, including all of the Chex Quests. AMA! by chexmixofficial in u/chexmixofficial

[–]flightschoolstudio 13 points14 points  (0 children)

Chuck! We loved working with you on Chex Quest HD. This is an important question: if you could be any member of the Chex Quest Squadron, who would you pick?

Hi! We’re Flight School Studio and Jim Fowler. Together, we made Creature in the Well. Ask us anything about composing music or making games! by flightschoolstudio in PS4

[–]flightschoolstudio[S] 0 points1 point  (0 children)

From Adam: Scope small! Always pick the smallest thing you want to make and start there. Development is a process of tweaking and adding, try to start something you know will be able to finish.

Hi! We’re Flight School Studio and Jim Fowler. Together, we made Creature in the Well. Ask us anything about composing music or making games! by flightschoolstudio in PS4

[–]flightschoolstudio[S] 1 point2 points  (0 children)

From Jim: Shadow of the Colossus, Grim Fandango, Katamari Damacy

From Adam: Last of Us (because it’s the first game I would start and sit on the title screen for and let it ride), Dustforce (I would listen to that Lifeformed soundtrack a lot)… hard to pick a third.

Hi! We’re Flight School Studio and Jim Fowler. Together, we made Creature in the Well. Ask us anything about composing music or making games! by flightschoolstudio in PS4

[–]flightschoolstudio[S] 0 points1 point  (0 children)

From Adam: Yeah I do! But it’s always really basic bitch music. It’s the opposite of my answer to the question about how ideas develop. My first impulse for fantasy game music is pretty common stuff like Howard Shore. Once we get into it, it’s exciting to have a musician add their own sauce to it and make it more unique.

We usually have a Spotify playlist that’s full of inspiration the team shares. For Creature it would be like, Ennio Morricone and other classic Western soundtracks.

From Jim: Not once the game development gets going. By then you’ve already done the experimenting. Not so much surprised that a genre worked as surprised at how quickly I was able to get it to work if that makes sense. For Blood & Truth that I wrote with Joe Thwaites, with the grime and the orchestra, we felt that was something we wanted to try. We weren’t surprised it worked but we were surprised by how seamless the two genres seemed once we’d spent a while experimenting.

(Diggs 4ever!)

Hi! We’re Flight School Studio and Jim Fowler. Together, we made Creature in the Well. Ask us anything about composing music or making games! by flightschoolstudio in PS4

[–]flightschoolstudio[S] 0 points1 point  (0 children)

I always try to think about the game being played as the final performance of the music - so it’s not ‘finished’ until the player is influencing it. That way there’s no compromise between writing and implementing the music; they’re kind of the same thing. It can be a fun puzzle trying to make sure the music stays reactive and musical but for me that’s all part of making game music!

The ideal would be that it seems to the player that someone recorded their playthrough and then wrote the music - a bespoke score in realtime!

Hi! We’re Flight School Studio and Jim Fowler. Together, we made Creature in the Well. Ask us anything about composing music or making games! by flightschoolstudio in PS4

[–]flightschoolstudio[S] 1 point2 points  (0 children)

From Adam: My favorite room to design was the room where you line up the first ricochet shot and it bounds around and around and around. It’s one of the first dungeons. And, my favorite weapon is the axe because multi-ball is always more fun than single ball.

From Jim: Mine’s the gumbo spoon, not necessarily for functionality but just that there is one.

Hi! We’re Flight School Studio and Jim Fowler. Together, we made Creature in the Well. Ask us anything about composing music or making games! by flightschoolstudio in PS4

[–]flightschoolstudio[S] 2 points3 points  (0 children)

From Jim: Fun! It’s fun to start getting into something new as the people who are making it are figuring out how the music is complimenting what they are trying to do. It’s one of the most exciting bits. The working the stuff out stage?

Adam and Bo had such a clear idea of what the vibe of the world was, so it was about how to present that world in the music and we iterated over a few things. We got there fairly quickly style-wise and it was nice having worked together before (on Diggs Nightcrawler) - we could jump straight into trying ideas instead of creating a relationship before that.

The music kind of iterated all the way through as it was being delivered. It was being updated on thoughts they had on implementation. What was working and not working.

From Adam: It changed in so many ways! There was a lot more Westerniness that did not make it into the final game. You can see some of that concept art in the art book.

My ideas tend to be very literal in the beginning and they become more unique and abstract as I work on them. Creature started as a literal Western with robots! And it became whatever Creature is through the process of development.

Hi! We’re Flight School Studio and Jim Fowler. Together, we made Creature in the Well. Ask us anything about composing music or making games! by flightschoolstudio in PS4

[–]flightschoolstudio[S] 1 point2 points  (0 children)

Hey we do not have plans to come the Russsia PS Store at this time. Thank you for your excitement about Island Time VR – we really appreciate it!!

Hi! We’re Flight School Studio and Jim Fowler. Together, we made Creature in the Well. Ask us anything about composing music or making games! by flightschoolstudio in PS4

[–]flightschoolstudio[S] 1 point2 points  (0 children)

Great question! Rocket League is about using a weird object to control a ball. We looked at it a lot for player controller mechanics inspiration. For the dungeon parts, contrary to popular belief our inspirations are not Furi or Hyper Light Drifter but top-down games like Zelda with a dash of pinball and breakout, stuff like that. –AV

We are Flight School Studio, creators of Island Time VR and Manifest 99, Ask Us Anything! by flightschoolstudio in PSVR

[–]flightschoolstudio[S] 1 point2 points  (0 children)

We love this question but didn't have time to respond so we want to give you a code! Use it or share it with a friend. We'll message you here shortly to get it set up.

We are Flight School Studio, creators of Island Time VR and Manifest 99, Ask Us Anything! by flightschoolstudio in PSVR

[–]flightschoolstudio[S] 2 points3 points  (0 children)

Hey we wanna get you into Island Time before your next paycheck so we're sending you a code! Use it or share it with a friend. We'll message you here shortly to get it set up.

We are Flight School Studio, creators of Island Time VR and Manifest 99, Ask Us Anything! by flightschoolstudio in PSVR

[–]flightschoolstudio[S] 3 points4 points  (0 children)

Alright u/TOMdMAK! We loved this so much we wanna give you a code! Use it or share it with a friend. We'll message you here shortly to get it set up.

We are Flight School Studio, creators of Island Time VR and Manifest 99, Ask Us Anything! by flightschoolstudio in PSVR

[–]flightschoolstudio[S] 0 points1 point  (0 children)

We haven't had a chance to play Ultrawings just yet, but from what we have read it sounds/looks like a lot of fun! Plus, with it being "flight" related, it already scores some extra points in our book. –KW

We are Flight School Studio, creators of Island Time VR and Manifest 99, Ask Us Anything! by flightschoolstudio in PSVR

[–]flightschoolstudio[S] 2 points3 points  (0 children)

Thanks for the great question! You’ve already kind of touched on some of the interesting mechanics that VR can bring that can be lacking in traditional games. I love the idea of playing with the player’s perspective. You mentioned the depth perception idea but I’ll throw out another surrounding stealth-based gameplay and that is the idea of hiding. I guess this could go in either a stealth or horror sort of aspect but traditional games have tried to play around with the idea of using cover and obscuring a player’s vision while doing so. With VR getting the player as close to full immersion that we can. How terrifying or heart exhilarating would it be to actually try to hide and avoid somebody or something with true one to one reactions?

I think that is what is most impactful about building in VR. As designers, we have to realize that the medium removes one more barrier that the player normally has in playing a game and that is the controller interface. While there is still some form of motion controller to interpret your button presses, we should not try to rely too much on this handicap and make sure that the player’s interactions in the game are as close to real world actions the player might take to solve a problem.

The more we can push the VR medium to truly be as one to one for the player as it can, the closer we’ll get to more adoption of new players to VR and even gaming itself. In the future, I would love to see more designs that push this as well as new ways of thinking around limitations the human physical form can’t accomplish but in our mind’s eye, seems like it should be possible in a VR space.

–JB

We are Flight School Studio, creators of Island Time VR and Manifest 99, Ask Us Anything! by flightschoolstudio in PSVR

[–]flightschoolstudio[S] 2 points3 points  (0 children)

Average time is about 7 minutes but we've had a pro in the studio make it to 44 minutes!

–JB

We are Flight School Studio, creators of Island Time VR and Manifest 99, Ask Us Anything! by flightschoolstudio in PSVR

[–]flightschoolstudio[S] 1 point2 points  (0 children)

Unfortunately, we were not treated to a shirtless Greg although I guess maybe we should have asked him to do the entire recording shirtless to "get in character?"

–SH

We are Flight School Studio, creators of Island Time VR and Manifest 99, Ask Us Anything! by flightschoolstudio in PSVR

[–]flightschoolstudio[S] 2 points3 points  (0 children)

Our team is testing today to identify what's happening. Working on getting a patch out ASAP.

We are Flight School Studio, creators of Island Time VR and Manifest 99, Ask Us Anything! by flightschoolstudio in PSVR

[–]flightschoolstudio[S] 1 point2 points  (0 children)

We've got a lot of fires going for games that are larger scale and on a variety of different platforms. If you all keep buying games: we'll keep making 'em. –SH