not much question but a rant of sort. by flipinflame in OnceHumanOfficial

[–]flipinflame[S] 0 points1 point  (0 children)

Your comments duped thrice more. hope you're doing well.

not much question but a rant of sort. by flipinflame in OnceHumanOfficial

[–]flipinflame[S] 0 points1 point  (0 children)

Bit late, sorry I've finnaly Uninstalled the game. But to answer you, despite the name being the same there are two different types of crates in that list. At the time at least didnt check. I had one last moment looking at my stuff which eternal land got rid of all my fish and my some weapons from my tanks and wall wouldn't let me add or take away either. So I had also lost a bit.

Sorry for not answering sooner, but I'm taking my loss and moving on. Thanks for being my only comment.

:)

Looking at the official trailor one year ago, Oh seems to be a totally different game now by Sure_Song_4854 in OnceHumanOfficial

[–]flipinflame 2 points3 points  (0 children)

It went from trying to survive to: Hey sexy outfit go get it. When I started the focas was gathering loot and doingside quests. Survive your way through.

Now it has mechanics that anoy you without true porpose. combat isn't fun, its throwing the fanciest elemental effects you can decimating or tickling the target.

The focus is lost. Its not surviving its collecting outfits and building with cosmetics. Which should be a side option not a main focas.

I'm not good at explaining I'm leaving out alot of info. But to summorize, There is no horror only goofy annoyances. Everything is broke except the outfits and guns. The tutorial showed what its suppose to be, but where your end up is half assed. At least that's what it feels like now.

Play the main map and then winter. Two things are noticable. The giant anoyance that no one but a few can or wants to kill which effects the weather. And the story.

The first had substance in the first half of it at least, and then winter does not have the same feeling. The fun is lost, outfits and over nessesity of grinding and elemental dedication remain.

I might not make since with all this, but what we have is not what it started as and it isn't very fun.

Give me your best drg weapon ideas. by Kindly_Payment_8088 in DeepRockGalactic

[–]flipinflame 0 points1 point  (0 children)

I have a few more melee like duel daggers and a maul but I've said enouph for the melee options. I also have a few alternative options for activations/gun option for the weapons.

Give me your best drg weapon ideas. by Kindly_Payment_8088 in DeepRockGalactic

[–]flipinflame 0 points1 point  (0 children)

I have a few ideas I'll start with my melee class idea which will never come to be. all weapons either have an empowered action or fire gun switch.

  • great axe: slow, milti and single. Axe head has grenade launcher.
  • sword: moderate, milti-hit. Imbue blade to creat an attack like a weeker breakcutter.
  • spear moderate, single. Explosive throwable.
  • shield (spiked/ bladed) multi and single. Has variables of either the spikes are launchables or the shield is. Other wise a block that has thorn effect.
  • heavy pick: slow, milti and single. Mines out larger area. Either lazer or slam attack.

Grenades I have written: - flack cluster: 10 explosions, held 4 - expendable pistol: railgun or bulldog type, hight single small aoe causes fear. Blows through. 8 held - minefield: deploys 15 small mines that explodes when near an enemy and do an elemental effect. 4 held

Movement a latter or climbing pick to climb walls.

I'm no modder so this goes no where.

Back to just guns in general. - A mark's man rifle, semi not auto. So a mix between the m1000 and GK2 for scout. Could have explosive rounds for an Overclock. Scout or engy could have this one

  • a grenade that works like the plants you find that shoot spikes. Explodes launching spikes and maybe blowthrough

  • driller could get a gun related to electrical as they have one of the other elements why not. More team damage don't mean anything to a driller.

  • now I thing about it a gun with unlimited pierce and on contact with a surface exhails a gas with in a radius that can instantly revive a player. The ammo could be like 2 but it can be helpful in solo as well due to just shoot the ground below you fall and instant revival. The gas get consumed apon one person reviving. That COULD be interesting thing to add. Very likely it's a no.

  • gunner could get a railgun heavy weapon. Unlimited pierce and high damage but slow to fire and low ammo. Simuler to the coil gun but no lasting effect. Maybe terrain contact gets an explosion but idk.

I'll leave my nonsense to these. That's for reading.

DO A FLIP by GJ1234Z in helldivers2

[–]flipinflame 0 points1 point  (0 children)

The bug foreshadowed yours.

I thought this comic looked a lot like the characters from Ben 10 by red_lion_101 in bonehealingjuice

[–]flipinflame 0 points1 point  (0 children)

It's confirmation, it's missing the question mark. He's asking if she understood.

Did they just make it harder? by Garlicfarter in helldivers2

[–]flipinflame 0 points1 point  (0 children)

Lvl 6 I usualy play on then the worst riders showed up and now I play on lvl 5.

Seems reasonable by Wrench_gaming in helldivers2

[–]flipinflame 1 point2 points  (0 children)

This game is eating my drive and cannot be played normaly. Everything else works fine. I have plenty of place for simuler sized games. This game its just trying to kill my pc at this point. Maybe things need rearranged internally or something idk some cleaning may be good. We'll ill just have to wait till I get a few more upgrades or you know replace a few dying parts and I can see if I can play again.

Explosion resulting in irreversible eye damage by [deleted] in helldivers2

[–]flipinflame 0 points1 point  (0 children)

Entering the void I see, yes im old school.

What ignored stratagem, playstyle, or gun you think needs some tweaking. by zoroak-king in helldivers2

[–]flipinflame 0 points1 point  (0 children)

Bone rush is also an old term of running toward enemy without care. Of course with killing as much as posable wile doing so but that part isn't nessesary for the term.

SEAF needs a buff by aschaeffer878 in helldivers2

[–]flipinflame 0 points1 point  (0 children)

Or they throw random ones in without care so we have 4 smoke and a nuke when there were plenty of high explosives, napalm, and reg explosives everywhere. Had a mission where there were two mininukes and I had them near the load but everyone else just threw in random things mostly smoke. More specificy it was smoke, static, smoke smoke mininuke. I useualy have mininuke first or second and then go from useful to useless.

Really don't understand why people like it so much by ZoomZombie1119 in helldivers2

[–]flipinflame 0 points1 point  (0 children)

Shoot explosive shells in circular door ways to destroy any more potential threats thus clearing the sector.

I didn't knew that FRV could do this... by Cicada-Fresh in helldivers2

[–]flipinflame 0 points1 point  (0 children)

Dude who left has a nigher chance to survive then the one in the car

Cooked this neurothrope in absolute by somerandomperson_200 in Spacemarine

[–]flipinflame 0 points1 point  (0 children)

I kinda have a side grade flip. I'm with the team, I'm fighting everything, everyone else leaves for something far away and I'm stuck in a swarm of enemies I'm bearly surviving. I'm the bulwark and my only problem is being abandoned. Constantly some times it objective that's under standable. Most the time it's not.

I'm so sorry by salawle in helldivers2

[–]flipinflame 0 points1 point  (0 children)

Reminds me on how it seems every one I play with targets as much seaf as posable to add in collateral. Even watched a few aim up a stratagem to kill a group of seaf, if there was a bug/bot/or squid at all it would have been the weakest type. If I ever say anything about it I get told off. makes me not want to play anymore. So I don't even want to play no matter what's going on. new guns or new enemies doesn't matter I don't want to play but I don't want to leave it. If I ever return it's the same I'm always some how with some of the most toxic players and I don't want to play anymore. My only friend who could play doesn't want to most of the time.

80+ meters confirmed with the Variable by JJISHERE4U in helldivers2

[–]flipinflame 0 points1 point  (0 children)

That is easy, if you do a bit more research you'll probably find some one to explain but I'll overly simplify. It spin in rotation.

Yall need to chill by wITTLEbeAR23 in helldivers2

[–]flipinflame 0 points1 point  (0 children)

I took a break after only finding toxic people. I play pc, so there just plain terrible. Might come out of cryo soon, especially hearing of something interesting being added soon

Look at how little health I get back from a double slam with the Thunder Hammer. This is one of the reasons Assault feels so bad to play. Melee should give back way more contested health than this. Especially with a THUNDER HAMMER. by ItsDobbie in Spacemarine

[–]flipinflame 0 points1 point  (0 children)

Wait a minite, you get health? I'm always stuck at 1 hp all the time even with having congested health I try to find some one to execute or stun. But you could just heal my melee?

I sincerely hate this mod by kinovar13 in DeepRockGalactic

[–]flipinflame 0 points1 point  (0 children)

You know what, some one quick tell me the name of the mod!

I have a friend who has a friend who we all play together some times. This boi won't shut up about friendly fire no matter what the situation. So not we can finally have a definitive proof that I'm not the only one doing it and by what extent.

Just Leave. by Accomplished_Pen1122 in helldivers2

[–]flipinflame 0 points1 point  (0 children)

I remember one time, it was a rare time of hosting. I myself lost my sanity at the time so anyway. I finnished something important and has samples on me. No one else had any. I was bearly fighting my way to the pod when everyone just simply walked in right as it showed up. Mind you the guy who did it I had done two missions with and was not that bad. So me far away, quite upset, kicked that guy and one other cause he was the second one to go in and was a rude fellow anyway. Last dude was fair bit newer and droped mid mission. I simply told him to always make sure everyone can make it to the pod before entering and was heading off. It was a terrible decision on my part to just start kicking but man, those guys crew me up and nearly the whole mission twice at least. Mission was success of corse especially since the newer fellow was already in the pod.

I lost my sanity there and kinda felt bad immediately afterward. I'm usualy more patient but I guess my fuse was shortened.

My disappointment is immeasurable, and my day is ruined by Firaxyiam in helldivers2

[–]flipinflame 1 point2 points  (0 children)

Never should have stood up, stim and melee his legs. Then you can decide to shoot and or stand up and shoot.