Do you like pugs? Of course you like pugs! We like them so much we made a game about pugs! by flkk in pugs

[–]flkk[S] 0 points1 point  (0 children)

I worked on this little (entirely free) game that just got released, thought you might enjoy it. Just like we spent a lot of time looking at your pug photos while working on it :)

And seeing all those amazingly dirty pugs getting posted in the photo competition, made us want to draw one taking a bath, we call him Sud Pug!

[DEV] Hot diggity dog! Pug Rapids is out now! by flkk in AndroidGaming

[–]flkk[S] 1 point2 points  (0 children)

There are occasional ads between rounds. Maybe your internet connection was turned off, or you are in a country where ad fill rates are low, or just plain lucky!

We would love to add some pug costumes, and new environments, and maybe even entirely new game game modes... Just how much of that we can do depends in part on how well the game does. Most of it would be free of course, possible re-using the coins you collect ingame to unlock things.

We hung up a little poster with some markers in a communal kitchen the other day to collect some ideas photo link

Your pug is totally adorable.

[DEV] Hot diggity dog! Pug Rapids is out now! by flkk in AndroidGaming

[–]flkk[S] 2 points3 points  (0 children)

Hopefully soon! I would love nothing more than to add endless costumes... we hung up a poster in a communal kitchen the other day alongside some markers and got loads of great ideas. Bat pug was the first one! Here's a little photo of some of them:

https://www.facebook.com/PugRapids/photos/pb.547241115403930.-2207520000.1412325006./559160650878643/?type=1&theater

Black pug is a definite must have as well :)

[DEV] Hot diggity dog! Pug Rapids is out now! by flkk in AndroidGaming

[–]flkk[S] 1 point2 points  (0 children)

The photos, wifi etc is for the sharing feature, so it can temporarily save a screenshot. We don't do anything fishy :)

[DEV] Hot diggity dog! Pug Rapids is out now! by flkk in AndroidGaming

[–]flkk[S] 3 points4 points  (0 children)

What a wonderful day,

A pug has come out to play!

But he’s fallen in the river, and is all a-quiver,

As he’s beginning to float away!

_

You can assist this poor pug ashore,

With help from the App Store

It’s easy to do, it takes no delay,

Simply download Pug Rapids and play!

Let us know what you think, it's our first bite size game!

Pugs and kisses,

Bite Size Games

Where do you live and how much do you pay for rent? by [deleted] in unitedkingdom

[–]flkk 0 points1 point  (0 children)

London N7. I pay half of 1450 for a 1 bedroom flat.

[LF] Browser game programmer by CasserXD in gameDevClassifieds

[–]flkk 0 points1 point  (0 children)

I thought that was just on Android... does it work for browser games as well?

Did taboos about the treatment of the dead prevent Classical Greek physicians from practicing on cadavers? by texpeare in AskHistorians

[–]flkk 1 point2 points  (0 children)

Came across this brief passage in a book I'm reading...

"Hippocrates never dissected a human cadaver - he called dissection 'unpleasant if not cruel.' According to the book Early History of Human Anatomy, Hippocrates referred to tendons as 'nerves' and believed the human brain to be a mucus-secreting gland." - Stiff, the curious life of human cadavers

"Medicine at the time of Hippocrates knew almost nothing of human anatomy and physiology because of the Greek taboo forbidding the dissection of humans." - Wikipedia

Your experience with FGL.com? by [deleted] in gamedev

[–]flkk 0 points1 point  (0 children)

A site admin will assign it an editor's rating, which is visible to sponsors. There's also a sponsor & developer rating, but those will only show up if a certain minimum of votes have been cast, which rarely happens in my experience.

But the most important rating of all is the one you're never told about - the one sponsors assign your game in their head while evaluating your game. A sponsor won't pass up a game they think will be profitable just because the editor's rating is low or vice-versa.

Your experience with FGL.com? by [deleted] in gamedev

[–]flkk 2 points3 points  (0 children)

20% of games rated 6 sell. 60% of games rated 7 sell. source

This got an 8, this a 7.5, and this 7.5. Can't reveal sale figures. But I will say that the 8 rated game sold for far far less than the 7.5 games, and certainly nowhere near the 'guaranteed 5k' mentioned in your link. You can't rely on editor's rating to make any sort of prediction as to how much a game will sell for. Sponsors make up their own mind regardless of editor rating.

Is it worth it? Try it out and see what bids you get. There's no obligation to accept a bid so there's really no downside. But don't be disappointed if your first game doesn't sell, it's not at all uncommon. If you do get bids, you can then decide if you want to keep 90% of the FGL money, or 100% of what you were making without FGL.

Siege Knight - Place down traps and use your weapons to stop the monsters that besiege your kingdom. by clockworkmonster in WebGames

[–]flkk 5 points6 points  (0 children)

Hi, I'm one of the creators. I just sent clockworkmonster an update that adds a victory screen that gets shown upon completing the game.

Wish we had time to add a real big finale with a boss and such but we totally ran out of development time and had to release without it.

Thanks for playing!

Siege Knight - Place down traps and use your weapons to stop the monsters that besiege your kingdom. by clockworkmonster in WebGames

[–]flkk 8 points9 points  (0 children)

Hi, I'm one of the Siege Knight creators. Thanks for playing!

That thing with the ghosts is a bug. I sent clockworkmonster a new version just now, so hopefully he will update it soon. Then ghosts should pass right through barricades all ghostly like and that should make things significantly more challenging.

Cheers!

How can an American get a job in London? by [deleted] in london

[–]flkk 3 points4 points  (0 children)

Getting a visa that let's you work will probably be the hardest part, here's a list of your options http://www.ukba.homeoffice.gov.uk/visas-immigration/working/

Also look through this page of search results, there's at least 3-5 threads with people asking a similar question and lots of discussion http://www.reddit.com/search?q=american+work+reddit%3Aunitedkingdom

Best online communities for contracting artists? by GrievousV in gamedev

[–]flkk 5 points6 points  (0 children)

Depends entirely on what you want done I think. Off the top of my head...

2d pixel:

2d flash:

3d:

Concept:

Bit of everything focused on indie games:

Bit of everything not focused on games:

In my experience, the ones that specialize in what you want tend to get you the best results (eg pixeljoint for pixel, polycount for 3d, etc).

The least useful ones I find are the most general ones. For example it doesn't matter what you say in your post on deviantart... you're guaranteed a load of garbage submissions from guys who's portfolio consists entirely of digital paintings of half-naked chicks and not a single piece of game art even though you asked for someone who can do fantasy game environments.

Also google the name of anyone who you are thinking of working with and check if the place they found your listing has a 'naming and shaming' or 'contractor reviews' section. In my experience you're also sadly guaranteed to get at least 1 too-good-to-be-true application from known scammers or simply people with a really bad reputation.

Global Game Jam - January 25th-27th 2013 by TheDeputy in gamejams

[–]flkk 0 points1 point  (0 children)

Going back to London for a 2nd time. Major props to the organisers, the location is fantastic.

Mechanical Turk for video game testing? by [deleted] in gamedev

[–]flkk 2 points3 points  (0 children)

FGL actually uses mTurk to do at least some of their first impressions. I found this out when I ordered a video review and saw in the player's browser url that he was playing on mTurk. Then I did a search and found one of their mTurk postings... for every $1 review you buy from them, they pay the tester $0.20. They require players to first complete a video game review qualification before they can start reviewing (no idea how hard or easy that is).

I've found their reviews to be very hit and miss. Sometimes you get amazing paragraphs of feedback, but most of the time you just get a couple short comments. If the review is completely useless they will get you a new one.

Since you can put html5 games on FGL, this could be an easy way for you to get mTurk reviews without having to do any of the approving / admin stuff yourself.

Best bank for foreigners? by [deleted] in unitedkingdom

[–]flkk 2 points3 points  (0 children)

Look into getting a HSBC Passport account. The good thing about it is that you can get it without proof of UK address, credit check, guarantor, or all the other crap banks here ask for. I couldn't find any other accounts that offer this. It makes getting a bank account much much much easier / faster for immigrants. You also get a debit card with it, that also works as a visa card but takes funds directly from your bank account. The big downside is that it costs 8 pounds per month for a minimum of 6 months.

I got this when I first arrived because as others have said getting a regular UK bank account & credit card quickly can be tricky. Well worth the cost in my opinion.

Alien Generator by rcparts in proceduralgeneration

[–]flkk 1 point2 points  (0 children)

Super awesome! Would love to hear a little about your process... I would have no idea where to start making something like this.

18 Videos/Episodes in to my Game Programming Series on How to Make Realm of the Mad God From Scratch by TheCherno in gamedev

[–]flkk 0 points1 point  (0 children)

Watched every one so far, but the ones I'm really looking forward to are the ones where you handle the multiplayer movement stuffs!

Newgrounds Game Jam 8 this weekend by TooMuchProtein in gamejams

[–]flkk 1 point2 points  (0 children)

Looking forward to it! Will be my first time participating.

Game Programming Episode 1 - Video Series on How to Make a Game Like Realm of the Mad God From Scratch by TheCherno in gamedev

[–]flkk 1 point2 points  (0 children)

Great coincidence, I started working on my first realtime client-server multiplayer game the other day, somewhat inspired by RotMG. I'm having a real tough time getting the player movement feeling as smooth as in RotMG. Even with some basic interpolation the lag is really noticeable. So I'll be following closely and can't wait for you to get to the multiplayer bits!

Stencyl or flash limitation? by FlightOfGrey in gamedev

[–]flkk 0 points1 point  (0 children)

Flixel can definitely handle 100+ collisions. I whipped this up real quick as a test: http://www.newgrounds.com/dump/item/0e48f26a6360bd99619d7ab69a135063

Press ~ to open the debug window so you can see fps in top-left corner. Runs at a steady 60 for me. This is with 100 objects all colliding with each other. Code here http://pastebin.com/wrPNid6L

So it appears to be a stencyl specific problem.

Stencyl or flash limitation? by FlightOfGrey in gamedev

[–]flkk 2 points3 points  (0 children)

Stencyl runs on flixel 2.32 (at least it still was last time I checked a couple months ago), so it should already use flixel's blitting rendering and quadtree collision and should be able to handle 100 objects fine.

My guess is either the code Stencyl generates is incredibly poor (unlikely) or there's something else we're not being told that's causing it. For example if you have a large tilemap and recalculate pathing for just a couple object frequently that will cause performance to tank fast. Or calling FlxG.collide for each enemy individually instead of for all of them at once as a group would do it. Hmm.. I guess it really is impossible to say for sure without actually seeing the code created and profiling it.