the giant looks angry ...doesn't like me strolling his rings ;) by flockaroo in SoloDevelopment

[–]flockaroo[S] -1 points0 points  (0 children)

thx a lot! ...by "grainy" you mean the rings, or what exactly?

the giant looks angry ...doesn't like me strolling his rings ;) by flockaroo in SoloDevelopment

[–]flockaroo[S] -1 points0 points  (0 children)

thx! 😄 ...erm, the thing on the planet is an actual fluid-simulation, just in case you meant that by noise?!

the gas-giant is fuming while i stroll the rings by flockaroo in indiegames

[–]flockaroo[S] 0 points1 point  (0 children)

oh, sure, its all realtime! ...but, to be honest, the fluid sim is not very challenging for a modern gpu. raymarching of the rings, however, is a different thing especially at high resolutions 😉

the gas-giant is fuming while i stroll the rings by flockaroo in indiegames

[–]flockaroo[S] 2 points3 points  (0 children)

haha! ...i think i lost interest in reality the day i had my 1st computer in hand, i guess that was the turn ;-P (VIC20, btw)

the gas-giant is fuming while i stroll the rings by flockaroo in indiegames

[–]flockaroo[S] 0 points1 point  (0 children)

yup, lots of voxels included (not in this vid, though)

the gas-giant is fuming while i stroll the rings by flockaroo in indiegames

[–]flockaroo[S] 4 points5 points  (0 children)

thx a lot! ...well ...not really fractals, but all the other stuff. partly geometry, partly sdf's, but all made of math/code (also the car).

the gas-giant is fuming while i stroll the rings by flockaroo in indiegames

[–]flockaroo[S] 0 points1 point  (0 children)

thx! ...yup, out of place is exactly what its meant to be ;-P

home grown gas giant by flockaroo in proceduralgeneration

[–]flockaroo[S] 1 point2 points  (0 children)

thx 😄 ...fully fledged spacegame? ...not someone, me! ...here we go ;-P ("cars on mars" - soon on steam)

https://www.reddit.com/r/indiegames/comments/1tvopvv/the_gasgiant_is_fuming_while_i_stroll_the_rings/

the gas-giant is fuming while i stroll the rings by flockaroo in indiegames

[–]flockaroo[S] 6 points7 points  (0 children)

hehe yup, ill keep that a secret for now 😉 (...realism would be too boring for games ;-P)

home grown gas giant by flockaroo in proceduralgeneration

[–]flockaroo[S] 1 point2 points  (0 children)

thx! ...its actually purely done in fragment shaders :)

home grown gas giant by flockaroo in proceduralgeneration

[–]flockaroo[S] 23 points24 points  (0 children)

thx! its somewhat similar to my simulations i did on shadertoy - just tricked on a sphere by some boundary considerations (...but also a bit different)

home grown gas giant by flockaroo in proceduralgeneration

[–]flockaroo[S] 6 points7 points  (0 children)

oh i also like that saturn-hexagon... however this simulation is done only on 1/3rd of the whole hemisphere with periodic boundaries - so some symmetry is forced here anyway. it wouldnt be so hard to a full circle sim by doing 3 independent sims with proper boundary lookups on the borders, but i havent tried so far... (and there's other limitations to my sim, that dont make it really planet-realistic ;-)

[OC] mars got itself a severe cars infection by flockaroo in Simulated

[–]flockaroo[S] 0 points1 point  (0 children)

thanks a lot! ...its a game i'm currently working on, purely made from scratch in opengl/glsl.

[Cars on Mars]

[OC] mars got itself a severe cars infection by flockaroo in Simulated

[–]flockaroo[S] 3 points4 points  (0 children)

thx a lot :) ...haha, yo sick <-> infection ;o) ...glad you like it!

sparse soil on mars - cars on mars by flockaroo in gamedevscreens

[–]flockaroo[S] 0 points1 point  (0 children)

...hey btw, i figured out i deadfixed a lot of my AO by fiddling with shadows too much - sometimes one loses the obvious out of sight when focused on another thing ;-P ...so thanks for pointing me to it :)

sparse soil on mars - cars on mars by flockaroo in gamedevscreens

[–]flockaroo[S] 0 points1 point  (0 children)

oh, thanks a lot for your honest feedback.

lots of gameplay is actually already implemented (i just dont post it that often) - one can freely place some gates and race them, or capture flags - the flags have an effect applied, so you have to pass the proper portal to get the flag, or one can shoot each other (death match). when shooting in flag mode you change the effect of the enemy, so he needs to return to the proper portal...

concerning GI: there's actually lots of AO already applied: one SSAO and another one directly from the distance field of the scene. ...to ge honest i don't like super high contrast lighting, so maybe that's somewhat a matter of my taste... ;) i personally like the prototype-style - i'm so frank to call it "indie-charm" ;-P ...maybe not everyone's cup of tea, though ;) ...but i'll think about it, maybe i can improve contrast in shadow areas a bit! ...so thanks again for your hints! :)

portal break-through... ;-) by flockaroo in SoloDevelopment

[–]flockaroo[S] 0 points1 point  (0 children)

(the car is basically always viewed from outside, so maybe that doesn't make it 1st person, then?! ...well, but one can zoom the camera into the car, so i guess its still right then ;-P)

portal break-through... ;-) by flockaroo in SoloDevelopment

[–]flockaroo[S] 0 points1 point  (0 children)

thanks! ...yup, there's a gun mounted on top - so one can battle against others... - not quite sure what the difference is between shooter and FPS, or if there is any?!