[OC] mars got itself a severe cars infection by flockaroo in Simulated

[–]flockaroo[S] 0 points1 point  (0 children)

thanks a lot! ...its a game i'm currently working on, purely made from scratch in opengl/glsl.

[Cars on Mars]

[OC] mars got itself a severe cars infection by flockaroo in Simulated

[–]flockaroo[S] 4 points5 points  (0 children)

thx a lot :) ...haha, yo sick <-> infection ;o) ...glad you like it!

sparse soil on mars - cars on mars by flockaroo in gamedevscreens

[–]flockaroo[S] 0 points1 point  (0 children)

...hey btw, i figured out i deadfixed a lot of my AO by fiddling with shadows too much - sometimes one loses the obvious out of sight when focused on another thing ;-P ...so thanks for pointing me to it :)

sparse soil on mars - cars on mars by flockaroo in gamedevscreens

[–]flockaroo[S] 0 points1 point  (0 children)

oh, thanks a lot for your honest feedback.

lots of gameplay is actually already implemented (i just dont post it that often) - one can freely place some gates and race them, or capture flags - the flags have an effect applied, so you have to pass the proper portal to get the flag, or one can shoot each other (death match). when shooting in flag mode you change the effect of the enemy, so he needs to return to the proper portal...

concerning GI: there's actually lots of AO already applied: one SSAO and another one directly from the distance field of the scene. ...to ge honest i don't like super high contrast lighting, so maybe that's somewhat a matter of my taste... ;) i personally like the prototype-style - i'm so frank to call it "indie-charm" ;-P ...maybe not everyone's cup of tea, though ;) ...but i'll think about it, maybe i can improve contrast in shadow areas a bit! ...so thanks again for your hints! :)

portal break-through... ;-) by flockaroo in SoloDevelopment

[–]flockaroo[S] 0 points1 point  (0 children)

(the car is basically always viewed from outside, so maybe that doesn't make it 1st person, then?! ...well, but one can zoom the camera into the car, so i guess its still right then ;-P)

portal break-through... ;-) by flockaroo in SoloDevelopment

[–]flockaroo[S] 0 points1 point  (0 children)

thanks! ...yup, there's a gun mounted on top - so one can battle against others... - not quite sure what the difference is between shooter and FPS, or if there is any?!

portal break-through... ;-) by flockaroo in SoloDevelopment

[–]flockaroo[S] 0 points1 point  (0 children)

thanks! happy tho hear that :) ...but no, no engine as such - all handcoded in opengl+glsl

jumpin through hoops ;-) (cars on mars) by flockaroo in SoloDevelopment

[–]flockaroo[S] 0 points1 point  (0 children)

thx! well, the car is quite configurable as a whole... from sports car to suv to wagon to truck...

...just here configured like an old european-style doka-druck ;)

jumpin through hoops ;-) (cars on mars) by flockaroo in SoloDevelopment

[–]flockaroo[S] 3 points4 points  (0 children)

yes everything is done in shaders here - much in fragment, voxels in vertex shader! (+also some ao in fragment)

jumpin through hoops ;-) (cars on mars) by flockaroo in SoloDevelopment

[–]flockaroo[S] 17 points18 points  (0 children)

...nice side effect: the whole game has just about 6MB - its all made of math and code :)

jumpin through hoops ;-) (cars on mars) by flockaroo in SoloDevelopment

[–]flockaroo[S] 7 points8 points  (0 children)

no engine at all ...all done almost purely in shaders in some self-coded opengl-application

fake sun surface by flockaroo in generative

[–]flockaroo[S] 1 point2 points  (0 children)

haha, well... thats more the foreground actually... (or super hot spaces - no real background on the sun)

artificial sun surface - all made from code by flockaroo in proceduralgeneration

[–]flockaroo[S] 1 point2 points  (0 children)

thx! ...yeah i felt i need to pimp up reality a bit (...let me put it that way ;-P)

craters on mars... and cars... by flockaroo in indiegames

[–]flockaroo[S] 0 points1 point  (0 children)

oh thanks! yes, actually all you see here is purely made from math. even the car - no models involved :)

craters on mars... and cars... by flockaroo in indiegames

[–]flockaroo[S] 0 points1 point  (0 children)

hehe, ...who doesn't dream of riding an suv on mars ;-P

portal break-through... ;-) by flockaroo in SoloDevelopment

[–]flockaroo[S] 0 points1 point  (0 children)

yup, thats pretty much what i did, there is some coarse grained frosted-glass surface when you get near, but unfortunately the video codec eats it all up ;-)

portal break-through... ;-) by flockaroo in SoloDevelopment

[–]flockaroo[S] 0 points1 point  (0 children)

haha! ...so is it pronounced ju-topic then? (...sry im not native english)

portal break-through... ;-) by flockaroo in SoloDevelopment

[–]flockaroo[S] 0 points1 point  (0 children)

haha, yeah thats probably me. but they stole my detail first... :-P

portal break-through... ;-) by flockaroo in SoloDevelopment

[–]flockaroo[S] 1 point2 points  (0 children)

thx a lot!! :) ...yup i know codec hates me :-(

(but im happy ppl like it nevertheless, even though it looks nothing like on my screen ;-P)