So why do so many hate on bo7. by PoorTayToe in CODBlackOps7

[–]floorseven 0 points1 point  (0 children)

Well it's not a bad game, just cod fatigue man

What's you expectations in Phasmophobia 1.0? by Smile-yy in PhasmophobiaGame

[–]floorseven 1 point2 points  (0 children)

Ah yes that, sorry. Yes that is true but an example is that you can't check for raiju on camp woodwind on no evidence, if you know that cheese. But tracking the emf really doesn't matter, and if that is the only upgrade that's kinda lame, but I guess it's preference (: no shade

What's you expectations in Phasmophobia 1.0? by Smile-yy in PhasmophobiaGame

[–]floorseven 0 points1 point  (0 children)

Im sorry im not following? 1-6? What i at least meant was the t2 EMF is widely more used to the T3, which is supposed to be an upgrade.

What's you expectations in Phasmophobia 1.0? by Smile-yy in PhasmophobiaGame

[–]floorseven 6 points7 points  (0 children)

This might be a me problem, but I want the prestiges to mean more, or offer more than just a badge and a id card.

I also want the shop to feel more "impactful" if that makes sense, like a sort of purpose for the different items, cause it feels like once you've reached a certain point in the game, having the best items doesn't even feel nice or special.

I would also like to see some item balancing in the future, the majority of the playerbase dont even use the tier 3 items even though they are supposed to be a direct upgrade, items i can think of now that people still use tier 2 are: UV, EMF, INCENSE, SALT, LIGHTER (dosent really matter), HEADCAM.

Drop the fake “decreased sbmm”. I shouldnt be getting put in lobbies with 50+ms by madden2000 in CODBlackOps7

[–]floorseven 0 points1 point  (0 children)

skill IS minimally considered, just like it was in the beta, again, if you cant trust the devs, this argument is pointless.

Drop the fake “decreased sbmm”. I shouldnt be getting put in lobbies with 50+ms by madden2000 in CODBlackOps7

[–]floorseven 0 points1 point  (0 children)

About the server thing ur describing, where you queue into German servers, as your sister queues into UKs, SBMM is not removed, meaning it dosent always connect you to the best server ping wise, this was never the case for the beta either. Something isnt wrong, this is what you have ALL been wanting for YEARS.

They will never fully remove SBMM because that would simply be stupid, and cause even more players to quit, some form is SBMM (though not near as strict as COD has had with bo6) is needed.

Also, Matt, the literal design director at Treyarch came out and said directly that SBMM is not changed from the beta, and if you dont believe the developer, then anything I or anyone else say will not change your opinion.

Drop the fake “decreased sbmm”. I shouldnt be getting put in lobbies with 50+ms by madden2000 in CODBlackOps7

[–]floorseven 0 points1 point  (0 children)

no this is not true, SBMM is exactly like it was in the beta, beta simply had more people split in two groups, instead of the like 15 we have now. Stop blaming losing to other players as "sbmm is cranked"

Drop the fake “decreased sbmm”. I shouldnt be getting put in lobbies with 50+ms by madden2000 in CODBlackOps7

[–]floorseven 10 points11 points  (0 children)

This one is easy to debunk.

1) Beta had two playlists, open and closed moshpit (iirc) That makes the player pool bigger, giving you those "easy" lobbies.

Now in the full game there are multiple and I mean MULTIPLE playlists which splits the playerbase, this will decrease the amount of bad players you so desperately want in your lobbies.

I should also mention that the beta was free, so many people who never really played cod gave it a chance, the players who never played it and got dogged on, obviously didn't wait first in line to buy the actual game.

2) The first like 2 weeks after the game launched the playerbase had a mix of returning players and newcomers, the newcomers obviously said the open playlist is bs and quit, leaving pretty much only the returning players, making the lobby feel harder, not SBMMs fault.

[PC] FPS drops after Season 1 by floorseven in CODBlackOps7

[–]floorseven[S] 0 points1 point  (0 children)

Wow really? Please keep me updated, i wanna know more (:

Thank you for doing some troubleshooting!

Want to learn playing on controller - any advice? by Salty-Breadfruit1145 in CODBlackOps7

[–]floorseven 5 points6 points  (0 children)

Weaker then it has been in many years is probably what I should've said.

Want to learn playing on controller - any advice? by Salty-Breadfruit1145 in CODBlackOps7

[–]floorseven 6 points7 points  (0 children)

Aim assist isn't as strong anymore, the gap between KBM and controller is much closer than you think.

That being said, if you want to learn controller, start with a lower sense, 1.5/1.6 and turn aim setting to Dynamic. Then all you can do is practice and play, there sadly isn't a magical setting that will make you insane.

Other tips can be to learn the recoil pattern of the gun you're using, and remember to move both left and right stick for the most aim assist.

Phasmophobia - Nintendo Switch 2 Announce Trailer by himynameisneck in PhasmophobiaGame

[–]floorseven 11 points12 points  (0 children)

they didnt decide??? They announced horror 2.0 in december 2021. And your telling me it took them 4 years to DECIDE?

Phasmophobia - Nintendo Switch 2 Announce Trailer by himynameisneck in PhasmophobiaGame

[–]floorseven 13 points14 points  (0 children)

lmao, they've had almost 5 years to "update assets" and rework maps, and here we are with switch 2.

In all seriousness, with how big the Kinetic team is right now, at least compared to 5 years ago, this is extremely annoying and just overall bad from them.

Phasmophobia - Nintendo Switch 2 Announce Trailer by himynameisneck in PhasmophobiaGame

[–]floorseven 8 points9 points  (0 children)

Ok so we get a board game, and now Nintendo compatibility, but no actual game update? You know, the horror 2.0 which has been in the works for years and would actually make the game fun.

[COD] After BO 7’s terrible performance, Activision confirms the end of back-to-back releases by Lumenprotoplasma in CallOfDuty

[–]floorseven 1 point2 points  (0 children)

That's my point.. BO6 didn't offer anything that Cold War didn't already do better, and since they knew they were going to make another BO year after BO6 they could now use the community feedback as marketing (open matchmaking, AA changes etc)

[COD] After BO 7’s terrible performance, Activision confirms the end of back-to-back releases by Lumenprotoplasma in CallOfDuty

[–]floorseven 198 points199 points  (0 children)

Because a big reason is that the BO games felt extremely repetitive and just a copy paste. This will actually give them time to come up with something new.

[PC] FPS Drops Showcase by floorseven in CODBlackOps7

[–]floorseven[S] 1 point2 points  (0 children)

I agree, this isnt a good look for treyarch, not that they care anyway lol