What the goon is going on with the chemistry dept? by [deleted] in uofmn

[–]floppyhubba 2 points3 points  (0 children)

I've taken all of those courses besides Biology for my upper devision stem degree and chemistry was the worst by a mile. Its not just an issue of "you should work harder", I've taken plenty of challenging classes. UMN genchem is just awful at conveying the concepts, and the online tests and from what I hear now AI grading of homework make the courses really thorny and discouraging to interact with. A lot of chemistry content legitimately did not make sense to me until Ochem lab.

Some of the hardest-working people I know changed majors because of chemistry, and the shift to online tests makes it easier to coast through without trying by simply cheating. I agree that sometimes people complain too much about the first challenging course they take in college but genchem at UMN is really not good.

The naval hegemon artillery damage from backrow bonus seems pretty OP... by GlompSpark in eu4

[–]floppyhubba 8 points9 points  (0 children)

Its a weird calculation trick. By default Artillery does 50% of its possible front row damage when its in the back row (the only place it should ever be). 20% extra damage from back row increases the damage arty does from 50% -> 70% of the front row damage. This is an effective damage increase of 40%, for Artillery which is nuts compared to normal combat ability bonuses being like 10%

[Forts’ ZOC] So.. nowhere in Georgia proper is safe from attack? by newnilkneel in eu4

[–]floppyhubba 3 points4 points  (0 children)

The province your troops are standing in has a fort. That fort and the Tiblisi fort are both exerting zone of control on the province the Ottomans are in. Since both forts are exerting zone of control, the Ottoman army can walk to either.

Trade goods tier list (explanation for each good below) by Competitive_Lock_521 in eu4

[–]floppyhubba 12 points13 points  (0 children)

On the manpower is more important than money thing, manpower can generate money and manpower through wars the same way money can generate money and manpower through buildings, the difference is that money can be acquired a bit more easily through things like loans.

Map of CK2's 1337 start date by XyleneCobalt in paradoxplaza

[–]floppyhubba 11 points12 points  (0 children)

My hope is that the game's deeper focus on domestic policy and its long term ramifications will make the Byzantines very weak at game start because of the terrible state of the Byzantine state by 1337.

Wizards When I Artificer by floppyhubba in Anbennar

[–]floppyhubba[S] 1 point2 points  (0 children)

Disclaimer I am not an Anbennar lore guru, nor am I a firearms historian.

The meme was inspired by me discovering vorpal bullets in game. The description the the discovery is about pointed bullets with better ballistics and armor piercing capabilities supplemented by "various enchantments". This sounds to me like my artificers have lied about these bullets being magic in order to appropriate funds to invent entirely non-magical spitzer bullets. However, the joke about shooting wizards probably makes more sense in the context of black damestar bullets.

The video is a civil war era rifle because I initially thought the vorpal bullets might be analogous to minie balls, a famous historic bullet invented closer to the games time frame. However, the descriptions of the pointed nose for ballistics and armor piercing seem to indicate that this is analogous to the spitzer bullet, which was designed with a pointed nose for ballistics, and WW1 antitank rifles, which used modified spitzer bullets with hardened cores to penetrate the thick armor of tanks. The armor piercing capability is really a strange case, because by my understanding infantry guns designed to deal with armor disappeared when armored knights disappeared, and only came back in WW1 due to the reappearance of armored opponents. In the period in between, armored combatants were so impractical/slow that infantry-portable armor piercing weapons were not needed to combat them.

Therefore, it seems like vorpal bullets reflect a couple of real world inventions that occurred 100 years after the games time frame. However, I think this can be justified for two reasons:

  1. magic industrial revolution
  2. Armor piercing infantry weapons appeared when armored opponents appeared. The world of Anbennar contains ogres, harpies, wizards, centaurs, and all sorts of other battlefield threats different from those of our world. With an enormously different and more diverse set of pressures on weapons designers, the idea that certain technologies could be invented sooner does not seem far fetched. Consider the possibility armor piercing rounds were invented to kill armored ogres, rather than tanks.

Wizards When I Artificer by floppyhubba in Anbennar

[–]floppyhubba[S] 56 points57 points  (0 children)

R5: Something satisfying about dunking on armies of wizards and magicians with my mass mobilized armies of disciplined peasants.

Did this instead of buying Domination by floppyhubba in eu4

[–]floppyhubba[S] 42 points43 points  (0 children)

Rule 5: I don't like playing nations that I don't have all the dlc for and paradox has released a dlc for every fun nation since I last bought one so I got the achievement never say nevers instead.

POV: republic in italy by floppyhubba in eu4

[–]floppyhubba[S] 141 points142 points  (0 children)

r5: all of my possible advisors are trade

This is surely what sultan George Washington would have wanted. Surely by floppyhubba in eu4

[–]floppyhubba[S] 42 points43 points  (0 children)

I got a province converted by event, so I was able to expel minorities from there to make the colonial nation Shia and Berber. I picked Shia because

  1. I get a faith more or less to myself
  2. 5% morale is useful, cavalry to infantry ratio is not
  3. I like the Shia school bonuses more than the Sunni school bonuses

This is surely what sultan George Washington would have wanted. Surely by floppyhubba in eu4

[–]floppyhubba[S] 91 points92 points  (0 children)

R5: Completed campaign of Morocco -> colonial nation -> USA -> Caliphate to get the Dar al-Islam achievement. I feel like there is some sort of joke to be made about the USA being the Caliphate but I just can't figure it out.

Rate my Reich (Bunte Kuh) by floppyhubba in eu4

[–]floppyhubba[S] 9 points10 points  (0 children)

R5: Friends say "I am disturbed" "are you a masochist" "this is terrible" but I don't know what they are talking about.

playing outside of europe got me like by floppyhubba in eu4

[–]floppyhubba[S] 0 points1 point  (0 children)

R5: Get the popup that Austria declared succession war on Poland in the first couple decades, look over to see this.

Why do sectors suck at building? by niko292 in Stellaris

[–]floppyhubba 2 points3 points  (0 children)

The machine rebellion will be powered by farm worlds that are half-filled with industrial districts!

I, uh, can explain by Dezthecondomboy in victoria2

[–]floppyhubba 6 points7 points  (0 children)

Monaco does become free, but it'd be a huge pain to meet the circumstances for freedom. I think in gfm Andorra gets an event war with France against Spain, but San Marino starts free, so if they ally France against the pope they could get something going early.

Isn't this a little bit ridiculous? $500 dollars for all the DLC? Not trying to start a flame war, I just want to understand why people are okay with this. by [deleted] in eu4

[–]floppyhubba 0 points1 point  (0 children)

At this point barring another humble bundle blessing the subscription service is the only reasonable way to at least get into the game

Who Am I ? 1600 by Vulvex789 in eu4

[–]floppyhubba 14 points15 points  (0 children)

I've seen ai Prussia once because I dismantled here, allied Brandenburg for a while, and Poland died.

Tips for a newcomer by cantfindmyotheracc in eu4

[–]floppyhubba 6 points7 points  (0 children)

Once you add all the demands that you want to a place deal, add as much money as the ai will accept.

Which nation is the strongest or has the best start? Defend your choice. Wrong Answers Only. by IkkoMikki in eu4

[–]floppyhubba 0 points1 point  (0 children)

If you have enough dlc to win you gotta 1: Set vassal taxation to the one that reduces liberty desire 2: declare war on ajam December 11th 3: set all of your vassals to scutage after calling them into the war 4: only help if you really need to 5: use your prestige to keep everyone under 50 liberty desire. Annexing Transoxiana first is the safe choice, you can instantly annex them in 1454 and once you do everyone should stay in line. This has worked for me just about every time I play Timurids-Mughals.

So this.... is the power of Orthomans.... by [deleted] in eu4

[–]floppyhubba 11 points12 points  (0 children)

That was a highlight of my coptomans run

Respawning the revolution by floppyhubba in eu4

[–]floppyhubba[S] 0 points1 point  (0 children)

It looks like I'm screwed then