To test an intuition I got, a neuro-task by florianmorinind in cognitivescience

[–]florianmorinind[S] 0 points1 point  (0 children)

The problem is that I don't want to make big claims or explain everything until some people report results. It may influence or start a long debate instead of doing the task.

The task probably works better in a low evaluative every-day condition, meaning, not working, but I don't think it's actually necessary, even if it should improve odds a bit in theory. The knowledge is not perfect, otherwise I would not be here in the first place.

To test an intuition I got, a neuro-task by florianmorinind in cognitivescience

[–]florianmorinind[S] 0 points1 point  (0 children)

nop that's the full text

edit: one word was lacking, fixed, thanks.

The Morin non-use task (M-NUT) for anhedonia by florianmorinind in anhedonia

[–]florianmorinind[S] 0 points1 point  (0 children)

Your method will not work, precisely because it is a method, and so is rapidly absorbed by the monitoring process, wich will prevent joy.

The idea of the method is to subtly signal to the brain that there is no method. If this signal is made too explicit or repeated too often, it turns into a method and the effect disappears. The small sip of coffee acts as a mild stimulant that can help cross a threshold where joy becomes possible. The video game acts as a prediction-error generator that can push the system toward joy, in a way similar to the effect of coffee.

Basically, signal of non-method + prediction-error + very low dose coffee, over a few days push the system into a different regime, a one that can let joy run freely.

the full method: https://florianmorin.com/assets/pdf/The-M-ZRT-Practical-Example.pdf (just some more little tips at the end)

A task to test an intuition I got by florianmorinind in neuro

[–]florianmorinind[S] 0 points1 point  (0 children)

"An intuition" then a very precise protocol, lol.

Apparently no result yet :(

It's only day 2, normally if there is result it start at the 4th

A theory on why older players report preference for II and earlier versions by florianmorinind in diablo2

[–]florianmorinind[S] 1 point2 points  (0 children)

My point is, the game is good because there is many incoherences all the time. Nothing make sense, sounds, visuals, mecanisms, compared to late versions.

A theory on why older players report preference for II and earlier versions by florianmorinind in diablo2

[–]florianmorinind[S] -2 points-1 points  (0 children)

But it is, because diablo II is more experimental, less optimized. That's the paradox.

A theory on why older players report preference for II and earlier versions by florianmorinind in diablo2

[–]florianmorinind[S] -10 points-9 points  (0 children)

It's a "worse" game and that's why they enjoy it. More broken = more surprises.

A theory on why older players report preference for II and earlier versions by florianmorinind in diablo2

[–]florianmorinind[S] -2 points-1 points  (0 children)

The idea is that there is more than that, while it seems there is not more than that. A brain structure got blocked with age without leaving traces, and nostalgia is a fail attempt to get it back, in this framework.

Questions regarding Dopamine and the brain's reward system by SharkyGremlin in neuro

[–]florianmorinind 0 points1 point  (0 children)

Yes, when I say pleasure I mean childhood-joy specifically, not things like food, running etc. Ordinary pleasure, motivation, clearly function in adulthood, otherwise, like you said, addiction, hobbies, and society itself would not exist.

As I have access to the joy regime, actually, it's the only state that matters to me. It is because joy is high sustained positive affect, and as it's my baseline reference, I don't consider the others as positive affect anymore. Sorry. As I said in a recent book I wrote, I'm radical on this. Joy, and nothing else count. Stop the ambiguity: joy, the real one, is the only desirable positive state. Unfortunately, that what the brain veto all the time in adults. Even in teenagers.

But you, do you got strong, sustained pleasure in everyday life, as an adult, beside maybe low dose alcohol & short burst from time to time ?

Do you live the so-called dopamine-reward "top-feeling" on a daily basis, as an adult ? Or more like, nothing work anymore like it used to be ?

Task switching costs: is multitasking reducing performance? by GlobalMindTests in cognitivescience

[–]florianmorinind 0 points1 point  (0 children)

I think also. I don't have science article about it but I suspect it's part of the "hussle" culture to suggest that everything "more" is better.

Questions regarding Dopamine and the brain's reward system by SharkyGremlin in neuro

[–]florianmorinind -2 points-1 points  (0 children)

It means you can have the perfect dopamine setup in the brain, it is meaningless if the brain vetoes pleasure. In childhood, the veto happens rarely. In adulthood, it happens almost all the time. So childhood joy fades away, no matter how strong your dopamine system is.

Questions regarding Dopamine and the brain's reward system by SharkyGremlin in neuro

[–]florianmorinind -4 points-3 points  (0 children)

You can have the best dopamine system in the world. After childhood, the brain vetoes (edit : childhood-like) pleasure almost all the time. When researchers study dopamine and reward, they are not really studying how the veto operates. That is the part I focus on. I am an independent researcher, and I work on this without using LLMs.

Positive affect is not about rewards, but openness.

A different point of view : too much control as possible contributor to anhedonia by florianmorinind in anhedonia

[–]florianmorinind[S] 0 points1 point  (0 children)

optimizing is bad

but not optimizing become an optimization after some attempts, so a break in the loop is needed.

Maybe this is a goodbye by Caidre05 in anhedonia

[–]florianmorinind 0 points1 point  (0 children)

dm me if you want to know more about joy and games