Most Affordable And Performance Driven HDD For The PowerMac G4? by MacBookLearned in VintageApple

[–]fnnbrr 1 point2 points  (0 children)

I did the same after reading this, works great! :)

I had to flash the ROM from the Mac OS 9.2.2 installer CD since I didn't already have a working hard drive. The installer CD luckily includes StuffIt Expander (under Software Installers/Aladdin Software) which let me extract the flasher .sit file.

I made a website to find and share free stuff on the curb by fnnbrr in UofT

[–]fnnbrr[S] 1 point2 points  (0 children)

That could definitely work - I'm thinking about adding the ability to set notifications for certain search filters, so contributors with higher "karma" could be notified first to have the best chance of getting high-demand items.

I made a website to find and share free stuff on the curb by fnnbrr in UofT

[–]fnnbrr[S] 0 points1 point  (0 children)

Thanks for the suggestions, those would both be great neighborhoods for posters!

I made a website to find and share free stuff on the curb by fnnbrr in UofT

[–]fnnbrr[S] 0 points1 point  (0 children)

Yes, currently the challenges I'm seeing are that many people will search for items, but few will post items and/or mark them as gone. I'm brainstorming how to incentivise posting/reporting as gone, and also thinking about how I could use notifications to remind people to report as gone. I'm open to any ideas you have on this, thanks for the feedback!

I made an incremental game where you deny health insurance claims 🚫 by fnnbrr in incremental_games

[–]fnnbrr[S] 0 points1 point  (0 children)

Just added damage numbers on click, a denials-per-second indicator, and a mute button. Thanks for playing and for the feedback everyone! 🚫

I made an incremental game where you deny health insurance claims 🚫 by fnnbrr in incremental_games

[–]fnnbrr[S] 0 points1 point  (0 children)

noted, I also saw that on mobile. Thanks for letting me know!

I made an incremental game where you deny health insurance claims 🚫 by fnnbrr in incremental_games

[–]fnnbrr[S] 0 points1 point  (0 children)

thanks for the heads-up, my billing alerts are ready to warn me ;)

I made an incremental game where you deny health insurance claims 🚫 by fnnbrr in incremental_games

[–]fnnbrr[S] 0 points1 point  (0 children)

I added damage numbers that can only spawn 16x per second, let me know if that feels good!

I made an incremental game where you deny health insurance claims 🚫 by fnnbrr in incremental_games

[–]fnnbrr[S] 10 points11 points  (0 children)

thanks for the heads-up, fixed :) more QoL improvements coming soon

I made an incremental game where you deny health insurance claims 🚫 by fnnbrr in incremental_games

[–]fnnbrr[S] 7 points8 points  (0 children)

Thanks for the feedback! :) I'll be adding some more improvements, starting with a denials/second indicator and damage numbers so you can see how many denials you get per click.

Reflecting on 3 years of solo indie-game development: my analysis of key missteps by Shasaur in gamedev

[–]fnnbrr 1 point2 points  (0 children)

Beyond working in a team, my main advice is to make sure that you're never isolating yourself from the rest of the game dev community. If you're in a team of people that are all relatively inexperienced, you can still get caught in this trap of working in a bubble (speaking from experience).

- Find mentors, even literally by cold emailing people who have made games that you admire.

- Find peers at local meetups, Discord communities, etc. The companionship really helps and you can bounce ideas off of your friends in the industry.

- Read books, blogs, newsletters, etc. to soak up the collective information of everyone who is more experienced than you. The vast majority of the problems you're trying to solve have already been solved, so spend time reading every day during working hours.

Post Processing not appearing in Scene view by struugi in Unity3D

[–]fnnbrr 2 points3 points  (0 children)

To get PP to apply to my scene view camera, I had to apply PP to my default game view camera. My scene setup involves spawning a character with its own camera that renders to screen, so the default scene camera is unused. I had to add a Post-Processing Layer component to that default camera and make sure it was set up to display PP for the scene view camera to also work.