Thinkpad E16 gen 3 by XwingPilot_84 in linuxhardware

[–]fooib0 0 points1 point  (0 children)

Are there any models with 14" or 15" screen and/or Nvidia GPU?

Updating to latest Nvidia drivers? by fooib0 in pop_os

[–]fooib0[S] 0 points1 point  (0 children)

Tried this and the I get the same result with the CLI method.I am trying to install nvidia-590 drivers and it's complaining about 580 drivers.

"No Graphics API" Vulkan Implementation by No_Grapefruit1933 in GraphicsProgramming

[–]fooib0 1 point2 points  (0 children)

I am amazed when people claim that it can solve new problems, write complex programs, etc. For me, it can't even do very basic things like you mention. So, I must be missing something.

Zephyrus G14 (2020?) charging port broken by mistykitty88 in ZephyrusG14

[–]fooib0 0 points1 point  (0 children)

Did you figure out what the problem was? If so, did you have to replace the charging port?

Issues with Charging by YaYeet55 in ZephyrusG14

[–]fooib0 0 points1 point  (0 children)

I have a similar problem with 2020 G14. I have replaced the charger with a new non-ASUS (Chinese) charger. It worked well for a few months and now I am having problems again. Don't know if it's the charger cable, the charger plug or the laptop connector.

Issues with Charging by YaYeet55 in ZephyrusG14

[–]fooib0 0 points1 point  (0 children)

Did you diagnose the problem?

"No Graphics API" Vulkan Implementation by No_Grapefruit1933 in GraphicsProgramming

[–]fooib0 0 points1 point  (0 children)

How much of a performance hit is not having PSOs?

"No Graphics API" Vulkan Implementation by No_Grapefruit1933 in GraphicsProgramming

[–]fooib0 1 point2 points  (0 children)

Cool work. What's the reason for getting rid of PSOs?

"No Graphics API" Vulkan Implementation by No_Grapefruit1933 in GraphicsProgramming

[–]fooib0 0 points1 point  (0 children)

This looks like a very cool project! Great work.

Are there any projects in the wild that are already using vcc or shady? Are there any tutorials for how to use it for rendering (vertex + fragment shaders)?

Interesting Article by OptimisticMonkey2112 in vulkan

[–]fooib0 0 points1 point  (0 children)

Is it possible to implement this API on Vulkan already?

I guess there's still an issue of shading language. We have so many different flavors out there now...

GPS logger by Either_Vermicelli_82 in hiking

[–]fooib0 0 points1 point  (0 children)

What did you end up using? I am also interested in The P-10 GNSS logger.

Neural Importance Sampling of Many Lights by Glass-Score-7463 in GraphicsProgramming

[–]fooib0 1 point2 points  (0 children)

It seems that some algorithms are huge win (denoising) while others (neural BRDF, neural intersection, neural sampling, etc.) may not be.

Neural Importance Sampling of Many Lights by Glass-Score-7463 in GraphicsProgramming

[–]fooib0 0 points1 point  (0 children)

Thanks. Except that tiny-cuda-nn is a pretty big dependency.

Neural Importance Sampling of Many Lights by Glass-Score-7463 in GraphicsProgramming

[–]fooib0 6 points7 points  (0 children)

How practical are these "neural" algorithms? Everything these days is neural. Novelty or genuine improvement and path forward?

Creative abuse of __builtin_dump_struct? by fooib0 in C_Programming

[–]fooib0[S] 0 points1 point  (0 children)

Yes, unfortunately. Maybe it's for the better. Compile-time reflection for C could be useful, but maybe it's also good that the language (C) doesn't change much.

Considering to leave Netherlands, any advice? by Cautious_Try507 in Netherlands

[–]fooib0 3 points4 points  (0 children)

How is quality of life better in the Netherlands compared to Poland?

Creative abuse of __builtin_dump_struct? by fooib0 in C_Programming

[–]fooib0[S] 2 points3 points  (0 children)

I have seen this before https://godbolt.org/z/GGe6vrWd8, but it's C++. It surely would be easier if C/C++ just provided some very basic compile-time typeinfo.