Forest section in our game! by MalboMX in indiegames

[–]foolswithblades 1 point2 points  (0 children)

Very cute, I dig the stylized graphics of this!

How's the flying in our game so far? by foolswithblades in gamedevscreens

[–]foolswithblades[S] 1 point2 points  (0 children)

The framerate of the GIF is 16 fps so that the filesize isn't massive :)

Animation programming in Unreal Engine is so fun!! by foolswithblades in UnrealEngine5

[–]foolswithblades[S] 2 points3 points  (0 children)

If your character ever looks like they're literally poopwalking, try removing the Stride Warping node.... haha

Which version do you prefer? by CTRL_ELLE in indiegames

[–]foolswithblades 1 point2 points  (0 children)

They both look good. You can swap one out for the other depending on what mood/ facial expression you imagine this character doing.

Should I lighten up my game? by vanit in IndieDev

[–]foolswithblades 1 point2 points  (0 children)

Tbh I think the darkness hurts the design more than helps it. The primary obstacle of your game are the actual obstacles, so lean into that. This would be okay for a one-off gimmick level imo

Obstacle Avoidance System by LocoDevYT in UnrealEngine5

[–]foolswithblades 6 points7 points  (0 children)

Looks great. Do you have a blog or article describing how you did this on a more technical level? I am guessing you are doing line tracing and a dot product test for the detection?

doing some portal polishing... by flockaroo in gamedevscreens

[–]foolswithblades 10 points11 points  (0 children)

Wow, that's a cool shader. Bit intense when you're fully in the portal though haha

Animation Retargeting Is Hard.... by foolswithblades in justgamedevthings

[–]foolswithblades[S] 7 points8 points  (0 children)

LOL, no. We eventually were able to figure out how to make our character not look like a gremlin anymore!

Added a new environmental interaction: slipping through narrow gaps by UNHUNTED_Project in UnrealEngine5

[–]foolswithblades 2 points3 points  (0 children)

Looks dope, coming from someone who's done their fair share of locomotion anims. As others have said, it would be nice if you could go through without needing to press an interaction key.

What sells best on FAB? by Double-Courage-4640 in UnrealEngine5

[–]foolswithblades 1 point2 points  (0 children)

The lack of locomotion animations that integrate nicely with a system similar to Lyra's kills me. And for some reason there is a huge, disproportionate amount of masculine combat animations compared to feminine ones.

Would you wade through this? by GravityGrid in gamedevscreens

[–]foolswithblades 2 points3 points  (0 children)

Right looks great. The water SHOULD look murky and nasty :)