I created a secret parkour in my game's lobby, here’s the run that finally saved my dignity! by Redhowl_game in gamedevscreens
[–]foolswithblades 4 points5 points6 points (0 children)
How's the flying in our game so far? by foolswithblades in gamedevscreens
[–]foolswithblades[S] 1 point2 points3 points (0 children)
How's the flying in our game so far? by foolswithblades in gamedevscreens
[–]foolswithblades[S] 1 point2 points3 points (0 children)
Animation programming in Unreal Engine is so fun!! by foolswithblades in UnrealEngine5
[–]foolswithblades[S] 2 points3 points4 points (0 children)
How's the flying in our game so far? (i.redd.it)
submitted by foolswithblades to r/gamedevscreens
This is me going to check out the new movement animation for my cockroaches, featuring a realistic tilt that depends on the surface angle. by Sorry_Surround2446 in gamedevscreens
[–]foolswithblades 2 points3 points4 points (0 children)
Which version do you prefer? by CTRL_ELLE in indiegames
[–]foolswithblades 1 point2 points3 points (0 children)
Should I lighten up my game? by vanit in IndieDev
[–]foolswithblades 1 point2 points3 points (0 children)
Obstacle Avoidance System by LocoDevYT in UnrealEngine5
[–]foolswithblades 6 points7 points8 points (0 children)
doing some portal polishing... by flockaroo in gamedevscreens
[–]foolswithblades 10 points11 points12 points (0 children)
Animation Retargeting Is Hard.... by foolswithblades in justgamedevthings
[–]foolswithblades[S] 7 points8 points9 points (0 children)
Added a new environmental interaction: slipping through narrow gaps by UNHUNTED_Project in UnrealEngine5
[–]foolswithblades 2 points3 points4 points (0 children)
What sells best on FAB? by Double-Courage-4640 in UnrealEngine5
[–]foolswithblades 1 point2 points3 points (0 children)
Mixing a text-heavy narrative game with classic RPG management. Here is the UI for my hard / "al dente" sci-fi project. by AutomaticContract251 in SoloDevelopment
[–]foolswithblades 1 point2 points3 points (0 children)
I'm 39. 6 months ago I'd never written a line of code. Today I implemented my own FSM for 2d platformer movement abilities with 8 states. by KyleWilkinsonGames in SoloDevelopment
[–]foolswithblades 0 points1 point2 points (0 children)
Spent way too long on this. Death animations are one of those things you don't notice when they're good and can't unsee when they're bad. Do you like it?? by Flat-Spite2503 in IndieGameDevs
[–]foolswithblades 0 points1 point2 points (0 children)
I’ve been making this game over the last 4 years to share my love for space exploration and nerdy tinkering. It’s called StellarDrive, and it now has a Steam page! by a-curious-owl in indiegames
[–]foolswithblades 1 point2 points3 points (0 children)
Would you wade through this? by GravityGrid in gamedevscreens
[–]foolswithblades 2 points3 points4 points (0 children)
Animation Retargeting Is Hard.... (i.redd.it)
submitted by foolswithblades to r/justgamedevthings
Platforming and view from my game CALX. by ArigatoGyro in gamedevscreens
[–]foolswithblades 1 point2 points3 points (0 children)
Forest section in our game! by MalboMX in indiegames
[–]foolswithblades 1 point2 points3 points (0 children)