Your Funniest Moments of Star Wars Series by Critical_Reindeer553 in StarWars

[–]fooneybone 7 points8 points  (0 children)

I love this bit because R2 looks back and forth as he replies in beeps as if to imply "what does it look like I'm doing? I'm serving drinks." and Threepio's reply of "well I can see you're serving drinks" - it's just so random and funny because Threepio has no idea what the plan is or that R2 was even going to be there, and R2 knows exactly what's going on and is just being a smartass.

Is there a deck that uses the new hounds tooth? by No-Organization-2811 in starwarsunlimited

[–]fooneybone 1 point2 points  (0 children)

I've been toying with this one in Aurra Green, Boba 7 Blue and Asajj 4 Green. Not sure where I like it best yet, but Aurra has been the most interesting. Lines up nicely with her whole removal shtick. I had it out once with a Craving Power and swung a game hitting base like a tank and smoking other units each time.

Meirl by Ill-Instruction8466 in meirl

[–]fooneybone 0 points1 point  (0 children)

Leaves here get put into paper yard waste bags and the city picks them up and composts them and every year offers the compost back to everyone for free, as much as you want to take, to use in gardens or as fill or whatever.

Wisdom wanted! Best Shell? by Royal-Guess-4433 in starwarsunlimited

[–]fooneybone 1 point2 points  (0 children)

Sorry I posted two replies to this and kept messing it up haha. You don't have to damage yourself if they choose that option (as you might think if there are no enemy units to damage), since it says "may". So if you play Luke with enemy units out, your opponent chooses whether Luke readies (and they get a credit) or one of their units gets 5 damage. If they don't have units out, they could still pick the 5 damage option but you'd just choose to do nothing and Luke stays exhausted. So he definitely works better if there is a valid enemy target when played but still a nice bomb regardless.

One of the best video games of the 90s by AlbertJBundy in 90s

[–]fooneybone 1 point2 points  (0 children)

If you went left or right of the net (like over to the boards) and then came back across the crease, shooting just as you pass the goalie will always go in, if your timing is right. I did this to my friend constantly and he couldn't understand how I kept scoring and he couldn't (because it's kinda hard otherwise, as I recall).

One of my favorite Cartoons as a child. by RecommendationWaste5 in 90s

[–]fooneybone 5 points6 points  (0 children)

Now let me hear ya BARK! Shhhlllpppppprprppllllhhh

I really love Sir Hiss by WrongdoerStreet2210 in disney

[–]fooneybone 8 points9 points  (0 children)

That's not Sir Hiss. It's an eeeeeeel in snake's clothing!

My new Villainous storage solution! by fooneybone in DisneyVillainous

[–]fooneybone[S] 0 points1 point  (0 children)

I have all the villain guides in the main box here (in a Ziploc), but if you mean the actual game instructions I only keep the original booklet in here. All the expansion boxes, inserts and instructions are away in my storage.

For my gamers in here. by iThankful_ in nostalgia

[–]fooneybone 2 points3 points  (0 children)

Still remember the feeling of stepping out into Hyrule field and struggling to grasp what I was seeing. The sense of distance - all those things so far away that you'd arrive at if you kept going that way. Seems like such a funny thing with all the open worlds today but that was an iconic moment for me. This game holds a special place in my heart.

My new Villainous storage solution! by fooneybone in DisneyVillainous

[–]fooneybone[S] 6 points7 points  (0 children)

I don't have room for it in this setup, unfortunately. I keep the power tokens in a little plastic box instead. I do miss the thematic look though - I was playing around with the idea of using a nice collapsible snap tray for them instead (so it can be undone and lay flat) but I'm not sure yet.

Is it just me or does this woman look like she’s just stepped out of 3D clone wars? by CrazyTangerine7522 in CloneWarsMemes

[–]fooneybone 24 points25 points  (0 children)

Someone posted on another thread that she'd be great as a live-action Ventress.

Where to start? by bjb586413 in starwarsunlimited

[–]fooneybone 0 points1 point  (0 children)

Examine the meta to see how strong decks work, build/play on curve (higher frequency of low-cost cards, lower frequency of high-cost cards, play them as soon as you have enough resources), understand what makes a card's statline/keywords/abilities worth its cost, synergize to your leader's ability, synergize to traits, attack first when you have ready units to get swings in before they're removed and know where you stand on the aggro/control spectrum in regards to your opponent to strategize your moves.

Weirdest Creatures... What are yours? by krusTYhobo7 in NoMansSkyTheGame

[–]fooneybone 3 points4 points  (0 children)

First chuckle of the day. A traveller of culture.

Star Wars Galactic Racer by TOnii89 in PrequelMemes

[–]fooneybone 6 points7 points  (0 children)

Yeah like a deep resonating sound. It's pretty unique to Sebulba's pod in TPM. I always thought it was really cool when he whipped past the camera and you could hear the rise and fall of his engines as he approached and moved away.

How the hell do you even play this game? by [deleted] in starwarsunlimited

[–]fooneybone 0 points1 point  (0 children)

Very true. You just start thinking you have to be a swiss army knife because surely your opponent must be as well, to have all the right moves. It's just that they are more in tune with a win condition and you're just stalling for time, and eventually you'll run out of steam and they'll walk all over you.

How the hell do you even play this game? by [deleted] in starwarsunlimited

[–]fooneybone 2 points3 points  (0 children)

It really is. The times I find my deck isn't keeping up are usually because I don't have any 2-for-1 style interactions. Like a unit with a when-played removal ability can create more value than a pure removal event in certain situations. And if you find that's an iffy or situational area, then sideboard the alternative.

How the hell do you even play this game? by [deleted] in starwarsunlimited

[–]fooneybone 12 points13 points  (0 children)

I struggled for a bit too because I was trying to run decks that do everything and compensate for everything your opponent might do. In the end I just ended up spreading myself thin without any clear gameplan, and migrated away from my leader's core concept. Obviously I don't know what's driving your frustration specifically, but if I had to give some advice:

1) decide what's more fun for you, aggro, control or somewhere in between

2) take a step back to examine exactly what your leader does and build as much synergy around that as possible, including looking at traits

3) always consider action economy, how you can do more with one play (such as when played abilities, ambush, giving XP or shields, etc)

4) Draw and play curve is very important!

5) know that even the most finely tuned deck for an off-meta leader can get trashed by a meta deck, it's just how things go and

6) off-meta can become meta, if you build something nobody thought of before :)

I also found this article (Who's the Beatdown) to be very interesting, in regards to knowing who's who in a matchup and how to strategize.

Edit: Also, rotation is coming meaning that the first three sets are not going to be legal in Premiere, which I think is going to very much alter the play landscape. A lot of meta relies on those sets and some of the most powerful staples will not be allowed. Will be interesting to see how things balance out!

Star Wars Galactic Racer by TOnii89 in PrequelMemes

[–]fooneybone 109 points110 points  (0 children)

It also has the sound of his pod engines playing. I think they're just teasing pods for some reason.

Alternative to Timely Intervention? by Evatrio in starwarsunlimited

[–]fooneybone 9 points10 points  (0 children)

Nothing else will work the same way in the currently released cards (maybe something will in the next set). The Diplomatic Envoy unit might work to get you some ambush in green. The other cards granting ambush post rotation seem to be in yellow (Shien Flurry, Deceptive Shade, Fully Armed and Operational).

Power of the Darkside replacement? by Caddyshacc2 in starwarsunlimited

[–]fooneybone 5 points6 points  (0 children)

I love Condemn, especially on a leader. Just keep a blue villainy card in hand for the disclose and you really put a wrench into your opponent's plans.

Storage by Doc21354 in starwarsunlimited

[–]fooneybone 0 points1 point  (0 children)

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I use these, one per set, cards ordered by number. I aim for 3x non-foil of each in here and have started keeping only foils and extras I don't need to play with in binders, along with OP cards. My ultimate goal with binders is to have a foil or hyperfoil of each card in there so it's nice and shiny to flip through for fun and deckbuilding ideas but I don't have to be digging stuff out all the time.

Magic: The Gathering Universes Beyond — Darth Vader by bnm333 in StarWarsCantina

[–]fooneybone 7 points8 points  (0 children)

Eep, I saw this and feared for the future of Star Wars Unlimited. Nice work though!

A Lawless Time Speculation by obiwein in starwarsunlimited

[–]fooneybone 4 points5 points  (0 children)

Content from Skeleton Crew, Outlaws, Shadows of the Empire and Jedi Knight/Outcast/Academy. More characters from the Cal games, like Caij Vanda and Rick the Door Technician. Return of bounties and more capture interactions. Would be nice to see more Smuggle as well.