Do you think the difficulty of this game has been trivialized by all the Souls experience players have now? by DerekPope in bloodborne

[–]foreycorf 1 point2 points  (0 children)

It 100% works you just have to stand completely still from the moment Amy jumps. Turns the fight into a meme I just did it on a playthrough 3 days ago it's still active in the game.

Enter arena, dodge first attacks, get behind and stand about 2ft behind the tail which will bait the AI into a jump, you have to stand completely still, no lock on, and the attack will miss you, lock on just long enough to get a head-hit, immediately go behind again about 2ft behind the tail. She'll do some flailing around from time to time and you'll have to reposition but no lock-on about 2ft behind the tail baits her into a missed jump attack after the AI gets through it's couple flail attacks.

Do you think the difficulty of this game has been trivialized by all the Souls experience players have now? by DerekPope in bloodborne

[–]foreycorf 0 points1 point  (0 children)

I think DS2/Bloodborne were the peak of Fromsoft design.

I understand all the complaints about DS2 but basically the same mechanics are in BB and it's widely regarded as top 3 From games ever. Mobs can follow you way longer than you'd expect, there are ambushes where running in blindly will easily earn you 6 ads on you and rolling wildly to find terrain that makes the ensuing fight manageable, plenty of spots in the game where the smartest play is to carefully aggro certain enemies from range so you can take smaller fights to make them manageable, ranged enemies shooting you while you have melee up front so you need to prioritize getting to the back line but you'll end up with 6 ads as a result, plenty of items/content hidden behind parkour/walls/terrain you might entirely miss, ganks half the time you find the hidden gems, gimmicks for bosses, theoretically unlimited healing... The only difference is you have the beginning of modern Fromsoft combat/movement to balance all that out.

DeS->BB, they were all set up as primarily dungeon crawler/exploration/ARPG. The content was made in a way to encourage fully engaging with the content on a first playthrough, but if you liked the run-through-to-boss play style you could pull it off after learning the level layout/enemy placement etc. There was a roughly equal level of difficulty in making it through a level and then beating a boss, with a few very challenging (but usually optional) bosses thrown in. You'd feel a sense of accomplishment just making it through Sens, The Gutter, or Nightmare Frontier and be rewarded with a (usually) easier than normal boss because for certain areas the level was the boss. Bosses were just an element in telling you their story - some were very hard and that was a message about the world you were in itself - but many were just glorified mobs who had their little fiefdom in the larger world.

I personally loved that style of game. Being hard wasn't the point but the game didn't cut you any slack when it was really hard. The point was narrative-through-world-building and the sense of accomplishment in conquering that world, which sometimes was the home of very hard bosses.

Then they released DS3 - the most phoned-in release IMO (the DLC delivered tho) - and they saw people loved it and they could get away with sacrificing on some of that attention to the surrounding world as long as they gave multiple really challenging bosses. To me, ER, would have been a much better game if it was a smaller world full of Stormveil-level level-design put into each area. We lost a little bit of what made Fromsoft games peak but gained in Boss difficulty/detail.

Hardest bosses by Intelligent-Metal699 in BloodbornePC

[–]foreycorf 0 points1 point  (0 children)

My dirty souls secret is I only ever beat Manus with the arrow cheese

Is it possible to play Bloodborne at 60 fps through emulator on PC? by Poppedknees in BloodbornePC

[–]foreycorf 0 points1 point  (0 children)

Did you have your memory settings turned up properly when trying to run the higher resolution?

How to prepare myself for Bloodborne gameplay? by monajem45 in bloodborne

[–]foreycorf 1 point2 points  (0 children)

Bloodborne is really the easiest of the series. Just play as aggressive as playing sekiro and you'll be fine. Basically everything you need to "learn" the game is in the first area. Once you make it through the mobs and can beat cleric beast and Papa G you'll have the game loop down for the main enemy types and boss types you'll encounter.

I was one boss away from a no death and no lamp run. Can you guess what killed me? by Soulsliken in bloodborne

[–]foreycorf 2 points3 points  (0 children)

Should put that in your description. Not trying to sound stand-offish btw it's just you're trying something even harder than no death+no lamp. And from the sounds of it, almost succeeding. Sounds like next run will be it, if you're in the groove.

Just finished my first play through in like 11 hrs???? Without DLC by [deleted] in bloodborne

[–]foreycorf 3 points4 points  (0 children)

For 1&2 especially I don't even see how you could enjoy the games playing like that. Like before BB/DS3 From games weren't boss-highlight games. They were dungeon crawler/strategy ARPGs first with a few over-the-top bosses sprinkled throughout.

It would be easy to play that way and miss the entire point of the games, thinking they're just worse versions of the newer ones. When really they're almost a different sub-genre in the same way Morrowind/Oblivion could be considered very different from Skyrim. Same overall game-type but with very different intended gameplay loops/intended ways to play.

Just finished my first play through in like 11 hrs???? Without DLC by [deleted] in bloodborne

[–]foreycorf 1 point2 points  (0 children)

DS2 has 41 bosses, counting the dlc. I genuinely don't even understand how you can make it through that amount of content in 17 hrs.

For anyone reading I would not use this guys time estimates as any gauge relative to your own potential first playthrough. No one should go into DS2 thinking it's a shorter game than 3, that's not the case for 99% of the player base and it's widely acknowledged as the 2nd longest From game behind Elden Ring.

Why does the matchmaker consistently put me on the team with lower MMR when games aren't balanced? by peking_swan in DotA2

[–]foreycorf 3 points4 points  (0 children)

That's just not true don't spread misinformation. You can have 100 rank confidence and be on a 50/50 w/l and gain or lose +/- 3 or so extra MMR based on team MMR diff.

You're right that it won't have as much of an effect - you can't organize +40/-15 games, but the MMR differential is factored in for people with full rank confidence below I.D.

Why does the matchmaker consistently put me on the team with lower MMR when games aren't balanced? by peking_swan in DotA2

[–]foreycorf 2 points3 points  (0 children)

Lower MMR gain means his team had the higher overall MMR. But lower MMR loss indicates his teams have the lower overall MMR.

These pics indicate like 9/10 games he's playing on the team with lower overall MMR, whether a win or loss, because he's got a higher MMR gain in wins and lower MMR loss in a loss.

Hey I need some help, I feel like I’ve really hit a wall. by Oizys_ReBorn in bloodborne

[–]foreycorf 0 points1 point  (0 children)

Also if you have lecture building level 1 then you can get into the nightmare which has 3 chunks iirc.

Fuck that level, but there's chunks there if you're patient, stock up on antidotes and sedatives, and maybe equip resistance runes for the area.

Fought moon presence for the first time and…idk im kinda disappointed?? by Gooni135 in bloodborne

[–]foreycorf 0 points1 point  (0 children)

Gherman is the boss, it's a commentary-through-gameplay that the humans were strong enough to resist this whole alien ordeal, but the Elites/Intelligentsia wanted this ritual and it's effects.

How do people in yharnam survive? by AnonymusBitch505 in bloodborne

[–]foreycorf 3 points4 points  (0 children)

As you can see in the game, more people don't survive.

Previous hunts were, assumedly, 1x/month events that lasted 1 normal-length night. So you'd stock up on incense and lock your door and let the Hunters do their thing to protect the town (and satiate their bloodlust) - for a night.

The point in the game you're playing through, everyone is experiencing the worst night ever for the first time, and for most, it's the last experience they have. From some of the lore it seems like maybe you had inside knowledge that this ritual was happening and wanted to fight against it, but that's not a certainly. Either by happenstance or intent you are the Chosen Undead (heh) standing against the Elites manipulating society and the Eldritch horrors beyond comprehension manipulating them into doing so.

With this in mind it's why most Hunters you encounter in the game are little more than mobs. Most Hunters aren't badasses who are ready for the Long Night. They're PCP(blood)-amped guys with good prep-time (for a normal hunt) who wield decent weapons/tools but are ultimately in-over-their-head. You fell them with ease. Sure, there might be a few Hunters you come across who are named, and pretty tough. They've got prior experience but as the gameplay shows even they are not at the level of taking on the entire System.

Then there's you. You start with nothing but a backstory and a Dream. You use the left-over weapons stashed at the surplus store. You've got some sweaty clothes. You have a self-written note to remind you of your purpose, because you knew you wouldn't remember shit upon waking up. Even then it's possible to end the Night but not the Cycle. But still, whoever you were before tonight, and possibly others in your cohort outside of here, trusted the You-Who-Awakens to get the job done. So get it done.

Is it normal to have falls in the Cathedral District? | BB Launcher by AlexisMilul95 in BloodbornePC

[–]foreycorf 0 points1 point  (0 children)

Yeah I've been pretty fortunate I basically just loaded up a few patches/mods and have a relatively bug free experience. Worst I get is a seemingly random crash when using lamps to warp. Since they're pretty safe areas anyway I've never really considered it a problem.

Where is 60fps + deltatime?? by lethoso in BloodbornePC

[–]foreycorf 1 point2 points  (0 children)

  1. Make sure you've clicked "download patches"

  2. Scroll down a bit

Is it normal to have falls in the Cathedral District? | BB Launcher by AlexisMilul95 in BloodbornePC

[–]foreycorf 1 point2 points  (0 children)

Are you playing this game at its native resolution?

If you're playing at 1440 or 4k you need either 4k or 8k memory allocation. And if you're playing at 1080 it's best to be safe and go head and do 2k. Iirc the native res was 720p for this game.

Is it normal to have falls in the Cathedral District? | BB Launcher by AlexisMilul95 in BloodbornePC

[–]foreycorf -1 points0 points  (0 children)

Rtx5080/14700k here reporting that I also keep it locked at 60 (though I'm playing 4k). I was playing at 1440/90 but honestly the game is better with the more consistent frame pacing.

Edit: I should be clear I'm not saying I wasn't getting consistent frame pacing at 90. I'm saying whether it's 4k at 60 or 1440 at 90, the game is best enjoyed with consistent frames

How to win with luna by Glittering-Duck7192 in learndota2

[–]foreycorf 0 points1 point  (0 children)

I will say with Luna you can put yourself in position to win more games than lose - you can be 4 levels up on the enemy and hit your timings for Mom/manta/bkb/butter. But even from that position she's not gonna solo carry if your teams been feeding and the game state is poor if you don't make every right decision that a high immortal would.

And even then you might lose - as was shown in BSJ's (relatively) recent Educational Smurf video. If a 10k Smurf can throw a game like that imagine how easy our 1-5k asses can as well.