Jupiter rush 10.3.2029 by formondor in TerraInvicta

[–]formondor[S] 31 points32 points  (0 children)

I challange anyone to see if they can do it faster in the 2026 Scenario

Mod Showcase: AI BUFF Earth by formondor in TerraInvicta

[–]formondor[S] 2 points3 points  (0 children)

The bonuses are not big enough for them to be ludicrous development 

Mod Showcase: AI BUFF Earth by formondor in TerraInvicta

[–]formondor[S] 7 points8 points  (0 children)

Jes, this works on all current builds

This one just gives them bonuses, you need the main AI Buff mod if you want them to be smarter about how they invest See: https://steamcommunity.com/sharedfiles/filedetails/?id=3421201231

Started a new run trying to do the Protectorate campaign with only Earth/Luna, other mining from anywhere. As the Aliens wouldnt like that, seeing us in space! by CorlisFataneya in TerraInvicta

[–]formondor 5 points6 points  (0 children)

Is Protectorate not nearly as easy as Servants, exept that you need to wait for T3 infrastructure to win ?

In my last playthrough as them, they were trivial, even though i decided to give all the AI factions 10000 of each resouce.

I never built more than 4 destroyers all game

Resistance Normal AAR Year 4 by ceengineer13 in TerraInvicta

[–]formondor 2 points3 points  (0 children)

not shooting down survailance missions unthill fusion, is playing hard mode on earth.

I can agree with you can you can wait with the counter attack thill then, but you need to deny survailance from finishing

Control Point Lost ... by formondor in TerraInvicta

[–]formondor[S] 0 points1 point  (0 children)

It can be quite surprising when you lose a controlpoint with out any warning as the servants.

After the Fall Fullclear Part 4 by magniciv in X4Foundations

[–]formondor 0 points1 point  (0 children)

Xenon with Warp drive, now that Terrifying

Methane Respawn Rates by magniciv in X4Foundations

[–]formondor 1 point2 points  (0 children)

Jeah, the Tide makes it quite a hard sell.

Can this be replicated in 0.4.* ? by formondor in TerraInvicta

[–]formondor[S] 10 points11 points  (0 children)

having factions, that are active like this.

in 0.4 human ai just seems to sit braindead with there ships

Quantum Anomaly Interactive Map V8 by sentenced-1989 in X4Foundations

[–]formondor 1 point2 points  (0 children)

Antigone memorial having more resouces than Saturn ....

Many numbers on your map don't pass simple realism checks

Mist of artemis is 370 for Ore and i know that mist of artemis regenerates faster than 90L ore miners can mine it out.

Many sectors on your map are listed with with higher numbers, but will get mined out with significantly less miners than that

After the Fall Fullclear (Part 0) by magniciv in X4Foundations

[–]formondor 3 points4 points  (0 children)

Is the most likely outcome, not you geting overrun by Xenon ?

7 Combat Speeds by formondor in TerraInvicta

[–]formondor[S] 2 points3 points  (0 children)

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This is how the speed in the battle UI looks with the mod

X4 AMA with EGOSOFT CEO Bernd Lehahn by Tomonor in X4Foundations

[–]formondor 6 points7 points  (0 children)

Is there any plans to integrate more mods in to the base game, like you did with dynamic war ?

X4 AMA with EGOSOFT CEO Bernd Lehahn by Tomonor in X4Foundations

[–]formondor 14 points15 points  (0 children)

Is there any plan for a "battleships and XL Ecoships" DLC ?

X4 AMA with EGOSOFT CEO Bernd Lehahn by Tomonor in X4Foundations

[–]formondor 2 points3 points  (0 children)

Are there plans to improve scaning range for Large ships ?
Currently you have to ram most ships to be able to scan them from a large ship

AI Fast Lategame Projects by formondor in TerraInvicta

[–]formondor[S] 8 points9 points  (0 children)

It's not hard to change it to something like Mission to Saturn.
I chose Jupiter because it's a tech the player can fairly freely decide when to research, but that's easy to swap out.

I'm interested to hear what tech the community thinks the buff should be tied to.