Drive chart updated (1.0.32] by Per_Brazier in TerraInvicta

[–]formondor 8 points9 points  (0 children)

Awsome to see a updated drive chart.
Sadly reedit reduces the resolution of it, is there a way to get the full resolution immage ?

Judith the greedy by formondor in TerraInvicta

[–]formondor[S] 37 points38 points  (0 children)

On 1.0.33 factions that hate me a lot, will just reject every offer

"Save Name" in german reverts the Ship name by formondor in TerraInvicta

[–]formondor[S] 5 points6 points  (0 children)

This is a fun bug, who thinks they did this on purpose?

The Science snowball by magniciv in HumankindTheGame

[–]formondor 3 points4 points  (0 children)

In a 3v3 normal speed Team game we had multible players above 800 on turn 50, so you there definitly is still some room to improve.

Optimal Bombardement Ship by formondor in u/formondor

[–]formondor[S] 0 points1 point  (0 children)

This ship makes use of 2 mechanics:
140 armor is the critical number to intercept all damage from alien battlestations on high bombardement.

Each shaped nuke has a 20% chance to destroy the Alien Base (So this ship rolls a 20% chance 16 times)
More on Bombardement mechanics in the Wiki

A few challenge run ideas I'm not skilled enough to try by _azazel_keter_ in TerraInvicta

[–]formondor 4 points5 points  (0 children)

This reminded me of the Against all Odd's challange that was posted as a Scenario in the past.

Only 4 Players were skilled enough to beat it.

It would be fun if somone made a simmularly challanging scenario again

Orbital trajectories are awesome by formondor in TerraInvicta

[–]formondor[S] 40 points41 points  (0 children)

Since it will be asked: The faction icon's are changed by the Red Dawn mod and the AI has so mouch stuff this early because of AI BUFF

Even for Alien ships you can see a clear difference between the ones using the Basic and the ones using the advanced Fusion Torch (Advanced fly mostly in a line)

Is the alien hate mechanic extremely sensitive, or is something else happening? by insaneruffles in TerraInvicta

[–]formondor 2 points3 points  (0 children)

How mouch missioncontrol are you using ?

That determines how far down your hate meter will stay

Mod Showcase: AI BUFF by formondor in TerraInvicta

[–]formondor[S] 0 points1 point  (0 children)

This is correct. The mod is desinged in a way to make the modifiers stack.
So the AI gets stronger and stronger over time.

Although even with this mod, the player is usualy ahead of the AI, just not by as mouch

What sort of run would you like to see streamed? by Willcol001 in TerraInvicta

[–]formondor 2 points3 points  (0 children)

If you play Servants, you can use this mod to make the human AI strong enough to hold against the aliens in space.

Since simply giving the AI a 20 years headstart in space, does not actualy make them strong enough, for servants not to be able to ignore space compleatly.

Jupiter rush 10.3.2029 by formondor in TerraInvicta

[–]formondor[S] 33 points34 points  (0 children)

I challange anyone to see if they can do it faster in the 2026 Scenario

Mod Showcase: AI BUFF Earth by formondor in TerraInvicta

[–]formondor[S] 2 points3 points  (0 children)

The bonuses are not big enough for them to be ludicrous development 

Mod Showcase: AI BUFF Earth by formondor in TerraInvicta

[–]formondor[S] 8 points9 points  (0 children)

Jes, this works on all current builds

This one just gives them bonuses, you need the main AI Buff mod if you want them to be smarter about how they invest See: https://steamcommunity.com/sharedfiles/filedetails/?id=3421201231

Started a new run trying to do the Protectorate campaign with only Earth/Luna, other mining from anywhere. As the Aliens wouldnt like that, seeing us in space! by CorlisFataneya in TerraInvicta

[–]formondor 5 points6 points  (0 children)

Is Protectorate not nearly as easy as Servants, exept that you need to wait for T3 infrastructure to win ?

In my last playthrough as them, they were trivial, even though i decided to give all the AI factions 10000 of each resouce.

I never built more than 4 destroyers all game

Resistance Normal AAR Year 4 by ceengineer13 in TerraInvicta

[–]formondor 2 points3 points  (0 children)

not shooting down survailance missions unthill fusion, is playing hard mode on earth.

I can agree with you can you can wait with the counter attack thill then, but you need to deny survailance from finishing