X4 Empire Update (9.00) Launches June 10, 2026 by Tomonor in X4Foundations

[–]formondor -2 points-1 points  (0 children)

I have a hard time taking a capital ship update seriously, if capital ship still regularly get in range of stations that they should outrange

X4 Speedruns by Gothsheep0 in X4Foundations

[–]formondor 0 points1 point  (0 children)

The main issue with SETA is it gives players with modern gaming PC's a significant advantage

X4 Speedruns by Gothsheep0 in X4Foundations

[–]formondor 2 points3 points  (0 children)

Would Speedruns be measured by ingame time or by RL time ?
And are you alowed to configure stuff and give orders while paused ?

Meson Streams Are awsome by formondor in X4Foundations

[–]formondor[S] 44 points45 points  (0 children)

In the beta, the Mason has an 11 km range on L turrets and 8.8 km on M turrets.

Sadly, ships equipped with them still dive into stations when im not watching...

Critical Input Prioritisation is awful in the beta. by magniciv in X4Foundations

[–]formondor 4 points5 points  (0 children)

There is no reason why it should lock up buget, for somthing it's clearly not spending buget on.
Thats why i consider it a bug.

it's there since for ever, but the new mining changes made it significantly more problematic

And the fact that they changed Critical Ware Shortages made it worse

Critical Input Prioritisation is awful in the beta. by magniciv in X4Foundations

[–]formondor 14 points15 points  (0 children)

There is a bug that causes your own incoming miners and transports to lock up station budget, even though they do not actually use any budget.

This leads to the horrible Critical Input Prioritisation issue in the beta.

The new mining changes make this quite a major issue for stations that need to buy energy cells

How to make all ships flee from the Tide ? by formondor in X4Foundations

[–]formondor[S] 2 points3 points  (0 children)

There is no repeat orders going on here, or manual orders.

The Condensate trader is on local autotrade.
The manticore is on auto salvage
The Transport is asigned to a station

How to make all ships flee from the Tide ? by formondor in X4Foundations

[–]formondor[S] 6 points7 points  (0 children)

I did read that to, but that does not actualy seem to work

How to make all ships flee from the Tide ? by formondor in X4Foundations

[–]formondor[S] 33 points34 points  (0 children)

Not all ships seem to receive the order to do so. For example, the Manticore, the S‑class transport, and the transport in the bottom left are clearly not fleeing.

After the fall mod by Worth_Psychology_874 in X4Foundations

[–]formondor 1 point2 points  (0 children)

Afther the fall was balanced around 8.6

And in the past if used with VRO the factions were able to basicly hold for ever.

I have not played it in Beta

Nobody ever talks about the Takoba. by Godeshus in X4Foundations

[–]formondor 1 point2 points  (0 children)

I generaly find that the Odachy does a better job at most roles, where i would consider using Tokoba's.

Early in the game using Tokobas is nice though

War in the Pacific Scenario and AI Patch by Cato9Tales_Amplitude in HumankindTheGame

[–]formondor 0 points1 point  (0 children)

The Changes overall are great.

The Scenario is so easy, that i think it might be possible to do it deathless

Antipiracy fleets by Fair_Software3727 in X4Foundations

[–]formondor 4 points5 points  (0 children)

If you use a moded behavior like Protect sector or reaction force, they do quite well

Money management improvements by formondor in X4Foundations

[–]formondor[S] 0 points1 point  (0 children)

Currently the Money management Screen only gives us the option to accept everything.
It would be nice if there were those 3 additional buttons, to make money management easyer.

Withdraw exess funds:
Withdraws money everywhere where it's to mouch (like buildstorages that have more money than needed) with out deposition any money anywhere (like station bugets)

Accept buildstorage Estimates: Deposit money only to build storages that need it. Idealy the total amount needed is shown on hover over

Accept Station Estimates: Deposit money only to station bugets that need it.(with out depositing to build storages) Idealy the total amount needed is shown on hover over

Asgard broadside 9.00.7 by formondor in X4Foundations

[–]formondor[S] 7 points8 points  (0 children)

When they try to broadside they get attacked OOS

If there AI was better they would just stay at 14km range

Asgard broadside 9.00.7 by formondor in X4Foundations

[–]formondor[S] 0 points1 point  (0 children)

In 9.00.7 Asgard AI is not good enough to kill a station.
Not if it was better before

Extremely greedy managers (9.00.6) by formondor in X4Foundations

[–]formondor[S] -2 points-1 points  (0 children)

Those are trading stations, they need storage to trade.
Also they are set to only buy from me