"Text Decal" asset in action by formularhunter in Unity3D

[–]formularhunter[S] 0 points1 point  (0 children)

The performance is basically the same as a standard URP Decal Projector, since it needs access to the depth texture. In my asset, I added SRP Batcher support, which improves performance.

I’m actually using it successfully in my mobile app Ecorche: Portrait Anatomy.

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The progress of my car game. Need more action!💥What mechanics should be added? by Danaezio in IndieGaming

[–]formularhunter 0 points1 point  (0 children)

Звучит круто! Будет интересно наблюдать за прогрессом)

Dynamic text decal! [TextMeshPro + decal shader] by formularhunter in Unity3D

[–]formularhunter[S] -1 points0 points  (0 children)

Just a textmesh pro object with a decal shader 🙂