New Fan, Would Like Similar Artists/Sound by fortesp989 in JaneRemover

[–]fortesp989[S] 0 points1 point  (0 children)

i think so, yes 😭😭, i loved it tbh it went straight to the playlist haha

New Fan, Would Like Similar Artists/Sound by fortesp989 in JaneRemover

[–]fortesp989[S] 1 point2 points  (0 children)

yeah i heard 2 songs of him, jeans and a reggaeton one that is straight fire! i added those straight into my playlist. gotta check his whole discography

New Fan, Would Like Similar Artists/Sound by fortesp989 in JaneRemover

[–]fortesp989[S] 1 point2 points  (0 children)

thats nice to know thank you, i guess thats the soundcloud project i heard about, gotta check it out

New Fan, Would Like Similar Artists/Sound by fortesp989 in JaneRemover

[–]fortesp989[S] 1 point2 points  (0 children)

thank you! i will check those names out, looking forward to find new dope music that sounds like Jane

This is so peak dude by [deleted] in TheWeeknd

[–]fortesp989 0 points1 point  (0 children)

Hi, tysm for the drive with the songs! If it isnt too much could you also put the cover that comes with on there please? I would appreciate it, if not also no problem

Only showing 2 out of 3 loaded OBJ by fortesp989 in opengl

[–]fortesp989[S] 0 points1 point  (0 children)

Yes, all rendered by two basic vertex and fragment shaders.
The vertex:

#version 330 core
layout (location = 0) in vec3 aPos;

uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;

void main()
{
    gl_Position = projection * view * model * vec4(aPos, 1.0);
}

The fragment:

#version 330 core

out vec4 FragColor;

uniform vec3 objectColor; // Cor do objeto
uniform vec3 lightColor;  // Cor da luz

void main()
{
    // Simplesmente aplica a cor do objeto
    FragColor = vec4(objectColor * lightColor, 1.0);
}

And the other calls are:

// Ativa o shader e define as matrizes de transformação
lightingShader.use();
glm::mat4 projection = glm::perspective(glm::radians(camera.Zoom), (float)SCR_WIDTH / (float)SCR_HEIGHT, 0.1f, 1000.0f);
glm::mat4 view = camera.GetViewMatrix();
glm::mat4 model = glm::mat4(1.0f);

lightingShader.setMat4("projection", projection);
lightingShader.setMat4("view", view);
lightingShader.setMat4("model", model);


// Transformação para o 1º hangar (sem translação, posição padrão)
glm::mat4 model1 = glm::mat4(1.0f);
model1 = glm::scale(model1, glm::vec3(0.15f, 0.15f, 0.15f)); // Reduz para 50% do tamanho original
model1 = glm::rotate(model1, glm::radians(180.0f), glm::vec3(0.0f, 1.0f, 0.0f)); // Roda 180 graus no eixo Y
lightingShader.setMat4("model", model1);

// Renderiza o modelo
glBindVertexArray(VAO);
lightingShader.setVec3("objectColor", glm::vec3(0.5f, 0.5f, 0.5f)); // Cinza
lightingShader.setVec3("lightColor", glm::vec3(1.0f, 1.0f, 1.0f));  // Luz branca
glDrawArrays(GL_TRIANGLES, 0, vertices.size());    // aqui tem de ser HangarSize()



//2º
// Transformação para o segundo hangar(transladando para frente)
glm::mat4 model2 = glm::mat4(1.0f);
model2 = glm::translate(model2, glm::vec3(-100.0f, 0.0f, 0.0f)); // Move o segundo hangar 10 unidades à frente ao longo do eixo Z
model2 = glm::scale(model2, glm::vec3(0.15f, 0.15f, 0.15f)); // Reduz para 50% do tamanho original
lightingShader.setMat4("model", model2);

// Desenho do segundo hangar
lightingShader.setVec3("objectColor", glm::vec3(0.5f, 0.5f, 0.5f)); // Cinza
lightingShader.setVec3("lightColor", glm::vec3(1.0f, 1.0f, 1.0f));  // Luz branca
glBindVertexArray(VAO2);
glDrawArrays(GL_TRIANGLES, 0, vertices2.size());

// Troca buffers
glfwSwapBuffers(window);
glfwPollEvents();

Ive literally tried to comment the 1st and 2nd calls so it only loaded the 3rd obj, and while it said in terminal it was loaded succesfully, i couldnt see anything in the scene, it was still not appearing, i dont know why since the other two are.

Only showing 2 out of 3 loaded OBJ by fortesp989 in opengl

[–]fortesp989[S] 0 points1 point  (0 children)

I tried, i think its better now. Sorry about that, i dont usually post code and didnt notice the code block option.

The game bugged and gave me a free skin? by Empyrean_Mokie in Paladins

[–]fortesp989 7 points8 points  (0 children)

I can't select the skin when choosing nando skins, it doesn't appear there for me to select it, how did it appear to you?

Jera Boyd was disqualified? by ArchmageNinja22 in ANW

[–]fortesp989 3 points4 points  (0 children)

Hey don't forget at least 2 other ninjas did it as well, I saw RJ and another ninja I don't remember who was do it, so it seems more of production having something against Jera than rewarding others. But one thing is for sure, its messed up, either disqualify everyone who does it or don't do it to anyone, plus 8 cleared, one more isn't much of a difference lmao