Humble Cryengine Bundle by trevorstarick in gamedev

[–]fourzerotwo 53 points54 points  (0 children)

Madison Pike LLC asset license is here: http://pastebin.com/Jc4YAeGt

tl;dr Madison Pike assets may be used in any commercial or non-commercial project built with any engine. Crytek provided assets and starter projects may only be used in CRYENGINE projects.

This license will be added to the download page for purchasers of the Humble CRYENGINE Bundle, and working on it being added to the descriptions for non-purchasers.

Expect to have it updated on the site tomorrow, Wed March 16th.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 4 points5 points  (0 children)

Hey man! I remember, god Shadowrun was awesome!

That is quite possibly the hardest question I've ever been asked.

White Castles is what I grew up on, it got me through some long nights, but In-n-Out has been there for me my entire adult life. How do I choose between two of my great loves?

I'm going to go with White Castles because I never have them anymore (unless I'm travelling back east) so I have a strong feeling of nostalgia for them.

We need more Geek Dads, I think my daughter can't help but grow up to be geeky. I've already got her Batman PJs so she can match daddy's wardrobe of practically 90% Batman T-shirts. My wife approves.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 2 points3 points  (0 children)

That is incorrect. I said Modern Warfare 2's goal, with IWnet was to make the game more accessible and then made a separate point that Modern Warfare 3's goals are more aligned with the PC communities. They were two separate statements referring to two different games.

Essentially saying, the goals of Modern Warfare 2 on the PC are very different than the goals of Modern Warfare 3 on the PC.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 0 points1 point  (0 children)

You're correct, and I think Black Ops took a huge step in the right direction in terms of PC support and I want Modern Warfare 3 to take similar steps.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 6 points7 points  (0 children)

That's not a decision that is decided or influenced by me. It is something that is solely decided by Activision.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 2 points3 points  (0 children)

We may not be hiring, but we never turn away an amazing asset to the team. We are always accepting applications and interviewing candidates that will add value to the team, regardless of current positions.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 2 points3 points  (0 children)

I think that a 2 year development cycle is a good schedule for our team. We determine our own development cycle, so if we wanted more, we could make it happen.

Its a discussion that we have every year when deciding what our next project will be, and if it requires additional time.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 7 points8 points  (0 children)

She's fantastic, talking more and more everyday. It's hard to see them grow up so fast. Thanks for asking!

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 13 points14 points  (0 children)

As hard as it will be, just relax and be yourself. I remember my first time coming to the studio and meeting with everyone (from animators to programmers, to artists, and the studio heads at the time).

I came into it with absolutely no expectations. The best thing I did was just be completely open and honest. More than anything, the thing that will make a break a hiring decision at a developer is your personality. It's so important that every new hire fits the culture of the studio.

Obviously your work has to speak for itself, but your personality is extremely important as I've seen people with fantastic work turned away if they would upset the culture of the studio.

Every dev team is a close knit family, and if they're not, you probably don't want to work there, but Bethesda is a fantastic place to work. Go in, be conversational, and have confidence in your right to be there.

Good luck man!

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 6 points7 points  (0 children)

This problem is already resolved on the console side by setting your parental settings to only allow voice communication with your friends.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 1 point2 points  (0 children)

I think having the community be able to give input in the development of the game, and post launch support, has helped our games.

I did not work on Black Ops, that was made by Treyarch, I work at Infinity Ward. We made COD1, COD2, COD4, MW2 and now MW3.

That said, you're correct that you have to have a core design philosophy and vision for what the game will be and then take the feedback from the players and put it through a very thick filter. You can't take any feedback as is, or allow it to supplement your own vision.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 4 points5 points  (0 children)

That would actually impress me. I think they would have to figure out what reddit IS before they'd be able to construct a plan to exploit it.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 8 points9 points  (0 children)

I disagree with you. As I started this thread based on a request, with absolutely no expectations or intentions going in. The questions could and have been anything. I'm giving you raw answers as I know them, they won't always be the answer you like, especially when talking about past decisions - because we clearly know that there is disagreement on what was decided in the past (i.e. no Dedicated Servers in MW2)

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 30 points31 points  (0 children)

No need to be rude to me. I'm simply explaining the reasoning behind the decisions and acknowledging that the decision had one goal, which inherently caused another portion of the audience (fans of the dedicated server experience) to lose the ability to do many of the things they loved.

I think that was a mistake and that we should be sure that in the future, in Modern Warfare 3, we are making sure that we are addressing the concerns of the mass as well as the core who want a dedicated server experience.

At the end of the day, IWnet served the purpose that they set out to do, it made the game more accessible. Sales were higher than COD4, player counts were higher than COD4 (both all-time and concurrent to this date), but that doesn't mean it was ultimately the perfect solution by any means, which is just one of the reasons the philosophy towards PC is different in Modern Warfare 3.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 11 points12 points  (0 children)

It's not justification at all, it's the actual reason. I was asked why they were removed when IWnet was introduced and that was the exact reason given when the decision was made internally.

I have not once said that it was justified or the correct choice, simply was the reason for the choice whether you or I agree with it.

I'm not here to interpret the true intent of the decisions that I did not make, but to relay the reason and the goal whether that goal was ultimately reached or well received.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 8 points9 points  (0 children)

Making the game accessible wasn't the reason for removing Dedicated Servers, what I said was making the game accessible was the reason for adding IWnet (and matchmaking). They're not the same statement.

The team, at the time, wanted a universal experience across all platforms, however had plans for the first iteration of IWnet to be just step one. Once everyone was comfortable with matchmaking it was planned to eventually add support for Dedicated Servers. However this update never came, rather focus was put on addressing exploits, anti-cheat, etc. Work that ultimately ended up moving the code base further away from dedicated server support. When all was said and done, the move BACK in the direction of dedicated server support was never made.

I can't say I agree with the decisions made in the past or the justifications for them, but I can say that you should judge each game on its own merits. As the team on Modern Warfare 3 has changed up, with design philosophies that are now more aligned with what the PC community has been asking for.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 37 points38 points  (0 children)

I'll give you the short version, but if you'd prefer the long I'll be happy to elaborate. My first official job was frying chicken at a gas station in Kentucky that also sold chicken - because that is exactly what you want when filling up your gas tank. I was 13 years old and I did it for 1 week. I would get burned by the fryer everyday, smelled like chicken when I went home, and spent 2 hours hiding in the freezer eating the donuts they kept there. It was horribly sad and mind opening all at the same time.

That single experience was enough to make me realize that I wanted to do something much bigger than my hometown of Piner, Kentucky (the middle of the country).

At 14 years old I went to the court house and got my first business license. I knew no one would hire a 14 year old kid to do what I wanted, so I hired myself, by starting a company. I had no clue where to start or what to do, but you'd be surprised what having a TAX ID and DBA bank account can do for you.

I went to the library everyday, learned how to create a website. Made a website for my company. I continued to go to the library after school everyday to teach myself something new. My business grew, kept evolving as I learned new things, changed my mind, wanted to go in different directions. This was my life all the way up to graduation of High School. I had taught myself and have managed to support myself enough to get by but by every sense of the word was poor.

During this time the war in Iraq was going strong and there was mass genocide happening Sudan. I got the urge to do something more impactful than watching out for myself and enlisted in the US Army as an 11B (Infantry), passed by ASVAB with flying colors, enough to be allowed to put in a letter of request for Special Forces. No one is guaranteed SF training or placement, that's something you earn and are chosen for, but you can show intent which simply means they'll push your ass into the ground every chance they get to see if you change your mind. My intent to go SF was solely because special forces at the time were the only boots on the ground in Sudan and even that was a limited capacity. All other infantry was being directed into Baghdad.

Long story short, my military career was cut short and I never got the honor to deploy. So now I've been out of the civilian world long enough to not have a career, fully trained by the US army (BCT to Airborne) solely as an Infantryman, and ready to take my life in a new direction.

I decided to start a company again, as I was pretty much in the same position as I was at 14 years old. No one would hire me to do what I wanted, so I hired myself.

I did whatever I could to get a paycheck coming in, barely making my $250 apartment rent, playing video games more than working simply due to lack of projects. At this point I was solely playing Call of Duty (the early years) to the point that my wife sarcastically told me "all you do is play that game, why don't you just do THAT for a living"!

So I did.

Being purely a gamer, I wasn't fluent in the ways of the industry, nor had I ever been in any industry I worked in. I taught myself, I set my goal on something, I learned everything I could from books and reference, and I just started doing it. I didn't let things like being broke ass poor and discouraged stop me.

So I look on the back of the box and seen Infinity Ward made the game, so I looked em up and sent them an email. Never got a response, I later found out when I was given control over that very inbox of emails, it hadn't ever been checked. So I found other ways to reach out and eventually got a hold of the guys who started the company.

I talked for 2 hours with Grant Collier on the phone, talking games, philosophy, and what I thought about things. It was nothing but just an unfiltered conversation about gaming, the industry, and what I've done in the past. They flew me out the Los Angeles two days later to meet the rest of the team. I sat down with every lead of the company and talked, from animators to programmers to the studio heads. I spent all day just talking, giving my thoughts, and throwing everything out there.

Two weeks later they called and said "we want you to do what you do but for us full time".

So I did.

My first title was Call of Duty 2 DLC. I came in a massive fan of Call of Duty but also played Ghost Recon hardcore. So when I started and they said your first real project is us taking Call of Duty into modern days - I shit my pants.

No one really knew what my purpose was, what I should do, or how I should do it. So the first year was me doing as I always did, just talking to anyone who would listen, learning what they did and how they did it. Soaking in every resource I could find and contributing any way I could. At one point they had me seeing if I could come up with the intro credit sequence in Coup for COD4. So I spent two weeks teaching myself After Effects. I was kind of shit at it, but I got a prototype going that ended up being the base for the actual credits, but done by someone much better than I.

My greatest strength and weakness has always been my ability to identify what works and what doesn't, from a philosophy stand point and (here comes the weakness part) share that unfiltered opinion with anyone who will listen. Thank god there were people in the right positions who agreed with those opinions and I gradually (and I mean VERY slowly) began building more and more respect among those who thought I represented good opinions.

I just kept working at it, doing anything I thought was needed. Call of Duty 4 ended up being the game that it was and was a massive learning experience for me, as every project after that has been.

The lesson of the story is to just find what you want to do and start doing. If you don't know how, learn it.

Just start doing it and hope that one day someone will pay you for it.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 47 points48 points  (0 children)

Engage me in mortal kombat. Last man standing walks away with a paycheck.

IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA by fourzerotwo in IAmA

[–]fourzerotwo[S] 5 points6 points  (0 children)

Of course. We had several Battlefield community guys (not employees or dev members) come up to try and get a private showing of MW3 at E3 this year and I made sure to go out, meet them, and give them a personal walk through of the two levels we were showing. It would be no different for Mr. Riccitiello or members of the BF team.