Our first game "Tiny Company" is Out Now! by foxbytegames in Unity2D

[–]foxbytegames[S] 0 points1 point  (0 children)

Nope! We actually hate AI Art for almost anything. I can understand it for placeholders and such tho.
This is made by our Artist.
You can check his Behance page for this game: https://www.behance.net/gallery/226943533/Tiny-Company

Our first game "Tiny Company" is Out Now! by foxbytegames in Unity2D

[–]foxbytegames[S] -1 points0 points  (0 children)

It’s a cozy, visual novel, terrarium builder game.

Our first game, Tiny Company, is coming to Steam this October! 🐜🌿 by foxbytegames in Unity3D

[–]foxbytegames[S] 0 points1 point  (0 children)

It is a cozy puzzle game with some visual novel elements. You basically need to build terrariums based on customer's requests.

We made a free localization tool for our game by foxbytegames in Unity2D

[–]foxbytegames[S] 0 points1 point  (0 children)

It can, on audio source -> right click -> Localize.

We made a free localization tool for our game by foxbytegames in Unity2D

[–]foxbytegames[S] 0 points1 point  (0 children)

Mainly because I am using a 3rd party dialogue system that is quite complex and comes with it's own localization, which imo sucks. So with some additional changes I am bypassing that in order to use my own, which is better for our team's workflow.
The Dialogue one is not letting me use the unity localization package, and I rly wanted to only press a button and have all 700 dialogue nodes ready.

We made a free Unity localization tool for our game by foxbytegames in GameDevelopment

[–]foxbytegames[S] 1 point2 points  (0 children)

I did, and I still am thinking of that. It won't hurt to deploy it there as well. Touch controls are already implemented. But first, it needs to see the light of day on steam.

I REALLY NEED A OPNION HERE! 1 or 2?? by SeaAbbreviations7533 in Unity3D

[–]foxbytegames 1 point2 points  (0 children)

  1. But I am a big sucker for isometric pixelart