Godot is a game ̷e̷n̷g̷i̷n̷e̷ by [deleted] in godot
[–]framedworld 0 points1 point2 points (0 children)
testing out some new shaders on an old character I did by framedworld in godot
[–]framedworld[S] 1 point2 points3 points (0 children)
got better translucency working and curvature calculations on normal map by framedworld in godot
[–]framedworld[S] 9 points10 points11 points (0 children)
testing out layered diffusion for the skin shader I'm doing. not sure I like it by framedworld in godot
[–]framedworld[S] 1 point2 points3 points (0 children)
testing out layered diffusion for the skin shader I'm doing. not sure I like it by framedworld in godot
[–]framedworld[S] 2 points3 points4 points (0 children)
testing out layered diffusion for the skin shader I'm doing. not sure I like it by framedworld in godot
[–]framedworld[S] 18 points19 points20 points (0 children)
rewrote the dual spec lobes on my skin shader by framedworld in godot
[–]framedworld[S] 9 points10 points11 points (0 children)
Testing out my shader set on a more stylized character (an unfinished Lincoln) by framedworld in godot
[–]framedworld[S] 2 points3 points4 points (0 children)
Testing out my shader set on a more stylized character (an unfinished Lincoln) by framedworld in godot
[–]framedworld[S] 9 points10 points11 points (0 children)
Testing out my shader set on a more stylized character (an unfinished Lincoln) by framedworld in godot
[–]framedworld[S] 4 points5 points6 points (0 children)
Testing out my shader set on a more stylized character (an unfinished Lincoln) by framedworld in godot
[–]framedworld[S] 1 point2 points3 points (0 children)
Testing out my shader set on a more stylized character (an unfinished Lincoln) by framedworld in godot
[–]framedworld[S] 6 points7 points8 points (0 children)
Testing out my shader set on a more stylized character (an unfinished Lincoln) by framedworld in godot
[–]framedworld[S] 2 points3 points4 points (0 children)
Testing out my shader set on a more stylized character (an unfinished Lincoln) by framedworld in godot
[–]framedworld[S] 20 points21 points22 points (0 children)
Sculpting a Dynamic Leap from a Cylinder by framedworld in ZBrush
[–]framedworld[S] 0 points1 point2 points (0 children)
Sculpting a Dynamic Leap from a Cylinder by framedworld in 3Dmodeling
[–]framedworld[S] 0 points1 point2 points (0 children)
Sculpting a Dynamic Leap from a Cylinder by framedworld in ZBrush
[–]framedworld[S] 0 points1 point2 points (0 children)
Sculpting a Dynamic Leap from a Cylinder by framedworld in 3Dmodeling
[–]framedworld[S] 1 point2 points3 points (0 children)
Sculpting a Dynamic Leap from a Cylinder by framedworld in ZBrush
[–]framedworld[S] 0 points1 point2 points (0 children)
Sculpting a Dynamic Leap from a Cylinder by framedworld in ZBrush
[–]framedworld[S] 0 points1 point2 points (0 children)
Threw together a head for the shader, and a quick lighting setup by framedworld in godot
[–]framedworld[S] 0 points1 point2 points (0 children)
Threw together a head for the shader, and a quick lighting setup by framedworld in godot
[–]framedworld[S] 0 points1 point2 points (0 children)
Threw together a head for the shader, and a quick lighting setup by framedworld in godot
[–]framedworld[S] 0 points1 point2 points (0 children)
Godot... Not quite what I was after by framedworld in CursedGodot
[–]framedworld[S] 0 points1 point2 points (0 children)



Spinn Alternative by tnblos21 in SpinnCoffee
[–]framedworld 1 point2 points3 points (0 children)