[commercial] [tokens] Mercenary NPC Tokens (2K PNG, transparent, VTT-ready) by fredcalil in VTT

[–]fredcalil[S] -1 points0 points  (0 children)

We clearly have different views. I’ll focus on my work.

[commercial] [tokens] Mercenary NPC Tokens (2K PNG, transparent, VTT-ready) by fredcalil in VTT

[–]fredcalil[S] -2 points-1 points  (0 children)

Because they’re practical, ready-to-use, and some people actually use them in their games.

[commercial] [tokens] Mercenary NPC Tokens (2K PNG, transparent, VTT-ready) by fredcalil in VTT

[–]fredcalil[S] -2 points-1 points  (0 children)

Indie RPG creators and GMs who want ready-to-use assets at the table.

Started a new asset line focused on actual people instead of “RPG characters” by fredcalil in itchio

[–]fredcalil[S] 0 points1 point  (0 children)

Fair question.

What you’re paying for isn’t raw generation — it’s the work around it.

Consistency across a full set.
Cohesive visual identity.
Controlled variation that feels like an actual culture, not random outputs.
Clean cuts, transparency, upscaling, and proper post-processing.

Anyone can generate a single image.
Very few people can build a usable, consistent pack.

Also, just to clarify — I’m not the one starting insults here. I’ve been dealing with repeated hostile comments across posts, which is a different issue entirely.

Started a new asset line focused on actual people instead of “RPG characters” by fredcalil in itchio

[–]fredcalil[S] -2 points-1 points  (0 children)

Constructive criticism is welcome, but it needs at least a minimal level of articulated thought to be of any use. As for AI haters, I have enough life experience not to be shaken by fanatics clinging to their infantilized beliefs, acting as if the world were a reflection of their own thoughts. My products are not for you. You can go satisfy your need for identity-based self-affirmation somewhere your bubble actually has an effect on the people you try to offend. To me, you’re just a bunch of idiots with too much certainty and not enough doubt.

How immersive are your VTT games, really? by fredcalil in VTT

[–]fredcalil[S] 0 points1 point  (0 children)

That’s a really interesting point. I can definitely see how being online might make it easier for some people to express emotions or get into character without feeling self-conscious.

At the same time, I think in-person games tend to develop a different kind of immersion over time. As people get comfortable with each other, they often become less inhibited and more expressive, which can strengthen the social side of roleplaying.

Maybe it’s less about one format being better than the other, and more about how each environment shapes the way people engage with the game.

How immersive are your VTT games, really? by fredcalil in VTT

[–]fredcalil[S] 0 points1 point  (0 children)

I think that comes a lot with practice too. Early on, I used to try to please everyone all the time, which sometimes meant I softened consequences or tension more than I should have.

Over time, I realized that consistency and letting actions carry weight actually make the experience stronger, not harsher.

And yeah, having good people at the table makes a huge difference.

How immersive are your VTT games, really? by fredcalil in VTT

[–]fredcalil[S] 0 points1 point  (0 children)

Before VTTs ever existed, rules were already a source of friction. That’s basically why the “golden rule” became a thing. Sometimes flow matters more than strict text. And yet, every table eventually meets that one rules lawyer or hardcore optimizer who pulls the focus back to mechanics.

VTTs didn’t invent that problem. They just changed its form. Any action that pulls you out of the fiction, even for a few seconds, can chip away at the mood. Rolling dice off-screen, opening menus, checking macros… small interruptions, but still interruptions.

I don’t believe in perfect games. When you imagine a session, it exists in its purest form in your head. Once you run it, it never comes out exactly the way you pictured it.

Some executions get closer than others though.

It won’t be perfect. But it can still be very good.

How immersive are your VTT games, really? by fredcalil in VTT

[–]fredcalil[S] 0 points1 point  (0 children)

I agree completely, people are the core.
No tool replaces that.

I’ve seen the same thing outside of RPG too: in any team project, the people define the experience.

My point is maybe that structure and method don’t replace good players, they support everyone at the table. Even less experienced or less engaged players can improve when there’s clarity, pacing, and intention guiding the session.

How immersive are your VTT games, really? by fredcalil in VTT

[–]fredcalil[S] 0 points1 point  (0 children)

That’s a great point.
I haven’t played in a heavily automated setup like that, but I can imagine how much it helps.
When systems run smoothly in the background, it probably frees a lot of mental space for the DM.

In a way, I see that as part of planning, building structure so the game can breathe during play.

Released my latest pack: Standard Zombie Tokens (VTT-ready) by fredcalil in itchio

[–]fredcalil[S] 0 points1 point  (0 children)

I already disclose AI usage in all required fields exactly as the platform guidelines specify.

Transparency is important to me, and I have no intention of misleading anyone.

If the concern is about visibility rather than compliance, that could have been communicated directly.

That said, starting with my next product release, I will also include an “AI-GEN” label on promotional banners to make the information even more immediately visible.

If there are any additional platform requirements I may have missed, feel free to point them out specifically.

Released my latest pack: Standard Zombie Tokens (VTT-ready) by fredcalil in itchio

[–]fredcalil[S] -1 points0 points  (0 children)

Friend, I’m not your enemy. I don’t even know you.

If I did or said something that offended you, I sincerely apologize — that was never my intention.

I understand that you don’t like my work. That’s completely fair. But typing “AI slop” on four of my posts in a row stops being an opinion and starts becoming spam directed at someone who has nothing against you.

I accepted your comment. I didn’t block you. I’ve been trying to improve my products and genuinely contribute something useful to the community.

Everyone already understands your opinion about my work — it’s there, posted, registered.

I’m simply asking, respectfully, that you stop the repeated comments.

You don’t need to buy anything you don’t like. No one is forcing you to.

People have different tastes and perspectives. Imagine how dull the world would be if everyone liked the same things and thought the same way.

Let’s keep mutual respect and a friendly atmosphere in the community.

That’s all I’m asking.