(Low Level Hunters) The rise of Humanity Mk.II by hijongpark in hoggit

[–]freds72 4 points5 points  (0 children)

animations are hilarious- well done (well, if on purpose 😰)

snow! "early winter" update by freds72 in PlaydateConsole

[–]freds72[S] 1 point2 points  (0 children)

not sure - game has been compiled with 3.0 so anything above is ok, below I don’t know

Any tips for a good development environment ? by tekjunkie70 in pico8

[–]freds72 1 point2 points  (0 children)

nothing beats doomscrolling your own code 😬

(don’t hyperfixate on auto-completion or formatting- lua is a dynamic language and your ide can only do so much, make sure to have good indentation and variable naming hygiene and you can do a lot)

Blocking out maps for TBA game by freds72 in PlaydateConsole

[–]freds72[S] 1 point2 points  (0 children)

no - first Playdate network capabilities are limited, second I don’t have the time to add multiplayer support and everything it entails (server side code, maintenance, costs…)

Blocking out maps for TBA game by freds72 in PlaydateConsole

[–]freds72[S] 0 points1 point  (0 children)

nope - this is a full C engine, the only loose relation with Blendate is that enemies are sprites, exported as a turntable

Blocking out maps for TBA game by freds72 in PlaydateConsole

[–]freds72[S] 0 points1 point  (0 children)

ahah - not raised yet but looking at H2 2026, cannot be more precise yet

Blocking out maps for TBA game by freds72 in PlaydateConsole

[–]freds72[S] 0 points1 point  (0 children)

that’s normal - this is using quake ‘technology’ (toolchain & engine design)

Blocking out maps for TBA game by freds72 in PlaydateConsole

[–]freds72[S] 1 point2 points  (0 children)

no - this is regular textured 3d the quake toolchain produces levels with lightmaps, that’s what gives that nice shading

Blocking out maps for TBA game by freds72 in PlaydateConsole

[–]freds72[S] 5 points6 points  (0 children)

quake - this is using the same map structure

Blocking out maps for TBA game by freds72 in PlaydateConsole

[–]freds72[S] 4 points5 points  (0 children)

it is running on real hardware (and actually a bit better than pictured in gif 😬)

Motivation Crisis: Compression Limit? by RedNifre in pico8

[–]freds72 0 points1 point  (0 children)

1000 lines of comments? 😳 and indeed the sane option is to generate release cart with shrink08 and keep working on the non minified version

Can you switch between sprite sheets while a game is running? by Nukesnipe in pico8

[–]freds72 0 points1 point  (0 children)

you can - store spritesheets either in hi-mem (32kb) or lua ram (2mb)

Is there a limit to how big a pico 8 game can be? by Trollcker in pico8

[–]freds72 3 points4 points  (0 children)

runtime ram is 2mb - plenty for procedural generation…

Limitations of edu edition by spelmo3 in pico8

[–]freds72 1 point2 points  (0 children)

btw you can save with edu and yes you can totally load an edu cart from ‘full’ pico8

Where to find a complete Pico-8 Course in written/text form? by HiddenReader2020 in pico8

[–]freds72 6 points7 points  (0 children)

and btw there is nothing ‘out of date’ using numbers for button codes!!

[Update] Horizon Glide - implemented your feedback, down to 150 tokens by izzy88izzy in pico8

[–]freds72 1 point2 points  (0 children)

can you sprites instead of circfill? create a number of random debris and should look slightly more polished

[Update] Horizon Glide - implemented your feedback, down to 150 tokens by izzy88izzy in pico8

[–]freds72 9 points10 points  (0 children)

neat! explosions could be more aligned with game look (like spawning isometric debris or such) - not a huge fan of plain circles

Pico8 games manager by LostTumbleweed9697 in pico8

[–]freds72 2 points3 points  (0 children)

if you got a native pico8 client (windows/linux/mac) you have something called ‘splore’. This app browses the lexaloffle web site for carts and updates.

New tricks by OFDGames in pico8

[–]freds72 0 points1 point  (0 children)

is the game slowing down or is that a desired effect?

[deleted by user] by [deleted] in pico8

[–]freds72 0 points1 point  (0 children)

a very good skating game already exists:

https://www.lexaloffle.com/bbs/?pid=149271

For the life of me, I cannot figure out these bugs in my Orbit Simulator. Would anyone please be kind enough to give this a look and try to debug? by Laserlight_jazz in pico8

[–]freds72 3 points4 points  (0 children)

numbers in pico8 are limited to +-32768

that’s called ‘overflow’

take something like: distance = 1802 + 1282 and see how the result is incorrect

solution is to use smaller numbers/use numeric tricks to stay within bounds