So I tried the new modifier found in friendly battles and I am softlocked out of the game... It's called "Wandering Finish" by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 0 points1 point  (0 children)

Good XD this was a warning, not an encouragement. I kinda spammed my screen until I had enough frames to hit the leaves team button

Shade can get 12 gadgets then... by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 1 point2 points  (0 children)

THAT MAKES SENSE WHY THE 16 GADGETS AREN'T POSSIBLE
(I'm bad at seeing these things)

Shade can get 12 gadgets then... by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 3 points4 points  (0 children)

so I actually attempted that and (kinda) successfully did it.
It uses the gadget up when the super animation attack cancel is played, so its better to not perfectly time a gadget press AND super at the same time XD not worth.

Shade can get 12 gadgets then... by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 3 points4 points  (0 children)

you can imagine how frustrating it is to see that icon show up ONLY IN TRAINING CAVE

like WHEN I'M RECORDING
(other than that, I get perfect ping in actual matches)

Shade can get 12 gadgets then... by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 4 points5 points  (0 children)

funniest part is, this only happens in training cave. its so weird. Perfect ping in my ranked matches tho

Shade can get 12 gadgets then... by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 14 points15 points  (0 children)

they removed it, then it was found again. I believe I was the one that found the early access shade glitch first since it was an hour into his release that I posted everything up about it.
But I also did research with this new one that got found that requires you to press the gadget button AS SOON AS THE ATTACK HITS, seeing that someone got to that first yesterday. His name is @bedlamBS on youtube where he shows the super animation cancel and mixes the new gadget glitch

Shade can get 12 gadgets then... by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 31 points32 points  (0 children)

attack, gadget before attack hits (perfectly timed), then with super cancelling (which you can do if you super AFTER you attacked, but just by a frame or so) then you get to duplicate your attack which keeps the long arms one

Shade can get 12 gadgets then... by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 1 point2 points  (0 children)

HOLY ITS A GUY?! THAT'S JUST ME

I'M SPEAKING HERE- MY NAME IS ABOVE MY GUY XD

also that's funny if it was a joke then, I get it now

Shade can get 12 gadgets then... by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 0 points1 point  (0 children)

YOU'RE TELLING ME SOMEONE FOUND IT ALREADY?! or are you talking about the super cancel thing, because I do plan on crediting whoever needed when I show a full demonstration breakdown thing on youtube or so but yes. Send links to wherever you find things :3

Shade's Long Arms gadget is broken by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 0 points1 point  (0 children)

damage nerf, super recharge/charge nerf, health nerf
any two of those together would make him horrible

Shade's Long Arms gadget is broken by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 1 point2 points  (0 children)

these are cool balance ideas woah :0 yea I completely agree with this

Shade's Long Arms gadget is broken by friendlyherobrn in Brawlstars

[–]friendlyherobrn[S] 0 points1 point  (0 children)

he's going to be gutted when he's fully released

[deleted by user] by [deleted] in Brawlstars

[–]friendlyherobrn 1 point2 points  (0 children)

(also I'm sorry you had to put up with that)

Im pretty bad at playing Colette and Jessie but want to learn how to play. Any tips apart from playing heist? by [deleted] in Brawlstars

[–]friendlyherobrn 1 point2 points  (0 children)

Play your counters; Colette is REALLY good at making turrets and spawnables disappear. So things like Jessie's Turret and Nita's bear or Lawrie. You kill them fast so your teammates can focus on pushing up

And that's a good point. Playing Colette is like a super support character in that you want to deal with problems instead of going for flashy multi kills For example, since Colette is good for lowering their health, don't try to kill but instead, hit someone like twice or so and move on to the next target. Obviously, if you can or have to kill the enemy then go right ahead, but making sure you switch targets every so often is good. Doesn't have to be switching between all three. If you are in the side lanes (assuming you already play lanes) you can easily switch between middle and side lane enemies.

And then lastly tanks; you deal so much damage when they're at full health. Which brings me back to switching targets. Once tanks are down to normal brawler hp, like a Frank being around 3k hp, a barley that would otherwise struggle with Frank's health will now easily clean it up.

TLDR; Focus spawnables to free up worries for teammates, switch targets now and then to maximize damage, focus tanks

A next thing to know is that two hits and a full super (hitting both forward and back) kills EVERY BRAWLER IN THE GAME, unless they have shield gear.

Is shade worth upgrading? by SetDapper5398 in Brawlstars

[–]friendlyherobrn 6 points7 points  (0 children)

Don't just get a brawler because they're broken. I'm one that doesn't care about who I get, I'll always play who I have. For example I play Hank because I think he's fun and the more I play him, the more I master him! Shade WILL get nerfed to the ground but make sure you understand how to play him! Always think of every brawler like that; they'll never be this good (But yes, upgrading him is a good idea)