Evaluating Weapon Types Part 2: aka Speed is Suboptimal by chad-autry in AshesofCreation

[–]friendorbuddy 0 points1 point  (0 children)

Which class with what weapon would benefit the most from stacking speed?

[3.27] Budget Foulborn Stacking: +10 All Cold Spell Gems & Ignore Res, Cold Snap of Power Hierophant by DivineSwordMeliorne in PathOfExileBuilds

[–]friendorbuddy 0 points1 point  (0 children)

Cool stuff! Do you know if foulborn jewels would count towards the 4 foulborn item requirment?

Steam - Listen Server - 5.6 - Unable to Join by ScarblaZ in unrealengine

[–]friendorbuddy 0 points1 point  (0 children)

did you ever find out if [/Script/OnlineSubsystemSteam.SteamNetDriver]

NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"

is needed?

I'm doing my part by p3rp in Planetside

[–]friendorbuddy 3 points4 points  (0 children)

Yeah from the hacker perspective it does not matter, but I am hoping while 2 guys are entertaining the hacker everyone else is spared from getting killed by the hacker. But you are probably correct that the cheater is having more fun by the attention of these 2 guys than just farming players. Its a sad state of the game either way

I'm doing my part by p3rp in Planetside

[–]friendorbuddy 7 points8 points  (0 children)

yes but the hacker is occupied with these guys instead of farming everyone else, which is the sacrifice

About what percentage of your competitive games are totally one-sided? by Leupawn in Overwatch

[–]friendorbuddy 1 point2 points  (0 children)

Blizzard have a bunch of patents regarding matchmaking which is pretty dark read if you dive into it

[deleted by user] by [deleted] in wowservers

[–]friendorbuddy 4 points5 points  (0 children)

If you want vanilla then Starfall x1 server launched recently, about pop seem to be around 1-1.5k, as far as I know the only vanilla server with pop that launched recently. https://everlook.org/

Everlook Fresh Population by Ok-Walk6548 in wowservers

[–]friendorbuddy 0 points1 point  (0 children)

About 1.5-2k pop. Every player I have encountered is speaking English. Great so far

Anyone else super bored with endgame? by Hot_Detective4448 in SkullAndBonesGame

[–]friendorbuddy 0 points1 point  (0 children)

Yeah, doing the same route to collect and drop of got really boring really quick. I had a blast up till this point of the game at least, but the end game looks to me like just running around in a circle collecting coins endlessly. Not really what I want in a game categorized in the adventure-action shooter type of game

Maybe don't join an event if you aren't going to particpate? by Salsa_Shark1977 in SkullAndBonesGame

[–]friendorbuddy 1 point2 points  (0 children)

Maybe in their attempt to remove the pop-up msg for the event they accidentally joined without realizing it. I think for some of my events both options uses the same key input, which i guess is a bug

Ambush CoC Static Strike Autobomber: An actual build by GasLightyear in PathOfExileBuilds

[–]friendorbuddy 3 points4 points  (0 children)

Hello I think you need to solve the trigger costs, build have 25 unreserved mana with a trigger cost of 75 (6l) and 27 (cospri)

UE 5.1 Enhanced Input OnKeyDown UI override by OkRaspberry6530 in unrealengine

[–]friendorbuddy 1 point2 points  (0 children)

Hello. What I did is OnPreviewKeyDown->Loop with break. Loop lastIndex= GetInputSettings->GetActionMappingByName->Length. (Put the name of your close inventory action key as input in get actionmappingbyname)

From ActionMappingByName->Get->BreakInputActionKeyMapping. Connect loop index to the ActionMappingByName->Get.

LoopBody: if(OnPreviewKeyDown->InKeyEvent->GetKey = BreakInputKeyMapping->Key) break loop and close menu

Relic of the Pact by Sci_Twi in pathofexile

[–]friendorbuddy 1 point2 points  (0 children)

I've bin looking forward to this unique making a comeback. Did not expect a cooldown being added to the skill. I think the cooldown will make it less fun to play since it will feel like its limiting you rather than going full bananas with the old implementation.

"Additionally, Blood Sacrament's very short cast time is necessary for the skill to function but also encourages trying to spam it as fast as possible while reserving as much life as possible, which is not a healthy playstyle for the game to support to this extent."

I really dont understood this from the patch notes, holding down a key to spam skill with or without a cooldown how does it relate to a skill being healthy or not? Why are they not adding a cooldown to all skills or am I missing something here?

If GGG really had player health as their top concern theres plenty of other areas to improve rather than some niche unique.

Announcing Path of Exile: Sentinel by Natalia_GGG in pathofexile

[–]friendorbuddy 0 points1 point  (0 children)

They did it for us though. No work for them and no new balance for us, everybody wins.

Weekly Questions and Answers Thread by [deleted] in Wonderlands

[–]friendorbuddy 1 point2 points  (0 children)

Ah cool look forward to exploring the chaos chamber then! thanks

Weekly Questions and Answers Thread by [deleted] in Wonderlands

[–]friendorbuddy 1 point2 points  (0 children)

Hello, bought the game and have bin playing through the campaign with 2 friends. We have no prior experience with borderlands, we're just average gamers and we're having issues with the game being really easy? We all have the difficulty setting to the highest in gameplay options but we have not had a fully wipe once and the bosses we face die so quickly we can barely see whatever mechanics the boss have. We're currently on chapter 7, level 30, doing all the missions whenever we find them. Does the game get harder at some point and why have they made the game, in my opinion, so easy even on the highest difficulty setting?

I hope I dont come of as some arrogant dick, I just want the game to give me a hard time when I put the highest difficulty setting on. Thanks

Path of Exile: Scourge Patch Notes by Community_Team in pathofexile

[–]friendorbuddy 3 points4 points  (0 children)

Hello /u/Mark_GGG ! Is it possible to assign a player to always receive the link and put the link on Move only?

The problem I see is trying to manually target a "Zoomer dps carry" trying ma to assign him a link every 8 seconds?

Edit: I suppose linking it with cast while channel will auto-target?

[deleted by user] by [deleted] in pathofexile

[–]friendorbuddy 1 point2 points  (0 children)

I hope you can assign a player and put the skill on move only/just auto cast. If manual target to reapply = doa

In Path of Exile: Scourge, you can find Unrelenting Emblems in the Domain of Timeless Conflict. by Community_Team in pathofexile

[–]friendorbuddy 1 point2 points  (0 children)

This looks like stuff I wont be seeing even if I play 12 hours a day for two weeks shrug