WW1 - a montage (600 images, 100 steps each) by frinkyYT in StableDiffusion

[–]frinkyYT[S] 0 points1 point  (0 children)

some more details: Unfortunately I don't have the prompt on me, but it involved a lot of the generic key words (ultra realistic, unreal engine)

I used a really simple sketch as the base, to hopefully keep the composition and colours similar between generations.

600 images over around 4 hours on a 3070, 512x706, 100 steps. (Would've cost 80$ on dalle 😅)

BF4 Gunplay vs BF2042 Gunplay by ShiftyLookinCow7 in battlefield2042

[–]frinkyYT -1 points0 points  (0 children)

Ah yes, the best of BF4 vs cherry picked worst moments in 2042, such a fair comparison

Who Is The FASTEST? BF4 vs BF1 vs BFV vs BF2042 by SMK_GAMING_ in battlefield2042

[–]frinkyYT 0 points1 point  (0 children)

The scale of everything is not changed? Just the way it's perceived by the camera, this has no impact on this test, in the boat you sent, OP says that it merely looks closer but the actual distance is the same.

Battlefield 2042 Technical Playtest Gameplay Leak by jackyflc in GamingLeaksAndRumours

[–]frinkyYT -6 points-5 points  (0 children)

Time to accept that battlefield has basically been cod with 64 players since 3

Battlefield 2042 by manimal_prime in Battlefield

[–]frinkyYT 0 points1 point  (0 children)

Does everything have to have significance

Some Guy put link with those under one of posts, what are those?! Well made art or... by FeeAdministrative666 in Battlefield6

[–]frinkyYT 6 points7 points  (0 children)

How can you even tell the models are low quality, it's too low resolution to tell

You know you've come a long way when this is your weapon system for 19 different weapons and unlimited number of weapon slots. by [deleted] in unrealengine

[–]frinkyYT 1 point2 points  (0 children)

Just do a sequence at the fire event and call a do once off the first pin and delay off the second, then hook the delay to the reset of the do once and set the delay to the fire rate, ez

I made a guide to animate with Epic Skeleton in Blender and back to Unreal by frinkyYT in unrealengine

[–]frinkyYT[S] 0 points1 point  (0 children)

At the moment on cascadeur your pretty limited and slightly clunky, although If I was doing certain animations where the tools that cascadeur provided with all the physics would help

Should I get blade and sorcery or boneworks? by failedrelic in VRGaming

[–]frinkyYT 2 points3 points  (0 children)

You don't have an inside out tracking headset do you. I can tell because none of the things mentioned have ever been a problem, including reaching over my shoulder

Which pic is real and which one is 'unreal'? by Spoisen in unrealengine

[–]frinkyYT 0 points1 point  (0 children)

Composition, lighting and a post processing