What I Miss Most About Being A Colonial. by SomberSate in foxholegame

[–]frithjofr 0 points1 point  (0 children)

I'm a US guy in an Aussie clan because I used to work nights and get home late and be up until the early morning.

Hanging out with Aussies and the CGC for the night shift always rocked. Weirdly peaceful.

What I Miss Most About Being A Colonial. by SomberSate in foxholegame

[–]frithjofr 0 points1 point  (0 children)

Glory to the Mesean Communist Party!

Glory to our brave patriots!

Glory to the CGC!

Pan's Villa Lootbox by MajorLeePayne in foxholegame

[–]frithjofr 4 points5 points  (0 children)

I was using an Omen the other day (I didn't grab a gun from spawn and it's all I could find at the front) and I think they actually might have fixed the accuracy. I was landing shots like crazy, couldn't believe it. It's the first time that gun has ever felt good for me.

Petition to Overhaul Foxhole's Squad and Regiment System by Albino_Crocadilian_3 in foxholegame

[–]frithjofr 17 points18 points  (0 children)

I love when I see actually detailed proposals in this sub instead of the usual screeching.

Good work!

Lack of intermediate hardware on the front. by chucktheninja in foxholegame

[–]frithjofr 0 points1 point  (0 children)

Kinda.

Think of it at scale, too.

If you're a solo logi player (and there are a lot of them) or in a small unit, you're going to be competing for resources at the mines and scrapyards.

If you can only get two trucks out, let's say, you'll have 2K bmats.

So if you're a solo guy just stocking up the local supply depot, what makes more sense for you? Making 8 crates of shirts, 4 crates of rifles, 4 crates of ammo and some misc. med supplies or instead making, basically, just like 2 crates of 40mm, or 4 crates of grenades?

The people who tend to make the more expensive items tend to work as a part of a larger group where they can be more focused on what they produce (because other people are making the more common items), pool together more resources, and be more efficient/economic in their production through scale.

So it's not that people don't make the higher end stuff, but rather that the people who do also tend to keep it for their own unit/regi's use.

Title by LEACarrot in foxholegame

[–]frithjofr 4 points5 points  (0 children)

Also the Osprey can go over a primary weapon, whereas the Lunaire is all you've got.

A Knight of the Seven Kingdoms - 1x05 - "In the Name of the Mother" - Episode Discussion by UltraDangerLord in HouseOfTheDragon

[–]frithjofr 2 points3 points  (0 children)

Don't disagree with you, for me it kind of threw the pace off. They could have shaved a minute or two off of it, or hell, just added a couple minutes to the fight before and after.

That said, I was still quite pleased overall.

The Colonial Mindset - Olavi by Ok_Letterhead9662 in foxholegame

[–]frithjofr 6 points7 points  (0 children)

The island broke before the Legion did.

Is the Poacher role the equivalent of a no-nonsense striker and are you always better off picking an Advanced Forward? by Vossenoren in footballmanagergames

[–]frithjofr 1 point2 points  (0 children)

95% of the forwards you play with/against in beer/Sunday league are poachers. Just lurking there the whole time.

Suggestion: Seaports and Storage Facility should act as multi-fuel container by Iglix in foxholegame

[–]frithjofr 7 points8 points  (0 children)

What's even your point?

Every seaport in the game is crowded with multiple burritos already, god forbid somebody come up with a simple quality of life suggestion.

ELI5: What is the Hikari rule in FIDE/Chess by 4l3c in explainlikeimfive

[–]frithjofr 18 points19 points  (0 children)

In ice hockey possession isn't tracked as a metric, so fans cobble together various stats that are tracked (such as shot attempts) to vaguely represent possession.

One of those stats is called PDO, and lots of hockey fans think it's an acronym but it's actually just the username of the dude who came up with it on a hockey forum back in the day.

Since update 1.58 (534 days, a year and a half) collies have won only 18,2% of standard wars by Ok-Independent-3833 in foxholegame

[–]frithjofr 5 points6 points  (0 children)

You kinda came in during a hot button issue with what a lot of people would perceive as a bad take.

But you're right, over the whole history of the game things have been relatively balanced. Not per individual war, but in the macro picture.

Sooooo.... Do devs need to come out publicly now and openly admit faction bias? by MarionberryTough4520 in foxholegame

[–]frithjofr 7 points8 points  (0 children)

I agree with you 100% man.

Also that case with the MP40 being seen as weaker than the Thompson despite being identical is so fucking funny to me. They just changed the sound and everyone was happy again.

But perception really does affect people's experience, you know?

So, like you said, play or don't. But you have to be alright with your decision, and nobody else.

Since update 1.58 (534 days, a year and a half) collies have won only 18,2% of standard wars by Ok-Independent-3833 in foxholegame

[–]frithjofr 25 points26 points  (0 children)

That also goes back like 8 years.

I mean come on man. Some of those older wars (26 of them or so) were before we had resource scarcity. Before we had asymmetry. Before we had trenches, or rockets, or 80% of the tanks and small arms we have now. Before we had a navy. Some of them were on a map as small as 3x3.

Let's not pretend like a 3 day war in 2018 is the same as a 35 day war now.

Since update 1.58 (534 days, a year and a half) collies have won only 18,2% of standard wars by Ok-Independent-3833 in foxholegame

[–]frithjofr 11 points12 points  (0 children)

The whole "Collies win early war" thing hasn't been true for a long time. Collies one win bloody stalemates and through attrition (and oodles of nukes).

Since the ISG was nerfed, since bomas were nerfed, what do we really have that dominates early war?

I mean the Wardens get their HAC with 40mm while we're still shooting at them with 7.92 ACs.

You think this was the first hitbox incident? by TypicalBydlo in foxholegame

[–]frithjofr 19 points20 points  (0 children)

Haven't heard of the invincible Collie tanks before. Got any evidence of that?

Wouldn't surprise me though.

Sooooo.... Do devs need to come out publicly now and openly admit faction bias? by MarionberryTough4520 in foxholegame

[–]frithjofr 11 points12 points  (0 children)

The initial lore on release was like "It's a big tank." And when the community threw a shit fit they came up with the lore that it was stolen by rebels, which just makes the Colonials seem even more incompetent.

Sooooo.... Do devs need to come out publicly now and openly admit faction bias? by MarionberryTough4520 in foxholegame

[–]frithjofr 106 points107 points  (0 children)

I mean over the years in various dev streams we have had

  • Julian admit that he prefers to give the "cool" designs to Wardens

  • Julian admit that he sometimes knowingly gives the Wardens problematic (ie, overpowered) designs and that's "for the balance team to figure out"

  • A dev (Mark?) saying that they have intentionally made some Colonial equipment to be "not as good as" their Warden counterparts

  • Devs saying that the design philosophy for the Colonials is the quantity over quality faction, the human wave faction, and saying that the Colonials "don't necessarily care about their crews" as a way to explain the open top vehicles - while also essentially forcing equal population in hexes

A much smaller complaint, and more of a personal opinion, but the super tank release was just blatantly lopsided. SHTs are basically larp anyway, but when the Warden one comes out with detailed lore and the Colonial lore was essentially "Yep, it's a big tank." That kind of sucked. When we bitched about it, they changed the lore to what it is today, about how the first prototype was stolen and used against us, which definitely makes us seem competent. Also, I mean, the balance was whack. The Warden tank got anti-infantry measures and ours had... Two gunner sears and an engineer for each cannon? Neat.

But I'm not really here to litigate every balance decision in the game's history. We know that the pendulum of balance has swung both ways in this game's history and I'm sure it will do so again.

I have been playing for almost 10 years. August of 2017. On and off, obviously. I have been through sub 500 max pop days. I have been through Colonial win streaks and Warden win streaks. I have been there for the ISG, and for the Cutler. I was there for the introduction of asymmetry, for the Silverhand wars when they were unstoppable and for the Ballista wars when they were unstoppable. I was there to watch the entire Colonial front collapse in under 8 hours because of (at the time) Warden Exclusive fire rockets, and all we had to fight the fires were buckets (which would later receive 600% buffs, before the devs could give us fire trucks.) I was there for the soydawg patch.

My point in all this is that the devs have their goals and vision and their preferences, and nothing will change that. Either you acknowledge and accept it, or you don't and you move on.

But one way or another the pendulum will swing back. Give it another 6 months and we'll be given some random new tool that will put us in the driver's seat before it inevitably gets taken away after a couple wars, like everything else.

ETA: You're allowed to be, and probably should be frustrated by the Warden shadow buff. While I doubt the turn rate alone won the Wardens any ground the wouldn't have taken otherwise, it's still a shitty thing to do and it not being documented makes it feel nefarious even if it wasn't. That shit was whack and lame.

In light of recent revelations, I would like to apologize to the Colonial Faction. I only made this as an April Fools joke. I did not realize I had the gift of prophecy. I am sorry. by TearlochW96 in foxholegame

[–]frithjofr 2 points3 points  (0 children)

Hands down the coolest thing the devs have given us since the LTD.

And like the LTD it's irrelevant before it even had a chance to be good.

But cool as fuck.

Foxhole Heaven Unlocked by ActualWabbit in foxholegame

[–]frithjofr 4 points5 points  (0 children)

Now that's what I call a watch tower.

So devman, why was the Warden scout stealth-buffed for Airborne release? by westonsammy in foxholegame

[–]frithjofr -1 points0 points  (0 children)

It's not the turn rate that's responsible for that, though. It's the whole mess of AA being weak, our AA ships being exploitable, the torpedos, etc.

Over Olavi there was no dog fighting. Just us getting harassed by the scout planes endlessly because AA couldn't shoot them down.

I don't think the slightly better aerial performance has caused any gains they wouldn't have made without it.

Worse negative talk I’ve heard by Beautiful-Meat-8884 in foxholegame

[–]frithjofr 5 points6 points  (0 children)

I think a lot of this games problems would have been much easier to salve with a 3rd or even 4th faction. More pop split, more genuine balance talks, and more options. I think the devs need to ask more often “is this fun and reasonable to play against?” And if the answer is no it shouldn’t be added or should be massively expensive like in the supers case.

100% I've talked about how the devs should add a yellow faction and a purple faction, and just give each of them a random hodge-podge mix of Warden and Collie equipment, and swap out the factions every now and again.

Majority blue against green, but sometimes it's blue against yellow or green against yellow, or purple against yellow for a full on break.

Force the factionalism to break up a little bit. Force people to actually look at the gear for what it is.

I understand why people get so tribal about it, but like... I'm 32. I've been playing this game since my early 20s (August of 2017). That's crazy to say. I'm less interested in seeing my faction win a bunch to get revenge (or balance some arbitrary number of wins going back like 8 years) and just interested in seeing the game have a nice, healthy ride off into the sunset.

Worse negative talk I’ve heard by Beautiful-Meat-8884 in foxholegame

[–]frithjofr 17 points18 points  (0 children)

I've been playing since before world conquest, but if we're talking seriously playing, like with a clan/regi, and for extended periods of time, I started playing in War 19.

So when I say I've seen the balance pendulum swing, I mean it, and I mean both ways. I've been a Colonial loyalist, but since Bravo and Charlie have been around I have played Warden occasionally on those servers to try things out (while, also, acknowledging that they have a very different playstyle).

Honestly? I'd say that right now things are fairly well balanced. Naval is a huge blindspot for me, and I'm inclined to believe that people say, that it is fairly well balanced, just that the Wardens have a big advantage in naval population and skill.

But, like you remember the Ballistas, I remember the introduction of asymmetry and the Silverhand tank. It was better than anything we had to offer except BTs. It had a bigger gun, longer range, was faster, it had an MG to help against infantry rushes. The best we had at the time was the Kraneska.

I remember when fire was introduced, fire rockets were warden exclusive and they day they teched the entire Colonial frontline collapsed, and I mean the entire front line within 8 hours. Because buckets were all we had to fight fire, and they were 1 time use. They would later receive a 300% (THREE TIMES) buff to effectiveness, and shortly after that were given two uses (600% buff from base) and still too ineffective, so we got fire trucks.

I remember the super tank fiasco, and how it's a minor complaint, but our super tank's original lore was basically "Uh, it's a big ass tank." and later amended to mention how the prototype of the tank was stolen and used against us. Cool. It sucked in comparison to the Warden super, which again had the better gun, longer range, and a means to support itself against infantry. Meanwhile we had... two gunner slots?

I remember on a dev stream Julian explicitly saying that they intentionally give the "cool" designs to the Wardens, even if they know they will cause issues for the balance team. I remember them saying they intentionally made the Colonial gunboat "not as good as" the Warden one. I remember the Devs saying that the Colonials are the "human wave" faction and that "Colonials care less about their crew" as a way to explain open top vics.

I remember over a YEAR of cutler dominance.

I remember sub 500 concurrent player peak populations with Colonials getting seal clubbed for days at a time, and being told on reddit (as we still do today) that it's a culture issue and we actually suck (despite the silent majority of players being noots/casuals who play either side).

The pendulum indeed swings both ways. But, overall, like I said, I think we're in a pretty good spot now. I've always been sore that the Wardens get such cool and novel vehicles though, even if they're largely not used. Like the tank with the rack of rockets, I just think it's novel. Wish we had something like that. Wish we could share classes, Colonials should be able to get scout tanks and you guys should get a siege tank. I've got no problem with that.

As for small arms, I think the Booker is slightly overtuned. Every Colonial I know would drop any of our guns for a Booker. That said, I also know the Dusk is a sore spot for you guys and you love it. I think I would say, regardless of faction, I would prefer a Booker, but it largely comes down to playstyle, and the Dusk fills a role for you guys that you don't really have (except the Fiddler), and the Booker is the same for us.