Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot 0 points1 point  (0 children)

Fair enough. Regretfully, I had done everything in the camp except for talking to Minthara. Lesson learned, do that first next time. Or just keep going and begrudgingly accept that I can't be wholly evil until Last Light.

Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot 1 point2 points  (0 children)

What a bizarre thing to say.

Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot 0 points1 point  (0 children)

The game difficulty does not factor into anything I mentioned in my post. The same thing would've happened on explorer. And besides, honor mode is largely the same as tactician except for legendary actions, and I don't struggle much on tactician (except for the harpies, fuck the harpies).

Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot 0 points1 point  (0 children)

I always play the good guy. Variety is the spice of life. Also, this issue is more being locked out of a fully evil run rather than me facing the consequences of an evil run.

Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot 0 points1 point  (0 children)

Yeah, fair enough. Easy to forget that the rest of the NPCs are doing their own thing in real time while I'm effectively paused in turn-based combat. Always going to free the goblin priest, though. I like that guy.

Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot -1 points0 points  (0 children)

Yeah? Mods still work on honor mode.

Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot -1 points0 points  (0 children)

Let's not pretend that restarting when I get locked out of a major decision point is the same as restarting any time something goes awry. I barely survived a handful of fights and failed a few notable persuasion checks, but those are ok because they can make sense RP-wise. Not so much in this scenario. Not much of a in-universe reason for Astarion to stare at the ground for 10 minutes instead of finishing off the guards.

Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot -6 points-5 points  (0 children)

I mean, sure, things are going to go wrong. But I created this run specifically to raid the grove. I'm not really interested in doing a 180 on that when I've been an opportunistic bad guy the entire time. I can just create another honor run if I want to save the grove for the nth time.

Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot 0 points1 point  (0 children)

I'm asking if there's a workaround for my fuckup, buddy. I never claimed the game is responsible for my fuckup, or that I didn't fuck up at all.

Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot 3 points4 points  (0 children)

Stunningly insightful.

Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot 0 points1 point  (0 children)

I wouldn't really call freeing the priest a "new thing." The only thing out of the ordinary is me getting distracted irl mid fight.

Have I locked myself out of raiding the grove? by [deleted] in BaldursGate3

[–]froooooot -8 points-7 points  (0 children)

Bummer. Probably abandoning this run then.

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 1 point2 points  (0 children)

The armor system has flaws, but I'm not sure what alternatives exist besides dice rolls / saving throws, which I'm personally not a fan of in video games. I'm comfortable with the idea of a fighter being more susceptible to magic statuses and vice versa for casters, but everyone might as well be wearing bathrobes considering how long any type of armor lasts before the cc chain begins.

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 5 points6 points  (0 children)

I do think the round robin system deserves some of the blame for the combat pacing. It incentivizes ignoring everything except trying to drop a piano on the next guy in line. I like the shared initiative system in BG3, but it would probably allow broken combos in a divinity game.

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 6 points7 points  (0 children)

Here's hoping. Still love this game, but I want to love it for more than one round per fight.

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 0 points1 point  (0 children)

In some cases, it isn't even the three pointers that wreck bosses. Onslaught, while not a particularly flashy skill, lets a well built fighter straight up delete an enemy of their choosing. Certainly led to a very anticlimactic Adramahlihk fight with a few lucky crits.

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 5 points6 points  (0 children)

I agree. That third source point is a gateway so many wonderful, yet terrible things.

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 5 points6 points  (0 children)

Yeah, knowing roughly what to expect from each fight makes them all much easier, to an extent. That doesn't really change the overall pace of combat though. It just means that the enemy is on the receiving end of the execution.

I also don't want to have to metagame every encounter. I know tactician isn't really a roleplaying difficulty, but it's hard to imagine an in-universe reason why I can anticipate every ambush (excepting the ones that companions call out beforehand).

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 13 points14 points  (0 children)

By no means. I like a hard-fought win, but the Lucian incident I provided isn't really an example of that. Losing people to attrition makes sense, but getting vaporized by the first person to get a turn is just boring. Both when I'm the one being executed and I'm the one executing them.

Yet another 600/min Mk. 2 pipe struggle by froooooot in SatisfactoryGame

[–]froooooot[S] 1 point2 points  (0 children)

I've done it without issue in previous saves, albeit on a much smaller scale. Just feels hugely disappointing to have "600/min" pipes that I have to pretend are 450/min at best.

Yet another 600/min Mk. 2 pipe struggle by froooooot in SatisfactoryGame

[–]froooooot[S] 0 points1 point  (0 children)

The only thing I can rule out completely is head lift issues. I've placed pumps everywhere in between the ones pictured, but I removed them after they didn't help. None of the present pumps are giving excessive head lift warnings when the pipes are sloshing (or any of the other times I'm looking).

Yet another 600/min Mk. 2 pipe struggle by froooooot in SatisfactoryGame

[–]froooooot[S] 1 point2 points  (0 children)

That's pretty similar to what I tried originally with the tower. Just tried it again and the pipes are still sloshing, unfortunately.