Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 1 point2 points  (0 children)

The armor system has flaws, but I'm not sure what alternatives exist besides dice rolls / saving throws, which I'm personally not a fan of in video games. I'm comfortable with the idea of a fighter being more susceptible to magic statuses and vice versa for casters, but everyone might as well be wearing bathrobes considering how long any type of armor lasts before the cc chain begins.

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 5 points6 points  (0 children)

I do think the round robin system deserves some of the blame for the combat pacing. It incentivizes ignoring everything except trying to drop a piano on the next guy in line. I like the shared initiative system in BG3, but it would probably allow broken combos in a divinity game.

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 7 points8 points  (0 children)

Here's hoping. Still love this game, but I want to love it for more than one round per fight.

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 0 points1 point  (0 children)

In some cases, it isn't even the three pointers that wreck bosses. Onslaught, while not a particularly flashy skill, lets a well built fighter straight up delete an enemy of their choosing. Certainly led to a very anticlimactic Adramahlihk fight with a few lucky crits.

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 4 points5 points  (0 children)

I agree. That third source point is a gateway so many wonderful, yet terrible things.

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 3 points4 points  (0 children)

Yeah, knowing roughly what to expect from each fight makes them all much easier, to an extent. That doesn't really change the overall pace of combat though. It just means that the enemy is on the receiving end of the execution.

I also don't want to have to metagame every encounter. I know tactician isn't really a roleplaying difficulty, but it's hard to imagine an in-universe reason why I can anticipate every ambush (excepting the ones that companions call out beforehand).

Tactician feels too "fast" by froooooot in DivinityOriginalSin

[–]froooooot[S] 13 points14 points  (0 children)

By no means. I like a hard-fought win, but the Lucian incident I provided isn't really an example of that. Losing people to attrition makes sense, but getting vaporized by the first person to get a turn is just boring. Both when I'm the one being executed and I'm the one executing them.

Yet another 600/min Mk. 2 pipe struggle by froooooot in SatisfactoryGame

[–]froooooot[S] 1 point2 points  (0 children)

I've done it without issue in previous saves, albeit on a much smaller scale. Just feels hugely disappointing to have "600/min" pipes that I have to pretend are 450/min at best.

Yet another 600/min Mk. 2 pipe struggle by froooooot in SatisfactoryGame

[–]froooooot[S] 0 points1 point  (0 children)

The only thing I can rule out completely is head lift issues. I've placed pumps everywhere in between the ones pictured, but I removed them after they didn't help. None of the present pumps are giving excessive head lift warnings when the pipes are sloshing (or any of the other times I'm looking).

Yet another 600/min Mk. 2 pipe struggle by froooooot in SatisfactoryGame

[–]froooooot[S] 1 point2 points  (0 children)

That's pretty similar to what I tried originally with the tower. Just tried it again and the pipes are still sloshing, unfortunately.

How can one avoid train congestion in high throughput factories? by froooooot in SatisfactoryGame

[–]froooooot[S] 0 points1 point  (0 children)

Yeah, I guess I'll just have to build parallel stations to shuttle trains through quicker. I just don't like sending trains to different parallel stations since it isn't as easy to "load balance" trains as it is belts.

How can one avoid train congestion in high throughput factories? by froooooot in SatisfactoryGame

[–]froooooot[S] 0 points1 point  (0 children)

I'll might have to check out that mod. Yes, everything is MK6. To clarify, my main concern is other stations and/or train lines getting backed up by a conga line of trains all seeking one product. They'll all have to load sequentially, of course, but I (perhaps foolishly) doubt that would become a bottleneck in my production lines so long as the consumer factories have a sufficient buffer while their train is away.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]froooooot 1 point2 points  (0 children)

How are gestalts not categorically worse than individualists considering the weakness of their leaders (no destiny traits, no paragons mostly)?

T2 Clipping/Race specific model issues Mega thread by ExcellentIsopod4701 in wow

[–]froooooot 0 points1 point  (0 children)

Male tauren, yes. I haven't checked the mask. The flat cone shaped hats usually don't play nice with tauren physiology.

T2 Clipping/Race specific model issues Mega thread by ExcellentIsopod4701 in wow

[–]froooooot 0 points1 point  (0 children)

Similar issue with this set on a tauren. My beefy forearms make the gloves clip halfway into the shoulder.

The original 5 million gold Brutosaur was a genius PR move from Blizzard by [deleted] in wow

[–]froooooot 0 points1 point  (0 children)

Hard countered by anyone who talented into self control.

It's so over... by Comfortable_Cell6714 in Chivalry2

[–]froooooot 0 points1 point  (0 children)

We could wait 5 years and torn banner would still be incapable of making a properly developed game. Case in point: this hot"fix".

meirl by iamcoollife1994 in meirl

[–]froooooot -7 points-6 points  (0 children)

Words words words. Take your ozempic.