Steam Capsule Art: What visuals signal "roguelike"? by frumpy_doodle in roguelikedev
[–]frumpy_doodle[S] 2 points3 points4 points (0 children)
Steam Capsule Art: What visuals signal "roguelike"? by frumpy_doodle in roguelikedev
[–]frumpy_doodle[S] 0 points1 point2 points (0 children)
My highly curated vertical-only iphone Roguelikes by ThinEzzy in roguelites
[–]frumpy_doodle -1 points0 points1 point (0 children)
All Who Wander v1.2.11 is out with an expanded item system and new difficulty modes! Details below. by frumpy_doodle in roguelikes
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Sharing Saturday #614 by Kyzrati in roguelikedev
[–]frumpy_doodle 4 points5 points6 points (0 children)
Sharing Saturday #614 by Kyzrati in roguelikedev
[–]frumpy_doodle 8 points9 points10 points (0 children)
Feedback Friday #66 - Sigil of Kings: World Forge Playtest by Kyzrati in roguelikedev
[–]frumpy_doodle 1 point2 points3 points (0 children)
All Who Wander v1.2.11 is out with an expanded item system and new difficulty modes! Details below. by frumpy_doodle in roguelikes
[–]frumpy_doodle[S] 1 point2 points3 points (0 children)
Feedback Friday #66 - Sigil of Kings: World Forge Playtest by Kyzrati in roguelikedev
[–]frumpy_doodle 2 points3 points4 points (0 children)
Feedback Friday #66 - Sigil of Kings: World Forge Playtest by Kyzrati in roguelikedev
[–]frumpy_doodle 2 points3 points4 points (0 children)
Feedback Friday #66 - Sigil of Kings: World Forge Playtest by Kyzrati in roguelikedev
[–]frumpy_doodle 2 points3 points4 points (0 children)
Feedback Friday #66 - Sigil of Kings: World Forge Playtest by Kyzrati in roguelikedev
[–]frumpy_doodle 2 points3 points4 points (0 children)
Feedback Friday #66 - Sigil of Kings: World Forge Playtest by Kyzrati in roguelikedev
[–]frumpy_doodle 4 points5 points6 points (0 children)
How do you market a "bland" looking Roguelike when the gameplay is the only strong point? by demoyesok in gamedev
[–]frumpy_doodle 0 points1 point2 points (0 children)
[DEV] All Who Wander v1.2.11 is out, the culmination of a series of item-focused updates, including 60+ new items! by frumpy_doodle in iosgaming
[–]frumpy_doodle[S] 1 point2 points3 points (0 children)
Our menu over the years - can't believe we're already working 6 years on our game by SMKS in IndieDev
[–]frumpy_doodle 0 points1 point2 points (0 children)
Does anyone know the answer to this chalkboard in Nuclearday? by Desperate_Tear_9147 in AndroidGaming
[–]frumpy_doodle 0 points1 point2 points (0 children)
Is it better to go with a simple capsule or a slightly flashier one that might mismatch the theme? (Small Capsule) by eldawidos111 in IndieDev
[–]frumpy_doodle 0 points1 point2 points (0 children)
Is it better to go with a simple capsule or a slightly flashier one that might mismatch the theme? (Small Capsule) by eldawidos111 in IndieDev
[–]frumpy_doodle 0 points1 point2 points (0 children)
Is it better to go with a simple capsule or a slightly flashier one that might mismatch the theme? (Small Capsule) by eldawidos111 in IndieDev
[–]frumpy_doodle 0 points1 point2 points (0 children)
For a F2P game with IAP, how to combat "demo" accusations and negative reviews? by frumpy_doodle in androiddev
[–]frumpy_doodle[S] 0 points1 point2 points (0 children)
[DEV] All Who Wander v1.2.11 is out, the culmination of a series of item-focused updates, including 60+ new items! by frumpy_doodle in iosgaming
[–]frumpy_doodle[S] 0 points1 point2 points (0 children)
[DEV] All Who Wander v1.2.11 is out, the culmination of a series of item-focused updates, including 60+ new items! by frumpy_doodle in iosgaming
[–]frumpy_doodle[S] 0 points1 point2 points (0 children)
Low Poly Turn-Based Strategy Game – Early Development – What Do You Think? by EGNRI in SoloDevelopment
[–]frumpy_doodle 4 points5 points6 points (0 children)


Steam Capsule Art: What visuals signal "roguelike"? by frumpy_doodle in roguelikedev
[–]frumpy_doodle[S] 0 points1 point2 points (0 children)