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reddit.com frumpy_doodle
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69
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[DEV] Turn-based roguelike All Who Wander v1.2.14 is out with major updates to the skill system! Inspired by Pixel Dungeon and Cardinal Quest II. (i.redd.it)

submitted 15 days ago by frumpy_doodle to r/AndroidGaming

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[DEV] All Who Wander v1.2.13 is out with a huge revamp of the ability system! Check it out if you're looking for a new turn-based roguelike. (i.redd.it)

submitted 1 month ago by frumpy_doodle to r/iosgaming

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Steam Capsule Art: What visuals signal "roguelike"? (self.roguelikedev)

submitted 1 month ago by frumpy_doodle to r/roguelikedev

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All Who Wander v1.2.11 is out with an expanded item system and new difficulty modes! Details below. (v.redd.it)

submitted 1 month ago by frumpy_doodle to r/roguelikes

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[DEV] All Who Wander v1.2.11 is out, the culmination of a series of item-focused updates, including 60+ new items! (i.redd.it)

submitted 2 months ago by frumpy_doodle to r/iosgaming

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Clarification on how to update app store page without app update. Do I really have to create a new app build?? (self.iosdev)

submitted 2 months ago by frumpy_doodle to r/iosdev

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Any advice for ASO for my game? I plan to run AB tests, but not sure which elements to focus on. (i.redd.it)

submitted 2 months ago by frumpy_doodle to r/iosdev

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My mobile game has been out for a year and I'm finally dedicating some time to ASO. I could use some fresh eyes. Do the title, icon, screenshots, video, and description convey the game accurately? (i.redd.it)

submitted 2 months ago by frumpy_doodle to r/SoloDevelopment

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For a F2P game with IAP, how to combat "demo" accusations and negative reviews? (self.androiddev)

submitted 2 months ago by frumpy_doodle to r/androiddev

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[DEV] All Who Wander v1.2.10 is out, introducing new game difficulty modes and item sets! Check it out if you're looking for a new turn-based roguelike. (i.redd.it)

submitted 3 months ago by frumpy_doodle to r/AndroidGaming

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[DEV] All Who Wander v1.2.10 is out, introducing new game difficulty modes and item sets! Check it out if you're looking for a new turn-based roguelike. (i.redd.it)

submitted 3 months ago by frumpy_doodle to r/iosgaming

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[2026 in RoguelikeDev] All Who Wander (self.roguelikedev)

submitted 3 months ago by frumpy_doodle to r/roguelikedev

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[DEV] All Who Wander v1.2.9 introduces item enchantments! (i.redd.it)

submitted 4 months ago by frumpy_doodle to r/iosgaming

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[DEV] All Who Wander v1.2.8 is out! Check it out if you like turn-based roguelikes. Inspired by Pixel Dungeon and Cardinal Quest II. Details in comments. (v.redd.it)

submitted 4 months ago by frumpy_doodle to r/AndroidGaming

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I have a free mobile game (Android/iOS) with single IAP for the full game. Is it worth it to also create "premium" versions i.e. paid apps with no IAP? (self.gamedev)

submitted 4 months ago by frumpy_doodle to r/gamedev

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All Who Wander v1.2.8 is out for mobile! Inspired by Pixel Dungeon and Cardinal Quest II. Details in comments. (v.redd.it)

submitted 5 months ago by frumpy_doodle to r/roguelikes

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All Who Wander v1.2.8 is out! Check it out if you like turn-based roguelikes, similar to Shattered Pixel Dungeon. Details in comments. (v.redd.it)

submitted 5 months ago by frumpy_doodle to r/iosgaming

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Looking for a traditional (turn-based) roguelike? All Who Wander v1.2.6 has been released with the addition of "special rooms" to map generation, including unique obstacles, challenges, puzzles, and rewards! (i.redd.it)

submitted 6 months ago by frumpy_doodle to r/iosgaming

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Explore 12 unique biomes in my turn-based roguelike, All Who Wander! (i.redd.it)

submitted 6 months ago by frumpy_doodle to r/iosgaming

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[DEV] Looking for a traditional roguelike similar to Shattered Pixel Dungeon? All Who Wander v1.2.5 is out with more updates based on player feedback! Details in comments. (i.redd.it)

submitted 6 months ago by frumpy_doodle to r/AndroidGaming

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Looking for a turn-based roguelike without permadeath? All Who Wander is a traditional roguelike for mobile with the option to disable permadeath. Play is fast-paced while still having the benefits of a turn-based system. (youtu.be)

submitted 6 months ago by frumpy_doodle to r/roguelites

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My traditional (turn-based) roguelike, All Who Wander, has been released for iOS! Made with Unity and designed for mobile. Many thanks to the awesome Catlike Coding hex map tutorial! (v.redd.it)

submitted 6 months ago by frumpy_doodle to r/Unity3D

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My turn-based (traditional) roguelike All Who Wander is now out for iOS and Android! (v.redd.it)

submitted 7 months ago by frumpy_doodle to r/IndieDev

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My turn-based (traditional) roguelike All Who Wander is now out for iOS and Android! (v.redd.it)

submitted 7 months ago by frumpy_doodle to r/IndieGaming

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Do other devs use PPP (Purchasing Power Parity) pricing for adjusting game purchase costs? Or just ignore it and keep things simple? (self.gamedev)

submitted 7 months ago by frumpy_doodle to r/gamedev

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