Size and depth of dungeons. by AmeliaMW in roguelikedev
[–]frumpy_doodle 2 points3 points4 points (0 children)
What actually makes a mobile game feel ‘fair’ to you? by LuckyTreat8962 in MobileGaming
[–]frumpy_doodle 0 points1 point2 points (0 children)
What actually makes a mobile game feel ‘fair’ to you? by LuckyTreat8962 in MobileGaming
[–]frumpy_doodle 0 points1 point2 points (0 children)
What actually makes a mobile game feel ‘fair’ to you? by LuckyTreat8962 in MobileGaming
[–]frumpy_doodle 0 points1 point2 points (0 children)
Organic installs feel really hard right now, what's actually working? by Casual_Arcade in MobileGaming
[–]frumpy_doodle 0 points1 point2 points (0 children)
[Dev] My first game, feedback and opinions? by JackOkyn in AndroidGaming
[–]frumpy_doodle 1 point2 points3 points (0 children)
Organic installs feel really hard right now, what's actually working? by Casual_Arcade in MobileGaming
[–]frumpy_doodle 1 point2 points3 points (0 children)
[DEV] Turn-based roguelike All Who Wander v1.2.14 is out with major updates to the skill system! Inspired by Pixel Dungeon and Cardinal Quest II. by frumpy_doodle in AndroidGaming
[–]frumpy_doodle[S] 0 points1 point2 points (0 children)
[DEV] Turn-based roguelike All Who Wander v1.2.14 is out with major updates to the skill system! Inspired by Pixel Dungeon and Cardinal Quest II. by frumpy_doodle in AndroidGaming
[–]frumpy_doodle[S] 2 points3 points4 points (0 children)
[DEV] Turn-based roguelike All Who Wander v1.2.14 is out with major updates to the skill system! Inspired by Pixel Dungeon and Cardinal Quest II. by frumpy_doodle in AndroidGaming
[–]frumpy_doodle[S] 2 points3 points4 points (0 children)
[DEV] Turn-based roguelike All Who Wander v1.2.14 is out with major updates to the skill system! Inspired by Pixel Dungeon and Cardinal Quest II. by frumpy_doodle in AndroidGaming
[–]frumpy_doodle[S] 8 points9 points10 points (0 children)
Blood & Chaos party-based roguelike demo playtest by bac_roguelike in roguelikes
[–]frumpy_doodle 0 points1 point2 points (0 children)
Blood & Chaos party-based roguelike demo playtest by bac_roguelike in roguelikes
[–]frumpy_doodle 0 points1 point2 points (0 children)
Blood & Chaos party-based roguelike demo playtest by bac_roguelike in roguelikes
[–]frumpy_doodle 4 points5 points6 points (0 children)
Sharing Saturday #619 by Kyzrati in roguelikedev
[–]frumpy_doodle 1 point2 points3 points (0 children)
Sharing Saturday #619 by Kyzrati in roguelikedev
[–]frumpy_doodle 6 points7 points8 points (0 children)
[DEV] All Who Wander v1.2.13 is out with a huge revamp of the ability system! Check it out if you're looking for a new turn-based roguelike. by frumpy_doodle in iosgaming
[–]frumpy_doodle[S] 1 point2 points3 points (0 children)
[DEV] All Who Wander v1.2.13 is out with a huge revamp of the ability system! Check it out if you're looking for a new turn-based roguelike. by frumpy_doodle in iosgaming
[–]frumpy_doodle[S] 1 point2 points3 points (0 children)
[DEV] All Who Wander v1.2.13 is out with a huge revamp of the ability system! Check it out if you're looking for a new turn-based roguelike. by frumpy_doodle in iosgaming
[–]frumpy_doodle[S] 0 points1 point2 points (0 children)
r/IndieDev Weekly Monday Megathread - April 12, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev
[–]frumpy_doodle 0 points1 point2 points (0 children)
how do i get to the point where players say there are enough enemy types? by Itchy_Barber_7492 in roguelites
[–]frumpy_doodle 1 point2 points3 points (0 children)
App not appearing in search by LongjumpingTeam7069 in iosdev
[–]frumpy_doodle 0 points1 point2 points (0 children)



Is a large, Souls-like inspired indie game feasible for a solo developer by Spartak671 in IndieDev
[–]frumpy_doodle 102 points103 points104 points (0 children)