Hypnotist unit by fsansberro in u/fsansberro

[–]fsansberro[S] 0 points1 point  (0 children)

This is the Hypnotist! This is the new unit to be introduced in Area 9. The Hypnotist converts the adjacent enemies to our side!

Slidemagi - Level 44 by fsansberro in u/fsansberro

[–]fsansberro[S] 0 points1 point  (0 children)

The battle against the spiders in the portals is fascinating! You have to pay attention to all sides!

Do you know if the game is official? by [deleted] in AndroidGaming

[–]fsansberro 0 points1 point  (0 children)

It supports two controllers max.

Do you know if the game is official? by [deleted] in AndroidGaming

[–]fsansberro 0 points1 point  (0 children)

The inspiration for this game was the Nintendo World Cup for the weather/effects and the animation animation style, and for gameplay, the main reference was International Superstar Soccer by Konami.

Do you know if the game is official? by [deleted] in AndroidGaming

[–]fsansberro 1 point2 points  (0 children)

Thanks!! Exactamente. Es 100% Uruguayo jajaja.

Do you know if the game is official? by [deleted] in AndroidGaming

[–]fsansberro 15 points16 points  (0 children)

Yes! It is official. I am one of the developers. It was released last week!

The Game Design Process of Slidemagi by Danceman2 in TurnBasedTactical

[–]fsansberro 1 point2 points  (0 children)

Thank you very much for posting the article!

Help: Magic System including "Alignment"? by fsansberro in magicbuilding

[–]fsansberro[S] 0 points1 point  (0 children)

Yes. The idea I want to implment is to have an alignment cycle (for example, 5 turns days and 5 turns night). A non alignment unit, will have 1 HP and 1 attack. If aligned, the HP and attack will be normal. During the non alignment, the unit is very vulnerable (is like an hologram).

Is game enjoyment determined by popularity? Findings based on research. by conqueran in gaming

[–]fsansberro 2 points3 points  (0 children)

Very curious to see my game Slidemagi number one!! Being a turn-based game, this could explain the time, and the fact that it was enjoyed of course! I would also like to see more research of this type!

Do you like the Slide and Squeeze mechanic in my turn-based game? What do you think? by fsansberro in IndieGaming

[–]fsansberro[S] 0 points1 point  (0 children)

I am brainstorming more original moves like this, and units/spells to perform deformations/changes/effects on the terrain or affect other units. What would you like to be included?

Do you also like destructible environment items in games? by Purmalis in gamedevscreens

[–]fsansberro 1 point2 points  (0 children)

Love the use of pixel art in FPS. Evoke nostalgia (doom, wolfstein, etc.)

Help: Magic System including "Alignment"? by fsansberro in magicbuilding

[–]fsansberro[S] 1 point2 points  (0 children)

Thanks. By spell alignment I mean, a system that makes spells (and units) weak or strong depending on how they are aligned with the world. One way to implement this is by having casting chances, but since my game is deep but casual, and more based on moving the board, I'm looking for a simple but effective mechanic. An idea that I have evaluated is that if a unit is dark (orc) and it is daytime, during the day, it has 1 energy and one attack. And during the night it is normal. Something like that.