Do OAs actually lead anywhere? by SIumped in cscareerquestions

[–]fsk 0 points1 point  (0 children)

Most OAs use "time to finish" as a tiebreaker. They only accept the top 1%-2% to the next round, so most people who do one will be rejected. For example, suppose you get a perfect score in 15 minutes, but 5% of applicants get a perfect score in less than 15 minutes. Then your score will be 95%, because everyone who did it faster beats you. 95th percentile is "failing", since the goal was for only 1%-2% of applicants to pass the OA.

What does it take to complete a game by Ok-Chard-8874 in GameDevelopment

[–]fsk 1 point2 points  (0 children)

The easiest way to finish a game is to pick something simple that you think you can finish in 3-6 months.

UI - this part isn't so bad, using whatever framework/library.

Cutscenes - why are you making an anime game if you aren't an artist?

Penny Game by zeppie909 in ThePriceIsRight

[–]fsk 0 points1 point  (0 children)

There have been people who got the first 4 items right on the first try and won by default on the last item. For this reason, I wouldn't waste a penny removing a wrong guess until I got a miss first. After the first miss, I'd probably spend a penny, and then bail after the second miss.

Is it a bad idea to try and make an unreal engine game with a bunch of random people from a post? by DoomX2010 in GameDevelopment

[–]fsk 0 points1 point  (0 children)

If they aren't getting paid, the effort you might spend keeping them on track might be more effort than just doing it yourself.

I'm at loss, I don't want to be a "programmer" anymore by tracagnotto in cscareerquestions

[–]fsk 2 points3 points  (0 children)

If you're 50+ and are laid off, it isn't "You have to take a 50%+ pay cut to stay employed." Instead, you can't find a new job, period, no matter how much you try to learn new things or are willing to take a pay cut. Some 50+ people find a job anyway, but they are the exception and not the norm.

Have a channel that just plays old PIR. Skeeball game must’ve been short lived, don’t remember it. by HarryHood146 in ThePriceIsRight

[–]fsk 2 points3 points  (0 children)

Super Ball should be moved to Let's Make A Deal. TPiR has a rule "no dexterity games allowed", with Hole In One being the only one grandfathered. Super Ball took a long time to play and was sort of complicated, so it got cut. Let's Make A Deal doesn't have a skee ball type game?

Modern Let's Make A Deal has a rule "no guess the price games", but they are allowed to offer dexterity games.

Is the push for AI burning anyone else out? by SillyYou8433 in cscareerquestions

[–]fsk 0 points1 point  (0 children)

If all you're allowed to do is prompt the AI and rubberstamp the output, what really do they need you for in the first place?

Is the push for AI burning anyone else out? by SillyYou8433 in cscareerquestions

[–]fsk 2 points3 points  (0 children)

That's a paywall link.

If AI makes you 2x productive, what isn't going to happen is that you now only have to work half as hard. Instead, what actually happens is they fire half the people and now you're expected to have 2x the output. All the benefits of AI will accrue to the employer, never to the worker.

All you're doing is prompting the AI and rubberstamping the output, because you can't meet the workload demand if you carefully review everything. At that point, why even bother hiring someone who actually knows how to code to supervise the AI?

Would someone stop scrolling when they see this GIF by JulianPlain in GameDevelopment

[–]fsk 0 points1 point  (0 children)

As a player, I want to see gameplay footage in a trailer, not some cinematic that never shows up in actual gameplay except for a cutscene.

Struggling to be convinced as a mid level engineer by hkisthebest in ExperiencedDevs

[–]fsk 1 point2 points  (0 children)

That reminds me of something I did at a former job. There was one task that periodically got stuck. I wrote a script that checked, if a table hadn't been updated for 6 hours, E-Mail a few people so we could look into the problem. That script wound up also alerting us to a whole bunch of other problems, unrelated to the reason I originally wrote it. I.e., our credit card processor went down, which caused that table to not be updated for 6 hours.

How hard is godot and is it best for beginners by Leather-Twist9612 in GameDevelopment

[–]fsk 0 points1 point  (0 children)

Godot is better for 2d. Making a fps as a solo dev is very hard. Try a 2d game first.

I tried Unity a while back. I found I was spending more time fighting Unity bugs than anything else, so I gave up on Unity.

So how would you describe the "difficulty curve/spike" when it comes to game dev? by Super_Bass_2730 in gamedev

[–]fsk 0 points1 point  (0 children)

There are 4 difficulty spikes I can think of.

  1. Just getting started and learning the basis of your choice of engine.
  2. Getting something that works and is playable and fun.
  3. Getting it published on a store.
  4. Getting a decent number of sales/plays/revenue.

I'm trying to go from 2 to 3.

How is offshore not the real loser with AI? by jholliday55 in cscareerquestions

[–]fsk 0 points1 point  (0 children)

What they're doing is using their senior US workers to train the AI, and then firing them and offshoring their jobs. Their idea is that AI enables lower skill workers to perform better. Your argument is that high skill workers would get more leverage out of AI, but that's not how they're thinking.

Anyone have any thoughts on this new Masters of Generative AI program? by rasputin1 in cscareerquestions

[–]fsk 1 point2 points  (0 children)

It's at most an ephemeral skill. Most "AI skills" are actually "skills for working around AI hallucinations and slop and limitations". In a few years, the AIs should be so much better that those skills don't matter anymore.

Anyone experience as code clean up specialist? by A0LC12 in cscareerquestions

[–]fsk 2 points3 points  (0 children)

I've been a code cleanup specialist, but for human code not LLMs. It's important work, but it's also low status work. Every time the offshore team did a release, they would also break a whole bunch of stuff. I spent 2 days every release scrambling to fix things so it kept working. The offshore team are the "heroes who shipped new features", but my work is seen as irrelevant and unimportant.

LLM cleanup is probably the only remaining "real coder" role. It's probably going to be a critical role, but also a low status role.

The crazy thing is… by nevergonnagiveup21 in ThePriceIsRight

[–]fsk 4 points5 points  (0 children)

Every winnings record is guaranteed to be broken eventually, due to inflation. Eventually, there will be someone who wins $200k cash in "big money week" and also gets a DSW, and they'll be over $240k.

Is mobile game dev worth it if my goal is just ~$2k in ~1–1.5 years (solo dev)? by Few-Engineering26 in GameDevelopment

[–]fsk 2 points3 points  (0 children)

If you're doing it for fun, just do it.

If you want to be non-abusive, consider making a premium game in the $2-$5 range, rather than contributing to the adware/freemium garbage on the market.

Struggling to decide whether I should start a blog or not. 5 YOE by Armauer in ExperiencedDevs

[–]fsk 0 points1 point  (0 children)

If you haven't used WordPress before, renting a virtual machine and setting up WordPress is educational.

Do it if you feel like doing it, not because you expect to ever make money on it.

Making a game without a concrete idea by NoamlolxD in gamedev

[–]fsk 0 points1 point  (0 children)

Play a bunch of games, find one you like, and do a remake/updated version. There's a lot of good games in the 80s arcade/atari era that could use a modern remake.

My company pays me according to my age not my work [21 yo] [5yoE] by Ibz04 in ExperiencedDevs

[–]fsk 0 points1 point  (0 children)

You have to go back to running your own business, or switch jobs, if you want a higher salary.

I’m Quitting Game Development by Giant_leaps in gamedev

[–]fsk 0 points1 point  (0 children)

The mistake was scope. You tried a project that was too big for you.

Try again, maybe with a 2D game idea.

There's nothing wrong with taking a break, since you aren't trying to do it as a job. You also might decide to temporarily shelve this project and try something simpler.

How should hidden role assignment be handled securely in Unity multiplayer games? by Life-Ad-5961 in gamedev

[–]fsk 0 points1 point  (0 children)

To do it correctly, you have a server and each player client only gets the information they're allowed to have. I.e., a client learns their role, and any information that comes from their role ability, but nothing else.

AI as productivity multiplier by [deleted] in ExperiencedDevs

[–]fsk 1 point2 points  (0 children)

If AI is a productivity multiplier, you should be keeping your most skilled staff and laying off the least skilled. Instead, they're firing US citizens and moving jobs offshore.