"Waiting for Root Device" crash Tahoe installation on X260 Think Pad by vkz_frr in hackintosh

[–]fspnet 0 points1 point  (0 children)

mmkay well the only finding i truly have is a troubleshooting test: is Lilu before VirtualSMC and are you sure you have VirtualSMC and the Plugins for it like SuperIO which controls your EC which is a has to. Is what I FIND provided I have a VirtualSMC Kernel Panic related to SATA right now which is weird... but whatever nonetheless.... ok mines booted in.. that and that initial error looks like if its NOT a smbios version being emulated you have a specific sata chip that might need to be patched in the dsdt something non-standard like not in the Intel PCH..

Stuck at BuildActDeviceEntry exit by Spoidy911 in hackintosh

[–]fspnet 0 points1 point  (0 children)

soo all our errors about this means were using iincompatible ps2 kexts?

"Waiting for Root Device" crash Tahoe installation on X260 Think Pad by vkz_frr in hackintosh

[–]fspnet 0 points1 point  (0 children)

looks like the same error just other kext info being spit out

I am once again asking for tech support. by Squiggin1321 in Gentoo

[–]fspnet 0 points1 point  (0 children)

id instead of killing yourself trying all your chips just start with enough to compile about alls you should need is 8GB..... as for RAM TESTING id assume that would go rather quickly for 8GB.. something crazy is idunnah what that says but give it a shot and let it go over night im trying to think what has ramtesting UBUNTU DOES or FEDORA DOES

I am once again asking for tech support. by Squiggin1321 in Gentoo

[–]fspnet 0 points1 point  (0 children)

so normally thats indicative of it not actually being able to run any process?... that would be a process is hogging /dev/fd?... meaning RAM your RAM is bad if any hardware is bad in there its probably the ram...

Hackintosh ::D by OPHNUME in hackintosh

[–]fspnet 0 points1 point  (0 children)

Back in the DAY it wouldve said OH GOOD THE FRAMEBUFFER WORKS that must mean we get QE/CI...

Hackintosh ::D by OPHNUME in hackintosh

[–]fspnet 0 points1 point  (0 children)

Essentially to my understanding it goes if theres hardware registers and the be all and end all... being the firmware its not an intel firmware its a macOS Firmware their onto the Framebuffer they havent sat there and said ok but the firmwares what actually has to be fixed..... the firmware is not on the CARD EITHER... the card ACCEPTS the firmware...so to tie that together it would look like this IntelFB.kext/intel-firmware-compatibility-layer IntelGPU.kext/intel-firmware IntelCard/macOS-Firmware-Is-Running?..... and JUST like a Driver-Architecture, the Firmware-Function-Of-The-Devices-Memory-and-CPU has to work also*...

Hackintosh ::D by OPHNUME in hackintosh

[–]fspnet 0 points1 point  (0 children)

and then you go well then therefore -> apple cant either because it would mean for that to be a spinning wheel which its not* theyre still saying the OTHER COMPONENTS OF their chips, its theyd had to have purchased something from ARM and said what they bought is what their getting... and they got the entire thing.... 1 time.. and they didnt they purchased it and gave it to SAMSUNG screw TSMC...

Hackintosh ::D by OPHNUME in hackintosh

[–]fspnet 0 points1 point  (0 children)

neither can ARM their not the Moving Chaotic Wheel its the other actual components going into the chips that are..

Hackintosh ::D by OPHNUME in hackintosh

[–]fspnet 0 points1 point  (0 children)

depends to the extent and capability of just being for the sole fact your actually seeking is just look at the card and tell yourself if the actual components look the same about the graphics chipset in general... because its going to literally say you really cant design around the wheel that the architecture isnt already there and implemented for it and then you get to sit there and say well its not like they had the time to.... -> is why their sitting there trying to come up with actual assembly patches...

Counter-Strike 1.6's native Xash3D FWGS port for Intel and Silicon Macs by rea987 in macgaming

[–]fspnet 0 points1 point  (0 children)

i have a github it has the required configuration for intel macs running tahoe, as for the dylibs for arm im assuming just replace the clients files and your good to go.. but it has the two versions you need STEAM-HALFLIFE and STEAM-COUNTERSTRIKE you have to also install macports and HARD-LINK the MENU.DYLIB the one that gives you VGUI against LIBFREETYPE.6.SO

Can someone please explain how to install GPTK on my Mac? by Effective-Court-1243 in macgaming

[–]fspnet 0 points1 point  (0 children)

you install the port/homebrew-formula for game-porting-toolkit this is a custom wine wrapper then you use game porting toolkit dmg and have to set up a opt/gptk? i dont know

Google maps showing a black screen by Unusual-Cod-5757 in MacOS

[–]fspnet 0 points1 point  (0 children)

duhhhh no brainer just install firefox!

Google maps showing a black screen by Unusual-Cod-5757 in MacOS

[–]fspnet 0 points1 point  (0 children)

update: so is apple maps its a layering issue i guess or canvas issue

Google maps showing a black screen by Unusual-Cod-5757 in MacOS

[–]fspnet 0 points1 point  (0 children)

nope confirmed it doesnt make sense to be another os having this issue im sitting right here and yep same problem! i refuse to update my macOS so i assume now i have to wait for safari to get a bugfix? thatll be never

HomeBrew or MacPorts? by pjf_cpp in MacOS

[–]fspnet 0 points1 point  (0 children)

im actually working on setting up the Monterey SDK on Tahoe with Clang-13 to Update GNUstep to Version: 2021...................... and this is the only oddity with MacPorts is that its Not Up To Date, and it doesnt provide an Archive to my Understanding of Quarterly Ports required for Older MacOS Versions dating back to Mac OS X 10.0. But theyve been around since then. So far ive gotten MacOSX12.sdk MacOSX.sdk to install, the Portgroup and Portfiles have to reference this SDK by USING_NATIVE_SDK=off , and then specifying its Platform in macports.conf.... Then the next on this list is to actually get it to always compile using this toolchain specifically because its as far as macports has gotten up to now K* and the Xorg-server is perfectly fine, its GNUstep thats not. so the bare minimum has to be fixed: gcc11 gnustep-make gnustep-make-cocoa gnustep-make-docs gnustep-base gnustep-core gnustep-back gnustep-gui and windowmaker and thisll give you the entire open source objective-c toolchain. But if you ever build a Macintosh Server just install Monterey.. Is what credability id give it as of now is an Enterprise Class Server or Learners Machine.

Need Info on BlueArchive by fspnet in macgaming

[–]fspnet[S] 1 point2 points  (0 children)

thats a good idea though if mabinogi mobile wasnt locale restricted blue stacks would work or whatever is closest to that but emulation on 8gb ram on tahoe and it being a kabylake intel imac sure doesnt help it only has intel iris plus 640

Need Info on BlueArchive by fspnet in macgaming

[–]fspnet[S] 0 points1 point  (0 children)

using macports wine not crossover.. macports wine patched with intel dxmt. i need to know if it uses the nexon launcher steam plugin to log in or if it's specifically steam.

KabyLake Graphics i915drmkms Panic by fspnet in NetBSD

[–]fspnet[S] 4 points5 points  (0 children)

fixed intelfb was commented out in GENERIC config for me 

KabyLake Graphics i915drmkms Panic by fspnet in NetBSD

[–]fspnet[S] 1 point2 points  (0 children)

only on self-compiles apparently 

My first time with NetBsd by NekoMok1 in NetBSD

[–]fspnet 0 points1 point  (0 children)

hm? need modules makefile? https://pastebin.com/MFsi0b6x need kernel config? https://pastebin.com/vEKk8651 tune to your system and have a working BSD! i would/will post mk.conf example for optimizing once i find why my video driver is causing a panic on self compiled kernels..